wynnbuilder-forked-for-changes/test.js

222 lines
7.2 KiB
JavaScript

import {Build} from "./build.js"
const DB_VERSION = 2;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js
let db;
let items;
let reload = false;
// Set up item lists for quick access later.
let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
let accessoryTypes = [ "ring", "bracelet", "necklace" ];
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes);
let itemLists = new Map();
for (const it of itemTypes) {
itemLists.set(it, []);
}
let itemMap = new Map();
/*
* Function that takes an item list and populates its corresponding dropdown.
* Used for armors and bracelet/necklace.
*/
function populateItemList(type) {
let item_list = document.getElementById(type+"-items");
for (const item of itemLists.get(type)) {
let el = document.createElement("option");
el.value = item;
item_list.appendChild(el);
}
}
/*
* Populate dropdowns, add listeners, etc.
*/
function init() {
console.log(items);
for (const item of items) {
itemLists.get(item.type).push(item.displayName);
itemMap.set(item.displayName, item);
}
for (const armorType of armorTypes) {
populateItemList(armorType);
// Add change listener to update armor slots.
document.getElementById(armorType+"-choice").addEventListener("change", (event) => {
let item = itemMap.get(event.target.value);
if (item !== undefined) {
document.getElementById(armorType+"-slots").textContent = item.slots + " slots";
}
else {
document.getElementById(armorType+"-slots").textContent = "X slots";
}
});
}
let ring1_list = document.getElementById("ring1-items");
let ring2_list = document.getElementById("ring2-items");
for (const ring of itemLists.get("ring")) {
let el1 = document.createElement("option");
let el2 = document.createElement("option");
el1.value = ring;
el2.value = ring;
ring1_list.appendChild(el1);
ring2_list.appendChild(el2);
}
populateItemList("bracelet");
populateItemList("necklace");
let weapon_list = document.getElementById("weapon-items");
for (const weaponType of weaponTypes) {
for (const weapon of itemLists.get(weaponType)) {
let el = document.createElement("option");
el.value = weapon;
weapon_list.appendChild(el);
}
}
// Add change listener to update weapon slots.
document.getElementById("weapon-choice").addEventListener("change", (event) => {
let item = itemMap.get(event.target.value);
if (item !== undefined) {
document.getElementById("weapon-slots").textContent = item.slots + " slots";
}
else {
document.getElementById("weapon-slots").textContent = "X slots";
}
});
}
/*
* Load item set from local DB. Calls init() on success.
*/
async function load_local() {
let get_tx = db.transaction('item_db', 'readonly');
let get_store = get_tx.objectStore('item_db');
let request = get_store.getAll();
request.onerror = function(event) {
console.log("Could not read local db...");
}
request.onsuccess = function(event) {
console.log("Successfully read local db.");
items = request.result;
init();
}
await get_tx.complete;
db.close();
}
/*
* Clean bad item data. For now just assigns display name if it isn't already assigned.
*/
function clean_item(item) {
if (item.displayName === undefined) {
item.displayName = item.name;
}
}
/*
* Load item set from remote DB (aka a big json file). Calls init() on success.
*/
async function load() {
let url = "https://hppeng-wynn.github.io/compress.json";
let result = await (await fetch(url)).json();
items = result.items;
// https://developer.mozilla.org/en-US/docs/Web/API/IDBObjectStore/clear
let clear_tx = db.transaction('item_db', 'readwrite');
let clear_store = clear_tx.objectStore('item_db');
await clear_store.clear();
await clear_tx.complete;
let add_tx = db.transaction('item_db', 'readwrite');
let add_store = add_tx.objectStore('item_db');
let add_promises = [];
for (const item of items) {
clean_item(item);
add_promises.push(add_store.add(item, item.name));
}
add_promises.push(add_tx.complete);
Promise.all(add_promises).then((values) => {
db.close();
init();
});
}
let request = window.indexedDB.open('item_db', DB_VERSION);
request.onerror = function() {
console.log("DB failed to open...");
};
request.onsuccess = function() {
db = request.result;
if (!reload) {
console.log("Using stored data...")
load_local();
}
else {
console.log("Using new data...")
load();
}
}
request.onupgradeneeded = function(e) {
reload = true;
let db = e.target.result;
try {
db.deleteObjectStore('item_db');
}
catch (error) {
console.log("Could not delete DB. This is probably fine");
}
let objectStore = db.createObjectStore('item_db');
objectStore.createIndex('item', 'item', {unique: false});
console.log("DB setup complete...");
}
function calculateBuild(){
//TODO: implement level changing
let player_build = new Build(
106,
itemMap.get(document.getElementById("helmet-choice").value),
itemMap.get(document.getElementById("chestplate-choice").value),
itemMap.get(document.getElementById("leggings-choice").value),
itemMap.get(document.getElementById("boots-choice").value),
itemMap.get(document.getElementById("ring1-choice").value),
itemMap.get(document.getElementById("ring2-choice").value),
itemMap.get(document.getElementById("bracelet-choice").value),
itemMap.get(document.getElementById("necklace-choice").value),
itemMap.get(document.getElementById("weapon-choice").value),
);
console.log(player_build.toString())
}
function resetFields(){
document.getElementById("helmet-choice").value = "";
document.getElementById("helmet-powder").value = "";
document.getElementById("chestplate-choice").value = "";
document.getElementById("chestplate-powder").value = "";
document.getElementById("leggings-choice").value = "";
document.getElementById("leggings-powder").value = "";
document.getElementById("boots-choice").value = "";
document.getElementById("boots-powder").value = "";
document.getElementById("ring1-choice").value = "";
document.getElementById("ring2-choice").value = "";
document.getElementById("bracelet-choice").value = "";
document.getElementById("necklace-choice").value = "";
document.getElementById("weapon-choice").value = "";
document.getElementById("weapon-powder").value = "";
document.getElementById("str-skp").value = "";
document.getElementById("dex-skp").value = "";
document.getElementById("int-skp").value = "";
document.getElementById("def-skp").value = "";
document.getElementById("agi-skp").value = "";
}