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17 commits

Author SHA1 Message Date
hppeng 1d6b302f38 parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354753 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354749 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354744 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354739 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354735 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354730 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354688 -0700

Update recipes.json (#265)

Change ratio of gems to oil as it has been updated in 2.0.4

> Updated the Jeweling Recipe Changes (Bracelet- 2:1 gems:oil, Necklaces- 3:1 gems:oil)

https://forums.wynncraft.com/threads/2-0-4-full-changelog-new-bank-lootruns-more.310535/

Finish updating recipes.json

why are there 4 versions of this file active at any given time

Fix damage calculation for rainbow raw

wow this bug has been here for a LONG time

also bump version for ing db

Bunch of bugfixes

- new major ID
- divine honor: reduce earth damage
- radiance: don't boost tomes, xp/loot bonuses

atree:
- parry: minor typo
- death magnet: marked dep
- nightcloak knife: 15s desc

Api v3 (#267)

* Tweak ordering to be consistent internally

* v3 items  (#266)

* item_wrapper script

for updating item data with v3 endpoint

* metadata from v3

* v3 item format

For the purpose of wynnbuilder, additional mapping might be needed.

* v3 item format

additional mapping might be needed for wb

* v3 compressed item json

* clean item json v3 format

* Update translate map to api v3

partially... we will need to redo scripts to flatmap all the items

* Fix items for 2.0.4.3

finally

* New ingredients (and parse script update)

just realized I forgot to commit the parse script this whole time

* Forgot to commit data files, and bump ing db version

* Sketchily reverse translate major ids

internalname and separate lookup table lol

* Forgot to update data files

todo: script should update all files at once

* Bump wynn version number

already outdated...

* Forgot to update 2.0.4.3 major ids

---------

Co-authored-by: hppeng <hppeng>
Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>

Add missing fields to ingreds

missing ids and consumableIDs tags in some ingreds

Fix missing properties in item search setup

these should be unified maybe to avoid duplicated code

Fix sacshrine dependency on fluid healing

also: fix ": " in item searcher

I managed to mess up all major ids

note: major ids min file is generated along with atree. it uses numeric ids, not just json compress

2.0.4.4 update (#269)

* 2.0.4.4 update

Fix v3 item api debug script
Implement hellfire (discombob disallow not happening yet)

* Fix boiling blood implementation

slightly more intuitive
also, janky first pass implementation for hellfire

* Atree default update

Allow sliders to specify a default value, for puppet and boiling blood for now

* Fix rainbow def

display on items and build stats
Calculate into raw def correctly

* Atree backend improvements

Allow major ids to have dependencies
Implement cherry bomb new ver. (wooo replace_spell just works out of the box!)
Add comments to atree.js

* Fix name of normal items

don't you love it when wynn api makes breaking changes for no reason

* Misc bugfix

Reckless abandon req Tempest
new damage ID in search

* Fix major id search

and temblor desc

* Fix blockers on mage

* Fix flaming uppercut implementation

* Force base dps display to display less digits

* Tomes finally pulling from the API

but still with alias feature enabled!

* Lootrun tomes (finally?)

cool? maybe?

* Fix beachside set set bonus

---------

Co-authored-by: hppeng <hppeng>

Fix rainbow def

display on items and build stats
Calculate into raw def correctly

Fix major id search

and temblor desc

Force base dps display to display less digits

Fix beachside set set bonus

Fix build decode error

reading only 7 tome fields no matter what

Give NONE tomes correct ids in load_tome

i hate this system so much

Allow searching for max/min of ranges

Fix crafted item damage display

in the process, also update powder calculation logic! Should be fully correct now...

TL;DR: Weapon damage is floating point; item display is wrong; ingame displays (damage floaters and compass) are floored.

Fluid healing now multiplicative with heal efficiency ID

NOTE: this breaks backwards compatibility with older atree jsons.
Do we care about this?

Realizing how much of a nightmare it will be (and already is) to keep
atree fully backwards compatible. Maybe that will be something left to
`git clone` instead.

fix (#274)
2024-07-07 05:19:16 -07:00
hppeng-wynn 590aa2269d
update master (#258)
* Clean up logic for positive/negative rolls; fix customizer

logical xor moment

* ....why did I leave extra code in

embarassing bug how did you not catch this before pushing

anyway this should fix CI creator

* unicorn horn (#255)

* unicorn horn 

50% rn in game

* Update ingreds_clean.json

* Update ingreds_compress.json

* Bump ing db version

* Add parry buff, and lifesteal

lol offensive lifesteal
reinforcing the stereotype

* Bamboozle should be fire conversion

thanks felixtape also I thought I fixed this ages ago

* Update doc.html so it works

missing lifesteal elem

* Serve our own copies of bootstrap and autocomplete

random npm outage wtf

* Whoops... forgot to replace autocomplete.js, and macy

---------

Co-authored-by: hppeng <hppeng>
Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>
2023-07-09 23:07:05 -07:00
hppeng-wynn eeb5d61c74
Remove "air gap" nodes (#240)
* Remove "air gap" nodes

they... just aren't necessary... compute graph supports having inputs in the middle anyway
WHY did I do this in the past (and it caused issues with dusty update)

* Fix loading older item db versions and v0 links

* Remove debug prints

Co-authored-by: hppeng <hppeng>
2022-12-20 21:34:11 +00:00
hppeng-wynn 408f697d56
Radiance (#219)
* Janky radiance implementation

.....

* Special case scale tome multipliers

* Update doc.html

* Remove poison display, no more poison special treatment

* Fix fatal typo with defmult processing, only affect positive IDs

* Properly handle negative spellcost and negative IDs

* Fix some fatal typos

Co-authored-by: hppeng <hppeng>
2022-09-18 16:14:38 -07:00
hppeng-wynn 974b9ee0d8
Move all builder js files into their own folder (#208)
* Move all builder js files into their own folder

* Minify index.html

* Fix comment in atree constants readme

Co-authored-by: hppeng <hppeng>
2022-08-15 22:32:49 -07:00
hppeng-wynn fb1077de7e
Shaman atree + schema augmentation (#196)
* Beginnings of shaman atree

* Fix aura parents

* Day's work (ft. frozenearth and endistic)

* More incremental work -- finish another two pages i think, or one

* One more page to go on shaman atree

* Fix missing archetype on overseer and fix regeneration to be not 100% heal per tick

* Just missing 4 abils at the bottom hopefully

* Fix typos in display

* Fix archetype req for chant of the fanatic

* Shaman atree complete

except fluid healing doesn't work yet

* Add comments, fix some misc. formatting related stuffs

* Misc. patch

Fix rebound interaction
Fix translations for newly added target parts
Fix tree misc. connection/archetype missing bugs

Co-authored-by: hppeng <hppeng>
2022-08-11 03:13:53 -07:00
hppeng f9e783e56e Fix memory leak and toggle spell tab display bug
also fix documentation in atree and doc.html
2022-07-23 05:28:21 -07:00
hppeng 75f4fc684b Add debug flag to fix compute graph memory leak
mfw no destructor hook
2022-07-20 12:06:34 -07:00
hppeng 167dc838f1 replace doc.html with updated vers. 2022-07-18 01:23:16 -07:00
hppeng d65c58fd92 Move some js files into debug/, implement db corruption detector 2022-07-13 01:17:45 -07:00
hppeng dc8973a73f Don't reload atree when build changes, only when player class changes
for some reason `atree-merge` node was depending on build instead of `player-class` node, which auto caches things.

Also first time debugging compute graph using `builder/doc.html`! epic success
2022-07-11 06:15:53 -07:00
lodenrogue 2e3e6f3640 Fixed credits links 2022-07-07 00:24:33 -04:00
ferricles 294b90a608 discord ad banner, discord in sidebar 2022-07-04 01:24:49 -07:00
hppeng a99f164a29 Clean up js files
rename display_atree -> atree
remove d3_export
2022-06-26 06:14:19 -07:00
hppeng 2e65e88b6c autodoc done 2022-06-25 05:23:58 -07:00
hppeng 94b67115aa Fix builder throwing error on empty URL
TODO: clean up dirty flags
2022-06-24 22:43:28 -07:00
hppeng 2000d381a8 Incremental progress 2022-06-24 20:26:26 -07:00