diff --git a/damage_calc.js b/damage_calc.js index b179379..0ff74e4 100644 --- a/damage_calc.js +++ b/damage_calc.js @@ -39,6 +39,7 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier, let neutralRemainingRaw = damages[0].slice(); + //powder application for custom crafted weapons is inherently fucked because there is no base. Unsure what to do. //Powder application for Crafted weapons - this implementation is RIGHT YEAAAAAAAAA //1st round - apply each as ingred, 2nd round - apply as normal