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@ -39,6 +39,7 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
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let neutralRemainingRaw = damages[0].slice();
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//powder application for custom crafted weapons is inherently fucked because there is no base. Unsure what to do.
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//Powder application for Crafted weapons - this implementation is RIGHT YEAAAAAAAAA
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//1st round - apply each as ingred, 2nd round - apply as normal
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