wynnbuilder-forked-for-changes/craft.js

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let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
let accessoryTypes = [ "ring", "bracelet", "necklace" ];
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
let consumableTypes = [ "potion", "scroll", "food"]
//constructs a craft from a hash 'CR-qwoefsabaoe' or 'qwoefsaboe'
function createCraft(hash) {
let name = hash;
if (name.slice(0,3) === "CR-") {
name = name.substring(3);
}
this.hash = name;
ingreds = [];
/*for (let i = 0; i < 6; i ++ ) {
ingreds.push( ingIDMap.get(Base64.toInt(name.substring(2*i,2*i+2))) );
}
let recipe = recipeIDMap.get(Base64.toInt(tag.substring(12,14)));
recipesName = recipe.split("-");
setValue("recipe-choice",recipesName[0]);
setValue("level-choice",recipesName[1]+"-"+recipesName[2]);
tierNum = Base64.toInt(tag.substring(14,15));
let mat_tiers = [];
mat_tiers.push(tierNum % 3 == 0 ? 3 : tierNum % 3);
mat_tiers.push(Math.floor((tierNum-0.5) / 3)+1); //Trying to prevent round-off error, don't yell at me
let atkSpd = Base64.toInt(tag.substring(15));
let atkSpds = ["SLOW,NORMAL,FAST"];
let attackSpeed atkSpds[atkSpd];
*/
}
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/* Creates a crafted item object.
*/
class Craft{
/* Constructs a craft.
@param recipe: Helmet-1-3 (id), etc. A recipe object.
@param mat_tiers: [1->3, 1->3]. An array with 2 numbers.
@param ingreds: []. An array with 6 entries, each with an ingredient Map.
*/
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constructor(recipe, mat_tiers, ingreds, attackSpeed, hash) {
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this.recipe = recipe;
this.mat_tiers = mat_tiers;
this.ingreds = ingreds;
this.statMap = new Map(); //can use the statMap as an expanded Item
this.atkSpd = attackSpeed;
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this.hash = hash;
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this.initCraftStats();
}
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setHash(hash) {
this.hash = hash;
this.statMap.set("displayName", "CR-" + this.hash);
}
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/* Get all stats for this build. Stores in this.statMap.
@pre The craft itself should be valid. No checking of validity of pieces is done here.
*/
initCraftStats(){
let consumables = ["POTION", "SCROLL", "FOOD"];
let statMap = new Map();
statMap.set("minRolls", new Map());
statMap.set("maxRolls", new Map());
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statMap.set("displayName", "CR-" + this.hash); //TODO: DISPLAY THE HASH
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statMap.set("tier", "Crafted");
statMap.set("type", this.recipe.get("type").toLowerCase());
statMap.set("duration", [this.recipe.get("duration")[0], this.recipe.get("duration")[1]]); //[low, high]
statMap.set("durability", [this.recipe.get("durability")[0], this.recipe.get("durability")[1]]);
statMap.set("lvl", (this.recipe.get("lvl")[0] + "-" + this.recipe.get("lvl")[1]) );
statMap.set("nDam", 0);
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for (const e of skp_elements) {
statMap.set(e + "Dam", "0-0");
statMap.set(e + "Def", 0);
}
for (const e of skp_order) {
statMap.set(e + "Req", 0)
}
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if (armorTypes.includes(statMap.get("type")) || weaponTypes.includes(statMap.get("type"))) {
if(this.recipe.get("lvl")[0] < 30) {
statMap.set("slots", 1);
} else if (this.recipe.get("lvl") < 70) {
statMap.set("slots", 2);
} else{
statMap.set("slots", 3);
}
} else {
statMap.set("slots", 0);
}
if (consumableTypes.includes(statMap.get("type"))) {
if(this.recipe.get("lvl")[0] < 30) {
statMap.set("charges", 1);
} else if (this.recipe.get("lvl") < 70) {
statMap.set("charges", 2);
} else{
statMap.set("charges", 3);
}
//no ingredient consumables ALWAYS have 3 charges.
let allNone = true;
for(const ingred of this.ingreds) {
if(ingred.get("name") !== "No Ingredient") {
allNone = false;
break;
}
}
if (allNone) {
statMap.set("charges", 3);
statMap.set("hp", this.recipe.get("healthOrDamage").join("-"));
statMap.set("duration", this.recipe.get("basicDuration"));
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}
statMap.set("category","consumable");
} else {
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statMap.set("charges", 0);
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}
if (armorTypes.includes(statMap.get("type"))) {
statMap.set("hp", this.recipe.get("healthOrDamage").join("-"));
statMap.set("category","armor");
} else if (weaponTypes.includes(statMap.get("type"))) {
statMap.set("nDam", this.recipe.get("healthOrDamage").join("-"));
for (const e of skp_elements) {
statMap.set(e + "Dam", "0-0");
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statMap.set(e + "DamLow", "0-0");
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}
//statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]);
statMap.set("category","weapon");
statMap.set("atkSpd",this.atkSpd);
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}
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statMap.set("powders",[]);
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/* Change certain IDs based on material tier.
healthOrDamage changes.
duration and durability change. (but not basicDuration)
*/
let matmult = 1;
let sorted = this.mat_tiers.slice().sort(function(a, b){return a - b});
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//TODO - MAT MULTIPLIERS ARE SUS FOR NON-MIXING TIERS.
if( sorted[0] == 1 && sorted[1] == 1) {
matmult = 1;
} else if( sorted[0] == 1 && sorted[1] == 2) {
matmult = 1.09;
}else if( sorted[0] == 1 && sorted[1] == 3) {
matmult = 1.15;
}else if( sorted[0] == 2 && sorted[1] == 2) {
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matmult = 1.25;
}else if( sorted[0] == 2 && sorted[1] == 3) {
matmult = 1.3;
}else if( sorted[0] == 3 && sorted[1] == 3) {
matmult = 1.4;
}
let low = this.recipe.get("healthOrDamage")[0];
let high = this.recipe.get("healthOrDamage")[1];
if (statMap.get("category") === "consumable") {
//duration modifier
if(statMap.has("hp")) { //hack
statMap.set("hp", Math.floor( low * matmult )+ "-" + Math.floor( high * matmult ));
} else {
statMap.set("duration", [Math.floor( statMap.get("duration")[0] * matmult ), Math.floor( statMap.get("duration")[1] * matmult )]);
}
} else {
//durability modifier
statMap.set("durability", [Math.floor( statMap.get("durability")[0] * matmult ), Math.floor( statMap.get("durability")[1] * matmult )]);
}
if (statMap.get("category") === "weapon") {
//attack damages oh boy
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let ratio = 2.05; //UNSURE IF THIS IS HOW IT'S DONE.
if (this['atkSpd'] === "SLOW") {
ratio /= 1.5;
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} else if (this['atkSpd'] === "NORMAL") {
ratio = 1;
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} else if (this['atkSpd'] === "FAST") {
ratio /= 2.5;
}
let nDamBaseLow = Math.floor(low * matmult);
let nDamBaseHigh = Math.floor(high * matmult);
nDamBaseLow = Math.floor(nDamBaseLow * ratio);
nDamBaseHigh = Math.floor(nDamBaseHigh * ratio);
let elemDamBaseLow = [0,0,0,0,0];
let elemDamBaseHigh = [0,0,0,0,0];
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/*
* APPLY POWDERS - MAY NOT BE CORRECT
*/
let powders = [];
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for (let n in this.ingreds) {
let ingred = this.ingreds[n];
if (ingred.get("isPowder")) {
powders.push(ingred.get("pid"));
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}
}
for (const p of powders) {
/* Powders as ingredients in crafted weapons are different than powders applied to non-crafted weapons. Thanks to nbcss for showing me the math.
*/
let powder = powderStats[p]; //use min, max, and convert
let element = Math.floor((p+0.01)/6); //[0,4], the +0.01 attempts to prevent division error
let diffLow = Math.floor(nDamBaseLow * powder.convert/100);
nDamBaseLow -= diffLow;
elemDamBaseLow[element] += diffLow + Math.floor( (powder.min + powder.max) / 2 );
let diffHigh = Math.floor(nDamBaseHigh * powder.convert/100);
nDamBaseHigh -= diffHigh;
elemDamBaseHigh[element] += diffHigh + Math.floor( (powder.min + powder.max) / 2 );
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}
/* I create a separate variable for each low damage range because we need one damage range to calculate damage with, and it's custom to use the maximum range of the range range.
*/
let low1 = Math.floor(nDamBaseLow * 0.9);
let low2 = Math.floor(nDamBaseLow * 1.1);
let high1 = Math.floor(nDamBaseHigh * 0.9);
let high2 = Math.floor(nDamBaseHigh * 1.1);
statMap.set("nDamLow", low1+"-"+low2);
statMap.set("nDam", high1+"-"+high2);
for (const e in skp_elements) {
low1 = Math.floor(elemDamBaseLow[e] * 0.9);
low2 = Math.floor(elemDamBaseLow[e] * 1.1);
high1 = Math.floor(elemDamBaseHigh[e] * 0.9);
high2 = Math.floor(elemDamBaseHigh[e] * 1.1);
statMap.set(skp_elements[e]+"DamLow", low1+"-"+low2);
statMap.set(skp_elements[e]+"Dam",high1+"-"+high2);
}
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} else if (statMap.get("category") === "armor") {
for (let n in this.ingreds) {
let ingred = this.ingreds[n];
if (ingred.get("isPowder")) {
let powder = powderStats[ingred.get("pid")];
let name = powderNames.get(ingred.get("pid"));
statMap.set(name.charAt(0) + "Def", (statMap.get(name.charAt(0)+"Def") || 0) + powder["defPlus"]);
statMap.set(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5] + "Def", (statMap.get(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5]+"Def") || 0) - powder["defMinus"]);
}
}
low = Math.floor(low * matmult);
high = Math.floor(high * matmult);
statMap.set("hp",low+"-"+high);
}
/* END SECTION */
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//calc ingredient effectivenesses -> see https://wynndata.tk/cr/585765168
let eff = [[100,100],[100,100],[100,100]];
for (let n in this.ingreds) {
let ingred = this.ingreds[n];
//i and j will refer to the eff matrix.
let i = Math.floor(n / 2);
let j = n % 2;
for (const [key,value] of ingred.get("posMods")) {
if(value == 0) {
continue;
} else {
if (key === "above") {
for (let k = i-1; k > -1; k--) {
eff[k][j] += value;
}
} else if (key === "under") {
for (let k = i+1; k < 3; k++) {
eff[k][j] += value;
}
} else if (key === "left") {
if (j == 1) {
eff[i][j-1] += value;
}
} else if (key === "right") {
if (j == 0) {
eff[i][j+1] += value;
}
} else if (key === "touching") {
for (let k in eff) {
for (let l in eff[k]) {
if ( (Math.abs(k-i) == 1 && Math.abs (l-j) == 0) || (Math.abs(k-i) == 0 && Math.abs (l-j) == 1) ) {
eff[k][l] += value;
}
}
}
} else if (key === "notTouching") {
for (let k in eff) {
for (let l in eff[k]) {
if ( (Math.abs(k-i) > 1) || (Math.abs(k-i) == 1 && Math.abs(l-j) == 1) ) {
eff[k][l] += value;
}
}
}
} else {
console.log("Something went wrong. Please contact hppeng.");
//wtf happened
}
}
}
}
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//apply ingredient effectivness - on ids, and reqs (itemIDs). NOT on durability, duration, or charges.
let eff_flat = eff.flat();
statMap.set("ingredEffectiveness", eff_flat);
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//console.log(eff_flat);
//apply ingredient ids
for (const n in this.ingreds) {
let ingred = this.ingreds[n];
let eff_mult = (eff_flat[n] / 100).toFixed(2);
for (const [key, value] of ingred.get("itemIDs")) {
if(key !== "dura") {
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if (!ingred.get("isPowder")) {
statMap.set(key, Math.floor(statMap.get(key) + value*eff_mult)); //CHECK IF THIS IS CORRECT
} else {
statMap.set(key, Math.floor(statMap.get(key) + value));
}
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} else { //durability, NOT affected by effectiveness
statMap.set("durability", statMap.get("durability").map(x => x + value));
}
}
for (const [key,value] of ingred.get("consumableIDs")) {
//neither duration nor charges are affected by effectiveness
if(key === "dura") {
statMap.set("duration", statMap.get("duration").map(x => x + value));
} else{
statMap.set(key, statMap.get("charges") + value);
}
}
for (const [key,value] of ingred.get("ids").get("minRolls")) {
if (value && value != 0) {
let rolls = [value,ingred.get("ids").get("maxRolls").get(key)];
rolls = rolls.map(x => Math.floor(x * eff_mult)).sort(function(a, b){return a - b});
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statMap.get("minRolls").set(key, (statMap.get("minRolls").get(key)) ? statMap.get("minRolls").get(key) + rolls[0] : rolls[0]);
statMap.get("maxRolls").set(key, (statMap.get("maxRolls").get(key)) ? statMap.get("maxRolls").get(key) + rolls[1] : rolls[1]);
}
}
}
for (const e of skp_order) {
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statMap.set(e,statMap.get("maxRolls").get(e));
}
for (const d in statMap.get("durability")) {
if(statMap.get("durability")[d] < 1) { statMap.get("durability")[d] = 1;}
}
for (const d in statMap.get("duration")) {
if(statMap.get("duration")[d] < 1) { statMap.get("duration")[d] = 1;}
}
if(statMap.has("charges") && statMap.get("charges") < 1 ) { statMap.set("charges",1)}
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this.statMap = statMap;
}
}