local CSXTextManagerGetText = CS.XTextManager.GetText local tableInsert = table.insert local ForceRebuildLayoutImmediate = CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate local XUiGridConsumeReward = require("XUi/XUiActivityBase/XUiGridConsumeReward") local XPuzzleActivityManager local XUiConsumeReward = XClass(nil, "XUiConsumeReward") function XUiConsumeReward:Ctor(ui, rootUi) self.GameObject = ui.gameObject self.Transform = ui.transform self.RootUi = rootUi XTool.InitUiObject(self) self:Init() end function XUiConsumeReward:OnHide() --加个OnHide方法,防止xuiwelfare OnDestroy哪里调用OnHide接口报错 end function XUiConsumeReward:Init() self.LayoutGroup = self.GridRewardPanel:GetComponent("HorizontalLayoutGroup") self.GridRewardPool = {} self.GridMiniRewardPool = {} self.LimitPosArr = {} self.BarWidth = self.ImgJd.transform.rect.width self.BtnLaw1.CallBack = function() self:OnBtnLaw1() end self.BtnLaw2.CallBack = function() self:OnBtnLaw2() end end --海外修改,新增条款显示 function XUiConsumeReward:OnBtnLaw1() local lawTxt = CS.XTextManager.GetText("Capitaldecisionmethod") local lawTitle = CS.XTextManager.GetText("CapitaldecisionmethodTitle") XLuaUiManager.Open("UiFubenDialog", lawTitle, lawTxt) end function XUiConsumeReward:OnBtnLaw2() local lawTxt = CS.XTextManager.GetText("Specificbusinesstransactionlaw") local lawTitle = CS.XTextManager.GetText("SpecificbusinesstransactionTitle") XLuaUiManager.Open("UiFubenDialog", lawTitle, lawTxt) end function XUiConsumeReward:Refresh(activityCfg) local taskLimitId = activityCfg.Params[1] local taskLimitCfg = XTaskConfig.GetTimeLimitTaskCfg(taskLimitId) self.TaskIdList = taskLimitCfg.TaskId local showBeginTime = activityCfg.ShowBeginTime local showEndTime = activityCfg.ShowEndTime self.TxtTime.text = CSXTextManagerGetText("ActivityConsumeRewardTime", showBeginTime, showEndTime) self.CurIndex, self.CurProgress, self.CurConsumeValue, self.CurTargetValue = self:GetTargetRewardIndexandProgress() -- XLog.Debug(self.CurIndex, self.CurProgress, self.CurConsumeValue, self.CurTargetValue) self.TxtTarget.text = "/"..self.CurTargetValue self:RefreshGridReward() self:RefreshProgressBar() self.TxtNumber.text = self.CurConsumeValue self:RefreshFinalReward(activityCfg) end function XUiConsumeReward:RefreshFinalReward(activityCfg) if activityCfg.Params[2] and activityCfg.Params[2] ~= 0 then local taskLimitId = activityCfg.Params[2] local taskLimitCfg = XTaskConfig.GetTimeLimitTaskCfg(taskLimitId) local onCreate = function(item, data) item:Refresh(data) end XUiHelper.CreateTemplates(self.RootUi, self.GridMiniRewardPool, taskLimitCfg.TaskId, XUiGridConsumeReward.New, self.GridMiniReward.gameObject, self.GridMiniRewardPanel, onCreate) end end function XUiConsumeReward:RefreshGridReward() local halfGapWidth = (self.BarWidth / #self.TaskIdList - self.GridReward.transform.rect.width) / 2 self.LayoutGroup.padding.left = math.ceil(-halfGapWidth) self.LayoutGroup.padding.right = math.ceil(-halfGapWidth) local onCreate = function(item, data) item:Refresh(data) end XUiHelper.CreateTemplates(self.RootUi, self.GridRewardPool, self.TaskIdList, XUiGridConsumeReward.New, self.GridReward.gameObject, self.GridRewardPanel, onCreate) ForceRebuildLayoutImmediate(self.GridRewardPanel) -- 强制刷新布局 end function XUiConsumeReward:RefreshProgressBar() local halfBarWidth = math.ceil(self.BarWidth/2) self.LimitPosArr = {} for i = 0, self.GridRewardPanel.childCount - 1 do local limitPos = halfBarWidth + math.floor(self.GridRewardPanel:GetChild(i).transform.localPosition.x) tableInsert(self.LimitPosArr, limitPos) end if self.CurIndex == 1 then self.ImgJd.fillAmount = self.LimitPosArr[1] * self.CurProgress / self.BarWidth elseif self.CurIndex == #self.LimitPosArr and self.CurConsumeValue >= self.CurTargetValue then self.ImgJd.fillAmount = 1 self.CurConsumeValue = self.CurTargetValue else local curBarPix = (self.LimitPosArr[self.CurIndex] - self.LimitPosArr[self.CurIndex-1]) * self.CurProgress self.ImgJd.fillAmount = (curBarPix + self.LimitPosArr[self.CurIndex-1]) / self.BarWidth end end function XUiConsumeReward:GetTargetRewardIndexandProgress() -- 返回值:当前的目标序号,从上一目标到当前目标的进度,当前的总消费值,当前目标的消费值 if not self.TaskIdList then return 1, 0 end local curConsumeValue = XDataCenter.TaskManager.GetTaskDataById(self.TaskIdList[#self.TaskIdList]).Schedule[1].Value -- 取最后一个任务进度作为当前任务总进度 local targetRewardIndex = 1 local progress = 0 local lastTargetConsumeValue = 0 for _, taskId in ipairs(self.TaskIdList) do local taskCfg = XTaskConfig.GetTaskCfgById(taskId) if curConsumeValue >= taskCfg.Result then targetRewardIndex = targetRewardIndex + 1 lastTargetConsumeValue = taskCfg.Result else local remainConsume = curConsumeValue - lastTargetConsumeValue progress = remainConsume / (taskCfg.Result - lastTargetConsumeValue) break end end if targetRewardIndex > #self.TaskIdList then targetRewardIndex = #self.TaskIdList progress = 1 end return targetRewardIndex, progress, curConsumeValue, XTaskConfig.GetTaskCfgById(self.TaskIdList[targetRewardIndex]).Result end return XUiConsumeReward