PGRData/Script/matrix/xui/xuibfrt/XUiGridEchelonMember.lua

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local XUiBfrtBattleRoomDetailRoleGrid = require("XUi/XUiBfrt/XUiBfrtBattleRoomDetailRoleGrid")
local CONDITION_COLOR = {
[true] = CS.UnityEngine.Color.white,
[false] = CS.UnityEngine.Color.red,
}
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---@class XUiGridEchelonMember
local XUiGridEchelonMember = XClass(nil, "XUiGridEchelonMember")
--位置对应的颜色框
local MEMBER_POS_COLOR = {
[1] = "ImgRed",
[2] = "ImgBlue",
[3] = "ImgYellow",
}
function XUiGridEchelonMember:Ctor(rootUi, ui, data)
self.GameObject = ui.gameObject
self.Transform = ui.transform
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---@type XUiGridEchelon
self.RootUi = rootUi
XTool.InitUiObject(self)
self:InitAutoScript()
self:ResetMemberInfo()
self:UpdateMemberInfo(data)
end
function XUiGridEchelonMember:ResetMemberInfo()
self.MemberIndex = nil
self.RequireAbility = nil
self.StageId = nil
self.EchelonRequireCharacterNum = nil
self.EchelonIndex = nil
self.EchelonId = nil
self.EchelonType = nil
self.TeamList = {}
self.CharacterIdListWrap = {}
self.TeamHasLeader = false
self.TeamHasFirstFight = false
self.ImgLeaderTag.gameObject:SetActiveEx(false)
self.ImgFirstRole.gameObject:SetActiveEx(false)
self.PanelEmpty.gameObject:SetActiveEx(false)
self.PanelSlect.gameObject:SetActiveEx(false)
self.PanelLock.gameObject:SetActiveEx(false)
self.PanelColour.gameObject:SetActiveEx(false)
self.ImgBlue.gameObject:SetActiveEx(false)
self.ImgRed.gameObject:SetActiveEx(false)
self.ImgYellow.gameObject:SetActiveEx(false)
end
function XUiGridEchelonMember:UpdateMemberInfo(data)
self.GroupId = data.BfrtGroupId
self.MemberIndex = data.MemberIndex
self.EchelonRequireCharacterNum = data.EchelonRequireCharacterNum
if self.MemberIndex > self.EchelonRequireCharacterNum then
return
end
self.RequireAbility = data.RequireAbility
self.StageId = data.StageId
self.EchelonIndex = data.EchelonIndex
self.EchelonId = data.EchelonId
self.EchelonType = data.EchelonType
self.TeamList = data.TeamList
self.CharacterIdListWrap = data.CharacterIdListWrap
self.TeamHasLeader = data.TeamHasLeader
self.TeamHasFirstFight = data.TeamHasFirstFight
self:CheckTeamNum()
self:InitPanelColour()
self:UpdateImgLeaderTag()
self:UpdateImgFirstRole()
self:UpdateCharacterInfo()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridEchelonMember:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridEchelonMember:AutoInitUi()
self.BtnClick = self.Transform:Find("BtnClick"):GetComponent("Button")
self.PanelSlect = self.Transform:Find("PanelSlect")
self.ImgMask = self.Transform:Find("PanelSlect/ImgMask"):GetComponent("Image")
self.RImgRoleHead = self.Transform:Find("PanelSlect/ImgMask/RImgRoleHead"):GetComponent("RawImage")
self.TxtNowAbility = self.Transform:Find("PanelSlect/PanelNotPassCondition/TxtNowAbility"):GetComponent("Text")
self.PanelEmpty = self.Transform:Find("PanelEmpty")
self.PanelColour = self.Transform:Find("PanelColour")
self.ImgYellow = self.Transform:Find("PanelColour/ImgYellow"):GetComponent("Image")
self.ImgBlue = self.Transform:Find("PanelColour/ImgBlue"):GetComponent("Image")
self.ImgRed = self.Transform:Find("PanelColour/ImgRed"):GetComponent("Image")
self.PanelLock = self.Transform:Find("PanelLock")
end
function XUiGridEchelonMember:GetAutoKey(uiNode, eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridEchelonMember:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridEchelonMember:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridEchelonMember:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnBtnClickClick)
end
-- auto
function XUiGridEchelonMember:OnBtnClickClick()
if self.MemberIndex > self.EchelonRequireCharacterNum then
return
end
local viewData = {
EchelonId = self.EchelonId,
BfrtGroupId = self.GroupId,
RequireAbility = self.RequireAbility,
TeamCharacterIdList = self.TeamList[self.EchelonIndex],
TeamSelectPos = self.MemberIndex,
EchelonIndex = self.EchelonIndex,
EchelonType = self.EchelonType,
StageId = self.StageId,
EchelonRequireCharacterNum = self.EchelonRequireCharacterNum,
CheckIsInTeamListCb = function(characterId)
return self.RootUi:CheckIsInTeamList(characterId)
end,
CharacterSwapEchelonCb = function(oldCharacterId, newCharacterId)
return self.RootUi:CharacterSwapEchelon(oldCharacterId, newCharacterId)
end,
TeamResultCb = function(team)
self.RootUi:UpdateTeamInfo(team)
end,
}
if XTool.USENEWBATTLEROOM then
RunAsyn(function()
XLuaUiManager.Open("UiBattleRoomRoleDetail", self.StageId
, XDataCenter.TeamManager.CreateTempTeam(self.TeamList[self.EchelonIndex])
, self.MemberIndex
-- 硬编码,这个界面过度依赖页面数据
, self:GetProxyInstance(viewData))
end)
else
XLuaUiManager.Open("UiBfrtRoomCharacter", viewData)
end
end
function XUiGridEchelonMember:GetProxyInstance(viewData)
return {
AOPCloseBefore = function(proxy, rootUi)
self.RootUi:UpdateTeamInfo(rootUi.Team:GetEntityIds())
end,
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--v2.6 新编队角色筛选器不用AOP
--AOPOnDynamicTableEventAfter = function(proxy, rootUi, event, index, grid)
--local entity = rootUi.DynamicTable.DataSource[index]
--if not entity then
-- return
--end
--local inEchelonIndex, inEchelonType = self.RootUi:CheckIsInTeamList(entity:GetId())
--if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
-- grid.ImgInTeam.gameObject:SetActiveEx(false)
-- grid.PanelTeamSupport.gameObject:SetActiveEx(false)
-- if inEchelonIndex then
-- if inEchelonType == XDataCenter.BfrtManager.EchelonType.Fight then
-- grid.TxtInTeam.text = CS.XTextManager.GetText("BfrtFightEchelonTitleSimple", inEchelonIndex)
-- grid.ImgInTeam.gameObject:SetActiveEx(true)
-- elseif inEchelonType == XDataCenter.BfrtManager.EchelonType.Logistics then
-- grid.TxtTeamSupport.text = CS.XTextManager.GetText("BfrtLogisticEchelonTitleSimple", inEchelonIndex)
-- grid.PanelTeamSupport.gameObject:SetActiveEx(true)
-- end
-- end
--end
--end,
AOPOnBtnJoinTeamClickedBefore = function(proxy, rootUi)
local inEchelonIndex, inEchelonType = self.RootUi:CheckIsInTeamList(rootUi.CurrentEntityId)
if inEchelonIndex and inEchelonType then
local oldCharacterId = rootUi.Team:GetEntityIdByTeamPos(rootUi.Pos)
local newCharacterId = rootUi.CurrentEntityId
local finishCallback = function ()
self.RootUi:CharacterSwapEchelon(newCharacterId, oldCharacterId)
rootUi.Team:UpdateEntityTeamPos(rootUi.CurrentEntityId, rootUi.Pos, true)
rootUi:Close(true)
end
local sureCallback = function()
if not rootUi:CheckCanJoin(rootUi.CurrentEntityId, finishCallback) then
return
end
finishCallback()
end
local title = CS.XTextManager.GetText("BfrtDeployTipTitle")
local characterName = XCharacterConfigs.GetCharacterName(newCharacterId)
local oldEchelon = XDataCenter.BfrtManager.GetEchelonNameTxt(inEchelonType, inEchelonIndex)
local newEchelon = XDataCenter.BfrtManager.GetEchelonNameTxt(viewData.EchelonType, viewData.EchelonIndex)
local content = CS.XTextManager.GetText("BfrtDeployTipContent", characterName, oldEchelon, newEchelon)
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, sureCallback)
return true
end
end,
GetChildPanelData = function (proxy)
if proxy.ChildPanelData == nil then
proxy.ChildPanelData = {
assetPath = XUiConfigs.GetComponentUrl("UiPanelBfrtRoomRoleDetail"),
proxy = require("XUi/XUiBfrt/XUiPanelBfrtRoomRoleDetail"),
proxyArgs = { viewData, "CurrentEntityId", "Team" }
}
end
return proxy.ChildPanelData
end,
GetIsShowRoleDetail = function()
return false
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end,
GetGridProxy = function()
return XUiBfrtBattleRoomDetailRoleGrid
end,
GetGridExParams = function()
return {function(characterId)
return self.RootUi:CheckIsInTeamList(characterId)
end}
end,
-- v2.6 新编队角色筛选器
GetFilterControllerConfig = function()
return
end
}
end
function XUiGridEchelonMember:UpdateImgLeaderTag()
if not self.TeamHasLeader then
return
end
local captainPos = XDataCenter.BfrtManager.GetTeamCaptainPos(self.EchelonId, self.GroupId, self.EchelonIndex)
if self.MemberIndex <= self.EchelonRequireCharacterNum and self.MemberIndex == captainPos then
self.ImgLeaderTag.gameObject:SetActive(true)
else
self.ImgLeaderTag.gameObject:SetActive(false)
end
end
function XUiGridEchelonMember:UpdateImgFirstRole()
if not self.TeamHasFirstFight then
return
end
local firstFightPos = XDataCenter.BfrtManager.GetTeamFirstFightPos(self.EchelonId, self.GroupId, self.EchelonIndex)
if self.MemberIndex <= self.EchelonRequireCharacterNum and self.MemberIndex == firstFightPos then
self.ImgFirstRole.gameObject:SetActive(true)
else
self.ImgFirstRole.gameObject:SetActive(false)
end
end
function XUiGridEchelonMember:UpdateCharacterInfo()
if self.MemberIndex > self.EchelonRequireCharacterNum then
return
end
local characterId = self.TeamList[self.EchelonIndex][self.MemberIndex]
if not characterId or characterId == 0 then
if self.MemberIndex <= self.EchelonRequireCharacterNum then
--没出人
self.PanelSlect.gameObject:SetActive(false)
self.PanelEmpty.gameObject:SetActive(true)
self.PanelLock.gameObject:SetActive(false)
else
--不能上人(要求两个人,第三个格子的状态)
self.PanelSlect.gameObject:SetActive(false)
self.PanelEmpty.gameObject:SetActive(false)
self.PanelLock.gameObject:SetActive(true)
end
else
--上了人
self.RImgRoleHead:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(characterId))
self.PanelSlect.gameObject:SetActive(true)
self.PanelEmpty.gameObject:SetActive(false)
self.PanelLock.gameObject:SetActive(false)
local char = XDataCenter.CharacterManager.GetCharacter(characterId)
local nowAbility = char and char.Ability or 0
self.TxtNowAbility.text = math.floor(nowAbility)
self.TxtNowAbility.color = CONDITION_COLOR[nowAbility >= self.RequireAbility]
end
end
function XUiGridEchelonMember:InitPanelColour()
if not self.TeamHasLeader then
self.PanelColour.gameObject:SetActive(false)
return
end
self[MEMBER_POS_COLOR[self.MemberIndex]].gameObject:SetActive(true)
self.PanelColour.gameObject:SetActive(true)
end
function XUiGridEchelonMember:CheckTeamNum()
self.TeamList[self.EchelonIndex] = self.TeamList[self.EchelonIndex] or { 0, 0, 0 }
for i = #self.TeamList[self.EchelonIndex], self.EchelonRequireCharacterNum + 1, -1 do
self.TeamList[self.EchelonIndex][i] = 0
end
end
return XUiGridEchelonMember