crafteds v0

This commit is contained in:
ferricles 2021-01-19 09:32:27 -08:00
commit b809c279c3
28 changed files with 41377 additions and 535 deletions

211
build.js
View file

@ -3,44 +3,89 @@ const baseDamageMultiplier = [ 0.51, 0.83, 1.5, 2.05, 2.5, 3.1, 4.3 ];
const attackSpeeds = ["SUPER_SLOW", "VERY_SLOW", "SLOW", "NORMAL", "FAST", "VERY_FAST", "SUPER_FAST"];
const classDefenseMultipliers = new Map([ ["relik",0.50], ["bow",0.60], ["wand", 0.80], ["dagger", 1.0], ["spear",1.20] ]);
/*Turns the input amount of skill points into a float precision percentage.
* @param skp - the integer skillpoint count to be converted
*/
function skillPointsToPercentage(skp){
if (skp<=0){
return 0.0;
}else if(skp>=150){
return 0.808;
}else{
return (-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771);
//return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771).toFixed(3);
}
}
/*Turns the input amount of levels into skillpoints available.
*
* @param level - the integer level count te be converted
*/
function levelToSkillPoints(level){
if(level < 1){
return 0;
}else if(level >= 101){
return 200;
}else{
return (level - 1) * 2;
/**
* @description Error to catch items that don't exist.
* @module ItemNotFound
*/
class ItemNotFound {
/**
* @class
* @param {String} item the item name entered
* @param {String} type the type of item
* @param {Boolean} genElement whether to generate an element from inputs
* @param {String} override override for item type
*/
constructor(item, type, genElement, override) {
/**
* @public
* @type {String}
*/
this.message = `Cannot find ${override||type} named ${item}`;
if (genElement)
/**
* @public
* @type {Element}
*/
this.element = document.getElementById(`${type}-choice`).parentElement.querySelectorAll("p.error")[0];
else
this.element = document.createElement("div");
}
}
/*Turns the input amount of levels in to base HP.
* @param level - the integer level count to be converted
*/
function levelToHPBase(level){
if(level < 1){ //bad level
return this.levelToHPBase(1);
}else if (level > 106){ //also bad level
return this.levelToHPBase(106);
}else{ //good level
return 5*level + 5;
/**
* @description Error to catch incorrect input.
* @module IncorrectInput
*/
class IncorrectInput {
/**
* @class
* @param {String} input the inputted text
* @param {String} format the correct format
* @param {String} sibling the id of the error node's sibling
*/
constructor(input, format, sibling) {
/**
* @public
* @type {String}
*/
this.message = `${input} is incorrect. Example: ${format}`;
/**
* @public
* @type {String}
*/
this.id = sibling;
}
}
/**
* @description Error that inputs an array of items to generate errors of.
* @module ListError
* @extends Error
*/
class ListError extends Error {
/**
* @class
* @param {Array} errors array of errors
*/
constructor(errors) {
let ret = [];
if (typeof errors[0] == "string") {
super(errors[0]);
} else {
super(errors[0].message);
}
for (let i of errors) {
if (typeof i == "string") {
ret.push(new Error(i));
} else {
ret.push(i);
}
}
/**
* @public
* @type {Object[]}
*/
this.errors = ret;
}
}
@ -48,15 +93,19 @@ function levelToHPBase(level){
*/
class Build{
/*
* Construct a build.
* @param level : Level of the player.
* @param equipment : List of equipment names that make up the build.
/**
* @description Construct a build.
* @param {Number} level : Level of the player.
* @param {String[]} equipment : List of equipment names that make up the build.
* In order: Helmet, Chestplate, Leggings, Boots, Ring1, Ring2, Brace, Neck, Weapon.
* @param powders : Powder application. List of lists of integers (powder IDs).
* @param {Number[]} powders : Powder application. List of lists of integers (powder IDs).
* In order: Helmet, Chestplate, Leggings, Boots, Weapon.
* @param {Object[]} inputerrors : List of instances of error-like classes.
*/
constructor(level,equipment, powders, externalStats){
constructor(level,equipment, powders, externalStats, inputerrors=[]){
let errors = inputerrors;
// NOTE: powders is just an array of arrays of powder IDs. Not powder objects.
this.powders = powders;
if(itemMap.get(equipment[0]) && itemMap.get(equipment[0]).type === "helmet") {
@ -64,67 +113,99 @@ class Build{
this.powders[0] = this.powders[0].slice(0,helmet.slots);
this.helmet = expandItem(helmet, this.powders[0]);
}else{
throw new TypeError("No such helmet named "+ equipment[0]);
const helmet = itemMap.get("No Helmet");
this.powders[0] = this.powders[0].slice(0,helmet.slots);
this.helmet = expandItem(helmet, this.powders[0]);
errors.push(new ItemNotFound(equipment[0], "helmet", true));
}
if(itemMap.get(equipment[1]) && itemMap.get(equipment[1]).type === "chestplate") {
const chestplate = itemMap.get(equipment[1]);
this.powders[1] = this.powders[1].slice(0,chestplate.slots);
this.chestplate = expandItem(chestplate, this.powders[1]);
}else{
throw new TypeError("No such chestplate named "+ equipment[1]);
const chestplate = itemMap.get("No Chestplate");
this.powders[1] = this.powders[1].slice(0,chestplate.slots);
this.chestplate = expandItem(chestplate, this.powders[1]);
errors.push(new ItemNotFound(equipment[1], "chestplate", true));
}
if(itemMap.get(equipment[2]) && itemMap.get(equipment[2]).type === "leggings") {
const leggings = itemMap.get(equipment[2]);
this.powders[2] = this.powders[2].slice(0,leggings.slots);
this.leggings = expandItem(leggings, this.powders[2]);
}else{
throw new TypeError("No such leggings named "+ equipment[2]);
const chestplate = itemMap.get("No Leggings");
this.powders[1] = this.powders[1].slice(0,chestplate.slots);
this.chestplate = expandItem(chestplate, this.powders[1]);
errors.push(new ItemNotFound(equipment[2], "leggings", true));
}
if(itemMap.get(equipment[3]) && itemMap.get(equipment[3]).type === "boots") {
const boots = itemMap.get(equipment[3]);
this.powders[3] = this.powders[3].slice(0,boots.slots);
this.boots = expandItem(boots, this.powders[3]);
}else{
throw new TypeError("No such boots named "+ equipment[3]);
const boots = itemMap.get("No Boots");
this.powders[3] = this.powders[3].slice(0,boots.slots);
this.boots = expandItem(boots, this.powders[3]);
errors.push(new ItemNotFound(equipment[3], "boots", true));
}
if(itemMap.get(equipment[4]) && itemMap.get(equipment[4]).type === "ring") {
const ring = itemMap.get(equipment[4]);
this.ring1 = expandItem(ring, []);
}else{
throw new TypeError("No such ring named "+ equipment[4]);
const ring = itemMap.get("No Ring 1");
this.ring1 = expandItem(ring, []);
errors.push(new ItemNotFound(equipment[4], "ring1", true, "ring"));
}
if(itemMap.get(equipment[5]) && itemMap.get(equipment[5]).type === "ring") {
const ring = itemMap.get(equipment[5]);
this.ring2 = expandItem(ring, []);
}else{
throw new TypeError("No such ring named "+ equipment[5]);
const ring = itemMap.get("No Ring 2");
this.ring2 = expandItem(ring, []);
errors.push(new ItemNotFound(equipment[5], "ring2", true, "ring"));
}
if(itemMap.get(equipment[6]) && itemMap.get(equipment[6]).type === "bracelet") {
const bracelet = itemMap.get(equipment[6]);
this.bracelet = expandItem(bracelet, []);
}else{
throw new TypeError("No such bracelet named "+ equipment[6]);
const bracelet = itemMap.get("No Bracelet");
this.bracelet = expandItem(bracelet, []);
errors.push(new ItemNotFound(equipment[6], "bracelet", true));
}
if(itemMap.get(equipment[7]) && itemMap.get(equipment[7]).type === "necklace") {
const necklace = itemMap.get(equipment[7]);
this.necklace = expandItem(necklace, []);
}else{
throw new TypeError("No such necklace named "+ equipment[7]);
const necklace = itemMap.get("No Necklace");
this.necklace = expandItem(necklace, []);
errors.push(new ItemNotFound(equipment[7], "necklace", true));
}
if(itemMap.get(equipment[8]) && itemMap.get(equipment[8]).category === "weapon") {
const weapon = itemMap.get(equipment[8]);
this.powders[4] = this.powders[4].slice(0,weapon.slots);
this.weapon = expandItem(weapon, this.powders[4]);
}else{
throw new TypeError("No such weapon named "+ equipment[8]);
const weapon = itemMap.get("No Weapon");
this.powders[4] = this.powders[4].slice(0,weapon.slots);
this.weapon = expandItem(weapon, this.powders[4]);
errors.push(new ItemNotFound(equipment[8], "weapon", true));
}
if(level < 1){ //Should these be constants?
if (level < 1) { //Should these be constants?
this.level = 1;
}else if (level > 106){
} else if (level > 106) {
this.level = 106;
}else{
} else if (level <= 106 && level >= 1) {
this.level = level;
} else if (typeof level === "string") {
this.level = level;
errors.push(new IncorrectInput(level, "a number", "level-choice"));
} else {
errors.push("Level is not a string or number.");
}
document.getElementById("level-choice").value = this.level;
this.level = 106;
this.availableSkillpoints = levelToSkillPoints(this.level);
this.equipment = [ this.helmet, this.chestplate, this.leggings, this.boots, this.ring1, this.ring2, this.bracelet, this.necklace ];
this.items = this.equipment.concat([this.weapon]);
@ -144,12 +225,19 @@ class Build{
this.externalStats = externalStats;
this.initBuildStats();
// Remove every error before adding specific ones
for (let i of document.getElementsByClassName("error")) {
i.textContent = "";
}
this.errors = errors;
if (errors.length > 0) this.errored = true;
}
/*Returns build in string format
*/
toString(){
return this.helmet.get("name") + ", " + this.chestplate.get("name") + ", " + this.leggings.get("name") + ", " + this.boots.get("name") + ", " + this.ring1.get("name") + ", " + this.ring2.get("name") + ", " + this.bracelet.get("name") + ", " + this.necklace.get("name") + ", " + this.weapon.get("name");
return [this.equipment,this.weapon].flat();
}
/* Getters */
@ -274,14 +362,10 @@ class Build{
}
}
}
statMap.set("poisonPct", 100);
// The stuff relevant for damage calculation!!! @ferricles
statMap.set("atkSpd", this.weapon.get("atkSpd"));
statMap.set("damageRaw", [this.weapon.get("nDam"), this.weapon.get("eDam"), this.weapon.get("tDam"), this.weapon.get("wDam"), this.weapon.get("fDam"), this.weapon.get("aDam")]);
statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]);
statMap.set("defRaw", [statMap.get("eDam"), statMap.get("tDef"), statMap.get("wDef"), statMap.get("fDef"), statMap.get("aDef")]);
statMap.set("defBonus", [statMap.get("eDamPct"), statMap.get("tDefPct"), statMap.get("wDefPct"), statMap.get("fDefPct"), statMap.get("aDefPct")]);
statMap.set("poisonPct", 100);
for (const x of skp_elements) {
this.externalStats.set(x + "DamPct", 0);
@ -292,6 +376,15 @@ class Build{
this.externalStats.set("defBonus",[0, 0, 0, 0, 0]);
this.externalStats.set("poisonPct", 0);
this.statMap = statMap;
this.aggregateStats();
}
aggregateStats() {
let statMap = this.statMap;
statMap.set("damageRaw", [this.weapon.get("nDam"), this.weapon.get("eDam"), this.weapon.get("tDam"), this.weapon.get("wDam"), this.weapon.get("fDam"), this.weapon.get("aDam")]);
statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]);
statMap.set("defRaw", [statMap.get("eDef"), statMap.get("tDef"), statMap.get("wDef"), statMap.get("fDef"), statMap.get("aDef")]);
statMap.set("defBonus", [statMap.get("eDefPct"), statMap.get("tDefPct"), statMap.get("wDefPct"), statMap.get("fDefPct"), statMap.get("aDefPct")]);
}
}

40
build_utils.js Normal file
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@ -0,0 +1,40 @@
/*Turns the input amount of skill points into a float precision percentage.
* @param skp - the integer skillpoint count to be converted
*/
function skillPointsToPercentage(skp){
if (skp<=0){
return 0.0;
}else if(skp>=150){
return 0.808;
}else{
return (-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771);
//return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771).toFixed(3);
}
}
/*Turns the input amount of levels into skillpoints available.
*
* @param level - the integer level count te be converted
*/
function levelToSkillPoints(level){
if(level < 1){
return 0;
}else if(level >= 101){
return 200;
}else{
return (level - 1) * 2;
}
}
/*Turns the input amount of levels in to base HP.
* @param level - the integer level count to be converted
*/
function levelToHPBase(level){
if(level < 1){ //bad level
return this.levelToHPBase(1);
}else if (level > 106){ //also bad level
return this.levelToHPBase(106);
}else{ //good level
return 5*level + 5;
}
}

View file

@ -1,16 +1,9 @@
/*
* TESTING SECTION
*/
const url_base = location.href.split("#")[0];
const url_tag = location.hash.slice(1);
console.log(url_base);
console.log(url_tag);
/*
* END testing section
*/
const BUILD_VERSION = "6.9.4";
function setTitle() {
document.getElementById("header").textContent = "WynnBuilder version "+BUILD_VERSION+" (db version "+DB_VERSION+")";
@ -26,6 +19,7 @@ let accessoryTypes = [ "ring", "bracelet", "necklace" ];
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
// THIS IS SUPER DANGEROUS, WE SHOULD NOT BE KEEPING THIS IN SO MANY PLACES
let item_fields = [ "name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "id" ];
let editable_item_fields = [ "sdPct", "sdRaw", "mdPct", "mdRaw", "poison", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "hprRaw", "hprPct", "hpBonus", "atkTier", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4" ];
@ -424,29 +418,36 @@ function calculateBuild(save_skp, skp){
equipment[i] = equip;
}
let powderings = [];
let errors = [];
for (const i in powderInputs) {
// read in two characters at a time.
// TODO: make this more robust.
let input = getValue(powderInputs[i]);
let powdering = [];
let errorederrors = [];
while (input) {
let first = input.slice(0, 2);
let powder = powderIDs.get(first);
console.log(powder);
if (powder === undefined) {
throw new TypeError("Invalid powder " + powder + " in slot " + i);
errorederrors.push(first);
} else {
powdering.push(powder);
}
powdering.push(powder);
input = input.slice(2);
}
if (errorederrors.length > 0) {
if (errorederrors.length > 1)
errors.push(new IncorrectInput(errorederrors.join(""), "t6w6", powderInputs[i]));
else
errors.push(new IncorrectInput(errorederrors[0], "t6 or e3", powderInputs[i]));
}
console.log("POWDERING" + powdering);
powderings.push(powdering);
}
//level setting
let level = document.getElementById("level-choice").value;
if(level === ""){
level = 106;
}
document.getElementById("level-choice").value = level;
console.log(equipment);
player_build = new Build(document.getElementById("level-choice").value, equipment, powderings, new Map(), errors);
for (let i of document.getElementsByClassName("hide-container-block")) {
i.style.display = "block";
@ -454,9 +455,9 @@ function calculateBuild(save_skp, skp){
for (let i of document.getElementsByClassName("hide-container-grid")) {
i.style.display = "grid";
}
document.getElementById("int-info-div").style.display = "none";
player_build = new Build(level, equipment, powderings, new Map());
//console.log(player_build.toString());
console.log(player_build.toString());
displayEquipOrder(document.getElementById("build-order"),player_build.equip_order);
@ -466,6 +467,11 @@ function calculateBuild(save_skp, skp){
for (let i in skp_order){ //big bren
setText(skp_order[i] + "-skp-base", "Original Value: " + skillpoints[i]);
}
for (let id of editable_item_fields) {
setValue(id, player_build.statMap.get(id));
setText(id+"-base", "Original Value: " + player_build.statMap.get(id));
}
if (save_skp) {
// TODO: reduce duplicated code, @updateStats
@ -483,21 +489,50 @@ function calculateBuild(save_skp, skp){
calculateBuildStats();
setTitle();
if (player_build.errored)
throw new ListError(player_build.errors);
}
catch (error) {
let msg = error.stack;
let lines = msg.split("\n");
let header = document.getElementById("header");
header.textContent = "";
for (const line of lines) {
let p = document.createElement("p");
p.classList.add("itemp");
p.textContent = line;
header.appendChild(p);
if (error instanceof ListError) {
for (let i of error.errors) {
if (i instanceof ItemNotFound) {
i.element.textContent = i.message;
} else if (i instanceof IncorrectInput) {
if (document.getElementById(i.id) !== null) {
document.getElementById(i.id).parentElement.querySelectorAll("p.error")[0].textContent = i.message;
}
} else {
let msg = i.stack;
let lines = msg.split("\n");
let header = document.getElementById("header");
header.textContent = "";
for (const line of lines) {
let p = document.createElement("p");
p.classList.add("itemp");
p.textContent = line;
header.appendChild(p);
}
let p2 = document.createElement("p");
p2.textContent = "If you believe this is an error, contact hppeng on forums or discord.";
header.appendChild(p2);
}
}
} else {
let msg = error.stack;
let lines = msg.split("\n");
let header = document.getElementById("header");
header.textContent = "";
for (const line of lines) {
let p = document.createElement("p");
p.classList.add("itemp");
p.textContent = line;
header.appendChild(p);
}
let p2 = document.createElement("p");
p2.textContent = "If you believe this is an error, contact hppeng on forums or discord.";
header.appendChild(p2);
}
let p2 = document.createElement("p");
p2.textContent = "If you believe this is an error, contact hppeng on forums or discord.";
header.appendChild(p2);
}
}
@ -550,28 +585,33 @@ function updateStats() {
delta_total += delta;
}
player_build.assigned_skillpoints += delta_total;
calculateBuildStats();
if(player_build){
updatePowderSpecials("skip");
updateBoosts("skip");
updatePowderSpecials("skip", false);
updateBoosts("skip", false);
}
for (let id of editable_item_fields) {
player_build.statMap.set(id, parseInt(getValue(id)));
}
player_build.aggregateStats();
console.log(player_build.statMap);
calculateBuildStats();
}
/* Updates all spell boosts
*/
function updateBoosts(buttonId) {
function updateBoosts(buttonId, recalcStats) {
let elem = document.getElementById(buttonId);
let name = buttonId.split("-")[0];
if(buttonId !== "skip") {
if (elem.classList.contains("toggleOn")) {
player_build.damageMultiplier -= damageMultipliers.get(name);
if (name === "warscream") {
player_build.defenseMultiplier -= .10;
player_build.defenseMultiplier -= .20;
}
elem.classList.remove("toggleOn");
}else{
player_build.damageMultiplier += damageMultipliers.get(name);
if (name === "warscream") {
player_build.defenseMultiplier += .10;
player_build.defenseMultiplier += .20;
}
elem.classList.add("toggleOn");
}
@ -582,16 +622,18 @@ function updateBoosts(buttonId) {
if (elem.classList.contains("toggleOn")) {
elem.classList.remove("toggleOn");
player_build.damageMultiplier -= value;
if (key === "warscream") { player_build.defenseMultiplier -= .10 }
if (key === "warscream") { player_build.defenseMultiplier -= .20 }
}
}
}
calculateBuildStats();
if (recalcStats) {
calculateBuildStats();
}
}
/* Updates all powder special boosts
*/
function updatePowderSpecials(buttonId){
function updatePowderSpecials(buttonId, recalcStats) {
//console.log(player_build.statMap);
let name = (buttonId).split("-")[0];
@ -671,8 +713,10 @@ function updatePowderSpecials(buttonId){
}
}
if (recalcStats) {
calculateBuildStats();
}
displayPowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build);
calculateBuildStats(); //also make damage boosts apply ;-;
}
/* Calculates all build statistics and updates the entire display.
*/
@ -836,5 +880,18 @@ function resetFields(){
calculateBuild();
}
function toggleID() {
let button = document.getElementById("show-id-button");
let targetDiv = document.getElementById("id-edit");
if (button.classList.contains("toggleOn")) { //toggle the pressed button off
targetDiv.style.display = "none";
button.classList.remove("toggleOn");
}
else {
targetDiv.style.display = "block";
button.classList.add("toggleOn");
}
}
load_init(init);

View file

@ -270652,7 +270652,7 @@
"restrict": "1.20 item",
"fixID": false,
"strReq": 0,
"dexReq": 105,
"dexReq": 120,
"intReq": 0,
"defReq": 0,
"agiReq": 0,

181
craft.js Normal file
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@ -0,0 +1,181 @@
let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
let accessoryTypes = [ "ring", "bracelet", "necklace" ];
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
let consumableTypes = [ "potion", "scroll", "food"]
/* Creates a crafted item object.
*/
class Craft{
/* Constructs a craft.
@param recipe: Helmet-1-3 (id), etc. A recipe object.
@param mat_tiers: [1->3, 1->3]. An array with 2 numbers.
@param ingreds: []. An array with 6 entries, each with an ingredient Map.
*/
constructor(recipe, mat_tiers, ingreds) {
this.recipe = recipe;
this.mat_tiers = mat_tiers;
this.ingreds = ingreds;
this.statMap = new Map(); //can use the statMap as an expanded Item
this.initCraftStats();
}
/* Get all stats for this build. Stores in this.statMap.
@pre The craft itself should be valid. No checking of validity of pieces is done here.
*/
initCraftStats(){
let consumables = ["POTION", "SCROLL", "FOOD"];
let statMap = new Map();
statMap.set("minRolls", new Map());
statMap.set("maxRolls", new Map());
statMap.set("displayName", "Crafted Item"); //TODO: DISPLAY THE HASH
statMap.set("tier", "Crafted");
statMap.set("type", this.recipe.get("type").toLowerCase());
statMap.set("duration", [this.recipe.get("duration")[0], this.recipe.get("duration")[1]]); //[low, high]
statMap.set("durability", [this.recipe.get("durability")[0], this.recipe.get("durability")[1]]);
statMap.set("lvl", (this.recipe.get("lvl")[0] + "-" + this.recipe.get("lvl")[1]) );
statMap.set("nDam", 0);
if (armorTypes.includes(statMap.get("type")) || weaponTypes.includes(statMap.get("type"))) {
if(this.recipe.get("lvl")[0] < 30) {
statMap.set("slots", 1);
} else if (this.recipe.get("lvl") < 70) {
statMap.set("slots", 2);
} else{
statMap.set("slots", 3);
}
} else {
statMap.set("slots", 0);
}
if (consumableTypes.includes(statMap.get("type"))) {
if(this.recipe.get("lvl")[0] < 30) {
statMap.set("charges", 1);
} else if (this.recipe.get("lvl") < 70) {
statMap.set("charges", 2);
} else{
statMap.set("charges", 3);
}
//no ingredient consumables ALWAYS have 3 charges.
let allNone = true;
for(const ingred of this.ingreds) {
if(ingred.get("name") !== "No Ingredient") {
allNone = false;
break;
}
}
if (allNone) {
statMap.set("charges", 3);
statMap.set("hp", this.recipe.get("healthOrDamage").join("-"));
}
statMap.set("category","consumable");
} else {
statMap.set("slots", 0);
}
if (armorTypes.includes(statMap.get("type"))) {
statMap.set("hp", this.recipe.get("healthOrDamage").join("-"));
statMap.set("category","armor");
} else if (weaponTypes.includes(statMap.get("type"))) {
statMap.set("nDam", this.recipe.get("healthOrDamage").join("-"));
for (const e of skp_elements) {
statMap.set(e + "Dam", "0-0");
}
//statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]);
statMap.set("category","weapon");
}
statMap.set("powders","");
/* Change certain IDs based on material tier.
healthOrDamage changes.
duration and durability change. (but not basicDuration)
*/
//calc ingredient effectivenesses -> see https://wynndata.tk/cr/585765168
let eff = [[100,100],[100,100],[100,100]];
for (let n in this.ingreds) {
let ingred = this.ingreds[n];
//i and j will refer to the eff matrix.
let i = Math.floor(n / 2);
let j = n % 2;
for (const [key,value] of ingred.get("posMods")) {
if(value == 0) {
continue;
} else {
if (key === "above") {
for (let k = i-1; k > -1; k--) {
eff[k][j] += value;
}
} else if (key === "under") {
for (let k = i+1; k < 3; k++) {
eff[k][j] += value;
}
} else if (key === "left") {
if (j == 1) {
eff[i][j-1] += value;
}
} else if (key === "right") {
if (j == 0) {
eff[i][j+1] += value;
}
} else if (key === "touching") {
for (let k in eff) {
for (let l in eff[k]) {
if ( (Math.abs(k-i) == 1 && Math.abs (l-j) == 0) || (Math.abs(k-i) == 0 && Math.abs (l-j) == 1) ) {
eff[k][l] += value;
}
}
}
} else if (key === "notTouching") {
for (let k in eff) {
for (let l in eff[k]) {
if ( (Math.abs(k-i) > 1) || (Math.abs(k-i) == 1 && Math.abs(l-j) == 1) ) {
eff[k][l] += value;
}
}
}
} else {
console.log("Something went wrong. Please contact hppeng.");
//wtf happened
}
}
}
}
//apply ingredient effectivness - on ids, and reqs (itemIDs). NOT on durability, duration, or charges.
let eff_flat = eff.flat();
//console.log(eff_flat);
//apply ingredient ids
for (const n in this.ingreds) {
let ingred = this.ingreds[n];
let eff_mult = (eff_flat[n] / 100).toFixed(2);
for (const [key, value] of ingred.get("itemIDs")) {
if(key !== "dura") {
statMap.set(key, statMap.get(key) + Math.floor(value*eff_mult)); //CHECK IF THIS IS CORRECT
} else { //durability, NOT affected by effectiveness
statMap.set("durability", statMap.get("durability").map(x => x + value));
}
}
for (const [key,value] of ingred.get("consumableIDs")) {
//neither duration nor charges are affected by effectiveness
if(key === "dura") {
statMap.set("duration", statMap.get("duration").map(x => x + value));
} else{
statMap.set(key, statMap.get("charges") + value);
}
}
for (const [key,value] of ingred.get("ids").get("minRolls")) {
if (value && value != 0) {
let rolls = [value,ingred.get("ids").get("maxRolls").get(key)];
rolls = rolls.map(x => Math.floor(x * eff_mult)).sort();
console.log(rolls);
statMap.get("minRolls").set(key, (statMap.get("minRolls").get(key)) ? statMap.get("minRolls").get(key) + rolls[0] : rolls[0]);
statMap.get("maxRolls").set(key, (statMap.get("maxRolls").get(key)) ? statMap.get("maxRolls").get(key) + rolls[1] : rolls[1]);
}
}
}
for(const e of skp_order) {
statMap.set(e,statMap.get("maxRolls").get(e));
}
this.statMap = statMap;
}
}

183
crafter.html Normal file
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@ -0,0 +1,183 @@
<!DOCTYPE html>
<html scroll-behavior="smooth">
<head>
<!-- nunito font, copying wynndata -->
<link rel="preconnect" href="https://fonts.gstatic.com">
<link href="https://fonts.googleapis.com/css2?family=Nunito&display=swap" rel="stylesheet">
<link rel="stylesheet" href="styles.css">
<link rel="stylesheet" media="screen and (min-width: 1100px)" href="wide.css"/>
<link rel="stylesheet" media="screen and (max-width: 1099px)" href="narrow.css"/>
<link rel="icon" href="favicon.png">
<link rel="manifest" href="manifest.json">
<title>WynnCrafter</title>
</head>
<body class="all">
<div class="header" id="header">
WynnBuilder Crafter
</div>
<div class = "container" display = "grid">
<div class = "crafter center" style = "grid-column:1;grid-row:1" >
<table class = "center">
<tr>
<td>
<label for="recipe-choice">Recipe Type:</label>
<br/>
<input class="recipeinput" list="recipe-choices" id="recipe-choice" name="recipe-choice" placeholder="Potion"/>
<datalist id="recipe-choices">
</datalist>
</td>
<td >
<label for="level-choice">Recipe Level:</label>
<br/>
<input class="levelinput" list="level-choices" id="level-choice" name="level-choice" placeholder="103-105" />
<datalist id="level-choices">
</datalist>
</td>
</tr>
<tr>
<td class="center">
<label id = "mat-1" for="mat-1-tier-choice">Material 1 Tier:</label>
<br/>
<button class = "button Star" id = "mat-1-1" onclick = "toggleMaterial('mat-1-1')">1</button>
<button class = "button Star" id = "mat-1-2" onclick = "toggleMaterial('mat-1-2')">2</button>
<button class = "button Star" id = "mat-1-3" onclick = "toggleMaterial('mat-1-3')">3</button>
</td>
<td class="center">
<label id = "mat-2" for="mat-2-tier-choice">Material 2 Tier:</label>
<br/>
<button class = "button Star" id = "mat-2-1" onclick = "toggleMaterial('mat-2-1')">1</button>
<button class = "button Star" id = "mat-2-2" onclick = "toggleMaterial('mat-2-2')">2</button>
<button class = "button Star" id = "mat-2-3" onclick = "toggleMaterial('mat-2-3')">3</button>
</td>
</tr>
<tr>
<td class="center">
<label for="ing-choice-1">Ingredient 1:</label>
<br/>
<input class="inginput" list="ing-choices-1" id="ing-choice-1" name="ing-choice-1" placeholder="No Ingredient" />
<datalist id="ing-choices-1">
</datalist>
</td>
<td class="center">
<label for="ing-choice-2">Ingredient 2:</label>
<br/>
<input class="inginput" list="ing-choices-2" id="ing-choice-2" name="ing-choice-2" placeholder="No Ingredient" />
<datalist id="ing-choices-2">
</datalist>
</td>
</tr>
<tr>
<td class="center">
<label for="ing-choice-3">Ingredient 3:</label>
<br/>
<input class="inginput" list="ing-choices-3" id="ing-choice-3" name="ing-choice-3" placeholder="No Ingredient" />
<datalist id="ing-choices-3">
</datalist>
</td>
<td class="center">
<label for="ing-choice-4">Ingredient 4:</label>
<br/>
<input class="inginput" list="ing-choices-4" id="ing-choice-4" name="ing-choice-4" placeholder="No Ingredient" />
<datalist id="ing-choices-4">
</datalist>
</td>
</tr>
<tr>
<td class="center">
<label for="ing-choice-5">Ingredient 5:</label>
<br/>
<input class="inginput" list="ing-choices-5" id="ing-choice-5" name="ing-choice-5" placeholder="No Ingredient" />
<datalist id="ing-choices-5">
</datalist>
</td>
<td class="center">
<label for="ing-choice-6">Ingredient 6:</label>
<br/>
<input class="inginput" list="ing-choices-6" id="ing-choice-6" name="ing-choice-6" placeholder="No Ingredient" />
<datalist id="ing-choices-6">
</datalist>
</td>
</tr>
</table>
<table class = "center">
<tr>
<td class = "center">
<button class = "button" id = "craft-button" onclick = "calculateCraft()">
Craft Item
</button>
</td>
<td class = "center">
<button class = "button" id = "reset-button" onclick = "resetFields()">
Reset
</button>
</td>
<td class = "center">
<button class = "button" id = "copy-button" onclick = "copyRecipe()">
Copy Short
</button>
</td>
<td class = "center">
<button class = "button" id = "share-button" onclick = "shareRecipe()">
Copy Long
</button>
</td>
</tr>
</table>
</div>
<div class = "recipe hide-container-block" style = "display:none">
<!--This is incredibly janky-->
</div>
<div class = "crafted hide-container-block" style = "display:none">
<div class = "craft-stats">
<div class = "center" id = "craft-stats"></div>
</div>
</div>
<p class = "center title hide-container-block" style = "display:none">
Ingredients
</p>
<!--This is also incredibly janky.-->
<p>
</p>
<p>
</p>
<div class="ingredients hide-container-grid" id = "ingreds" style = "display:none">
<div class="ing-stats" id = "ing-1" style = "grid-item-1">
<div class = "center" id = "ing-1-stats"></div>
</div>
<div class="ing-stats" id = "ing-2" style = "grid-item-2">
<div class = "center" id = "ing-2-stats"></div>
</div>
<div class="ing-stats" id = "ing-3" style = "grid-item-3">
<div class = "center" id = "ing-3-stats"></div>
</div>
<div class="ing-stats" id = "ing-4" style = "grid-item-4">
<div class = "center" id = "ing-4-stats"></div>
</div>
<div class="ing-stats" id = "ing-5" style = "grid-item-5">
<div class = "center" id = "ing-5-stats"></div>
</div>
<div class="ing-stats" id = "ing-6" style = "grid-item-6">
<div class = "center" id = "ing-6-stats"></div>
</div>
</div>
</div>
<div class="center" id="header2">
<p>Made by <b class = "hppeng">hppeng</b> and <b class = "ferricles">ferricles</b> with Atlas Inc (JavaScript required to function, nothing works without js)</p>
<p>Hard refresh the page (Ctrl+Shift+R on windows/chrome) if it isn't updating correctly.</p>
</div>
<div class="center" id="credits">
<a href="credits.txt" class="link">Additional credits</a>
</div>
<script type="text/javascript" src="utils.js"></script>
<script type="text/javascript" src="build_utils.js"></script>
<script type="text/javascript" src="skillpoints.js"></script>
<script type="text/javascript" src="damage_calc.js"></script>
<script type="text/javascript" src="display.js"></script>
<script type="text/javascript" src="load_ing.js"></script>
<script type="text/javascript" src="craft.js"></script>
<script type="text/javascript" src="crafter.js"></script>
</body>
</html>

229
crafter.js Normal file
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@ -0,0 +1,229 @@
/*
* TESTING SECTION
*/
const url_base = location.href.split("#")[0];
const url_tag = location.hash.slice(1);
console.log(url_base);
console.log(url_tag);
const BUILD_VERSION = "6.9.4";
/*
* END testing section
*/
/* TODO:
Make it craft
Make material tier do something
Double powders
Integrate to normal builder
*/
let recipeTypes = ["HELMET","CHESTPLATE","LEGGINGS","BOOTS","RELIK","WAND","SPEAR","DAGGER","BOW","RING","NECKLACE","BRACELET","SCROLL","FOOD","POTION"];
let levelTypes = ["1-3","3-5","5-7","7-9","10-13","13-15","15-17","17-19","20-23","23-25","25-27","27-29","30-33","33-35","35-37","37-39","40-43","43-45","45-47","47-49","50-53","53-55","55-57","57-59","60-63","63-65","65-67","67-69","70-73","73-75","75-77","77-79","80-83","83-85","85-87","87-89","90-93","93-95","95-97","97-99","100-103","103-105",]
let ingFields = ["fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "lq", "ref", "str", "dex", "int", "agi", "def", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "jh", "sprint", "sprintReg", "gXp", "gSpd"];
let player_craft;
function setTitle() {
document.getElementById("header").textContent = "WynnBuilder version "+BUILD_VERSION+" (ingredient db version "+ING_DB_VERSION+")";
document.getElementById("header").classList.add("funnynumber");
}
setTitle();
let ingMap = new Map();
let ingList = [];
let recipeMap = new Map();
function init() {
//no ing
let ing = Object();
ing.name = "No Ingredient";
ing.tier = 0;
ing.lvl = 0;
ing.skills = ["ARMOURING", "TAILORING", "WEAPONSMITHING", "WOODWORKING", "JEWELING", "COOKING", "ALCHEMISM", "SCRIBING"];
ing.ids= {};
ing.itemIDs = {"dura": 0, "strReq": 0, "dexReq": 0,"intReq": 0,"defReq": 0,"agiReq": 0,};
ing.consumableIDs = {"dura": 0, "charges": 0};
ing.posMods = {"left": 0, "right": 0, "above": 0, "under": 0, "touching": 0, "notTouching": 0}
ingMap.set(ing["name"], ing);
for (const ing of ings) {
ingMap.set(ing["name"], ing);
ingList.push(ing["name"]);
}
for (const recipe of recipes) {
recipeMap.set(recipe["id"], recipe);
}
console.log("all ingredients");
console.log(ings);
console.log("all recipes");
console.log(recipes);
document.getElementById("recipe-choice").addEventListener("change", (event) => {
updateMaterials();
});
document.getElementById("level-choice").addEventListener("change", (event) => {
updateMaterials();
});
populateFields();
}
function updateMaterials() {
let recipeName = getValue("recipe-choice") ? getValue("recipe-choice") : "Potion";
let levelRange = getValue("level-choice") ? getValue("level-choice") : "103-105";
let recipe = expandRecipe(recipeMap.get(recipeName + "-" + levelRange));
if (recipe !== undefined) {
try{
document.getElementById("mat-1").textContent = recipe.get("materials")[0].get("item").split(" ").slice(1).join(" ") + " Tier:";
document.getElementById("mat-2").textContent = recipe.get("materials")[1].get("item").split(" ").slice(1).join(" ") + " Tier:";
} catch (error){
//eee
}
}
else {
document.getElementById("mat-1").textContent = "Material 1 Tier:";
document.getElementById("mat-2").textContent = "Material 2 Tier:";
}
}
function calculateCraft() {
//Make things display.
for (let i of document.getElementsByClassName("hide-container-block")) {
i.style.display = "block";
}
for (let i of document.getElementsByClassName("hide-container-grid")) {
i.style.display = "grid";
}
//define the fields that will go into crafting the craft.
let recipe = getValue("recipe-choice") === "" ? "Potion" : getValue("recipe-choice");
let levelrange = getValue("level-choice") === "" ? "103-105" : getValue("level-choice");
recipe = expandRecipe(recipeMap.get(recipe+"-"+levelrange));
let mat_tiers = [];
for (i = 1; i < 3; i++) {
for(j = 1; j < 4; j++) {
let elem = document.getElementById("mat-" + i + "-" + j);
if(elem.classList.contains("toggleOn")) {
mat_tiers.push(j); //Tier is 1, 2, or 3.
break;
}
}
if (mat_tiers.length < i) { //defualt to t3
mat_tiers.push(3);
document.getElementById("mat-"+i+"-3").classList.add("toggleOn");
}
}
let ingreds = [];
for (i = 1; i < 7; i++) {
getValue("ing-choice-" + i) === "" ? ingreds.push(expandIngredient(ingMap.get("No Ingredient"))) : ingreds.push(expandIngredient(ingMap.get(getValue("ing-choice-" + i))));
}
//create the craft
player_craft = new Craft(recipe,mat_tiers,ingreds);
console.log(player_craft);
/*console.log(recipe)
console.log(levelrange)
console.log(mat_tiers)
console.log(ingreds)*/
document.getElementById("mat-1").textContent = recipe.get("materials")[0].get("item").split(" ").slice(1).join(" ") + " Tier:";
document.getElementById("mat-2").textContent = recipe.get("materials")[1].get("item").split(" ").slice(1).join(" ") + " Tier:";
//Display Craft Stats
displayCraftStats(player_craft, "craft-stats");
//Display Ingredients' Stats
for (let i = 1; i < 7; i++) {
displayExpandedIngredient(player_craft.ingreds[i-1] , "ing-"+i+"-stats");
}
//set the location hash. TODO
/*let hash = "";
location.hash = hash;*/
}
function populateFields() {
let recipe_list = document.getElementById("recipe-choices");
for (const recipe of recipeTypes) {
let el = document.createElement("option");
el.value = recipe.charAt(0) + recipe.substring(1).toLowerCase();
recipe_list.appendChild(el);
}
let level_list = document.getElementById("level-choices");
for (const range of levelTypes) {
let el = document.createElement("option");
el.value = range;
level_list.appendChild(el);
}
for (i = 1; i < 7; i++) {
let ing_list = document.getElementById("ing-choices-"+i);
for (const ing of ingList) {
let el = document.createElement("option");
el.value = ing;
ing_list.appendChild(el);
}
}
}
/* Toggles ONE button
*/
function toggleButton(buttonId) {
let elem = document.getElementById(buttonId);
if (elem.classList.contains("toggleOn")) {
elem.classList.remove("toggleOn");
} else{
elem.classList.add("toggleOn");
}
}
/* Copy the link
*/
function copyRecipe(){
if (player_craft) {
copyTextToClipboard(url_base+location.hash);
document.getElementById("copy-button").textContent = "Copied!";
}
}
/* Copy the link AND a display of all ingredients
*/
function shareRecipe(){
if (player_craft) {
copyTextToClipboard(url_base+location.hash);
document.getElementById("share-button").textContent = "Copied!";
}
}
/* Toggles the entire material's buttons
*/
function toggleMaterial(buttonId) {
let elem = document.getElementById(buttonId);
let mat = buttonId.split("-")[1]
if (!elem.classList.contains("toggleOn")) { //we turned on that button, now toggle the others off
toggleButton(buttonId);
for (i = 1; i < 4; i++) {
if ("mat-" + mat + "-" + i !== buttonId) {
document.getElementById("mat-" + mat + "-" + i).classList.remove("toggleOn");
}
}
} else { //we turned off a button: do nothing
toggleButton(buttonId);
}
}
/* Reset all fields
*/
function resetFields() {
for (let i = 1; i < 3; i ++) {
for (let j = 1; j < 4; j++) {
document.getElementById("mat-"+i+"-"+j).classList.remove("toggleOn");
}
}
for (let i = 1; i < 7; i++) {
setValue("ing-choice-"+i, "");
}
setValue("recipe-choice", "");
setValue("level-choice", "");
location.hash = "";
calculateCraft();
}
load_ing_init(init);

View file

@ -6,5 +6,5 @@ The game, of course
Additional Contributors:
- QuantumNep (Layout code/layout ideas)
- dr_carlos (Hiding UI elements, misc. fixes)
- dr_carlos (Hiding UI elements properly, fade animations, proper error handling)
- Atlas Inc discord (feedback, ideas, etc)

View file

@ -139,7 +139,7 @@ let consumableIDPrefixes = {
}
let consumableIDSuffixes = {
"charges": "",
"dura": " Sec."
"dura": " sec."
}
//Used for ingredient itemIDs
let itemIDPrefixes = {
@ -163,7 +163,7 @@ let posModPrefixes = {
"left":"Effectiveness Left: ",
"right":"EFfectiveness Right: ",
"above":"Effectiveness Above: ",
"below":"Effectivness Below: ",
"under":"Effectiveness Under: ",
"touching":"EFfectiveness Touching: ",
"notTouching":"Effectiveness Not Touching: "
}
@ -171,7 +171,7 @@ let posModSuffixes = {
"left":"%",
"right":"%",
"above":"%",
"below":"%",
"under":"%",
"touching":"%",
"notTouching":"%"
}
@ -407,6 +407,7 @@ function displayExpandedItem(item, parent_id){
"#ldiv",
"str", "dex", "int", "def", "agi",
"#table",
"str", "dex", "int", "def", "agi", //jank lmao
"hpBonus",
"hprRaw", "hprPct",
"sdRaw", "sdPct",
@ -469,7 +470,7 @@ function displayExpandedItem(item, parent_id){
}
else {
let id = command;
if(nonRolledIDs.includes(id) && item.get(id)){//nonRolledID & non-0/non-null/non-und ID
if(( nonRolledIDs.includes(id) && item.get(id))){//nonRolledID & non-0/non-null/non-und ID
if (id === "slots") {
let p_elem = document.createElement("p");
// PROPER POWDER DISPLAYING EZ CLAP
@ -498,14 +499,23 @@ function displayExpandedItem(item, parent_id){
powderSuffix.textContent = "]";
p_elem.appendChild(powderSuffix);
active_elem.appendChild(p_elem);
}
else {
let p_elem = displayFixedID(active_elem, id, item.get(id), elemental_format);
} else {
let p_elem;
if (!(skp_order.includes(id) && item.get("tier") === "Crafted")) {
p_elem = displayFixedID(active_elem, id, item.get(id), elemental_format);
}
if (id === "displayName") {
p_elem.classList.add("title");
if (item.get("tier") !== " ") {
p_elem.classList.add(item.get("tier"));
}
if (["potion", "scroll", "food"].includes(item.get("type"))){ //must have access to craft.js
let b = document.createElement("b");
b.textContent = "[" + item.get("charges") + "/" + item.get("charges") + "]";
b.classList.add("spaceleft");
p_elem.appendChild(b);
}
/*let validTypes = ["helmet", "chestplate", "leggings", "boots", "relik", "wand", "bow", "spear", "dagger", "ring", "bracelet", "necklace"];
if (item.has("type") && validTypes.includes(item.get("type"))) {
p = document.createElement("p");
@ -519,28 +529,52 @@ function displayExpandedItem(item, parent_id){
p_elem.append(p);
}*/
} else if (skp_order.includes(id)) { //id = str, dex, int, def, or agi
p_elem.textContent = "";
p_elem.classList.add("itemtable");
let row = document.createElement("tr");
let title = document.createElement("td");
title.textContent = idPrefixes[id] + " ";
let boost = document.createElement("td");
if (item.get(id) < 0) {
boost.classList.add("negative");
} else { //boost = 0 SHOULD not come up
boost.classList.add("positive");
if ( item.get("tier") !== "Crafted" && active_elem.nodeName === "DIV") {
p_elem.textContent = "";
p_elem.classList.add("itemp");
row = document.createElement("p");
row.classList.add("left");
let title = document.createElement("b");
title.textContent = idPrefixes[id] + " ";
let boost = document.createElement("b");
if (item.get(id) < 0) {
boost.classList.add("negative");
} else { //boost = 0 SHOULD not come up
boost.classList.add("positive");
}
boost.textContent = item.get(id);
row.appendChild(title);
row.appendChild(boost);
p_elem.appendChild(row);
} else if ( item.get("tier") === "Crafted" && active_elem.nodeName === "TABLE") {
let row = document.createElement('tr');
let min_elem = document.createElement('td');
min_elem.classList.add('left');
min_elem.classList.add( item.get("minRolls").get(id) < 0 ? "negative" : "positive");
min_elem.textContent = item.get("minRolls").get(id) + idSuffixes[id];
row.appendChild(min_elem);
let desc_elem = document.createElement('td');
desc_elem.classList.add('center');
//TODO elemental format jank
desc_elem.textContent = idPrefixes[id];
row.appendChild(desc_elem);
let max_elem = document.createElement('td');
max_elem.classList.add('right');
max_elem.classList.add( item.get("maxRolls").get(id) < 0 ? "negative" : "positive");
max_elem.textContent = item.get("maxRolls").get(id) + idSuffixes[id];
row.appendChild(max_elem);
active_elem.appendChild(row);
}
boost.classList.add("spaceLeft");
boost.textContent = item.get(id);
row.appendChild(title);
row.appendChild(boost);
p_elem.appendChild(row);
} else if (id === "restrict") {
} else if (id === "restrict") {
p_elem.classList.add("restrict");
}
}
}
else if (rolledIDs.includes(id) && item.get("minRolls").get(id)){ // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID
else if ( (rolledIDs.includes(id) && item.get("minRolls").get(id)) ){ // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID
let style = "positive";
if (item.get("minRolls").get(id) < 0) {
style = "negative";
@ -579,74 +613,95 @@ function displayExpandedItem(item, parent_id){
row.appendChild(max_elem);
active_elem.appendChild(row);
}
}//Just don't do anything if else
}else{
// :/
}
}
}
//Show powder specials ;-;
let powder_special = document.createElement("p");
powder_special.classList.add("left");
let powders = item.get("powders");
let element = "";
let power = 0;
for (let i = 0; i < powders.length; i++) {
let firstPowderType = skp_elements[Math.floor(powders[i]/6)];
if (element !== "") break;
else if (powders[i]%6 > 2) { //t4+
for (let j = i+1; j < powders.length; j++) {
let currentPowderType = skp_elements[Math.floor(powders[j]/6)]
if (powders[j] % 6 > 2 && firstPowderType === currentPowderType) {
element = currentPowderType;
power = Math.round(((powders[i] % 6 + powders[j] % 6 + 2) / 2 - 4) * 2);
break;
let nonConsumables = ["relik", "wand", "bow", "spear", "dagger", "chestplate", "helmet", "leggings", "boots", "ring", "bracelet", "necklace"];
if(nonConsumables.includes(item.get("type"))) {
let powder_special = document.createElement("p");
powder_special.classList.add("left");
let powders = item.get("powders");
let element = "";
let power = 0;
for (let i = 0; i < powders.length; i++) {
let firstPowderType = skp_elements[Math.floor(powders[i]/6)];
if (element !== "") break;
else if (powders[i]%6 > 2) { //t4+
for (let j = i+1; j < powders.length; j++) {
let currentPowderType = skp_elements[Math.floor(powders[j]/6)]
if (powders[j] % 6 > 2 && firstPowderType === currentPowderType) {
element = currentPowderType;
power = Math.round(((powders[i] % 6 + powders[j] % 6 + 2) / 2 - 4) * 2);
break;
}
}
}
}
}
if (element !== "") {//powder special is "[e,t,w,f,a]+[0,1,2,3,4]"
let powderSpecial = powderSpecialStats[ skp_elements.indexOf(element)];
let specialSuffixes = new Map([ ["Duration", " sec"], ["Radius", " blocks"], ["Chains", ""], ["Damage", "%"], ["Damage Boost", "%"], ["Knockback", " blocks"] ]);
let specialTitle = document.createElement("p");
let specialEffects = document.createElement("p");
specialTitle.classList.add("left");
specialTitle.classList.add("itemp");
specialTitle.classList.add(damageClasses[skp_elements.indexOf(element) + 1]);
specialEffects.classList.add("left");
specialEffects.classList.add("itemp");
specialEffects.classList.add("nocolor");
let effects;
if (item.get("category") === "weapon") {//weapon
effects = powderSpecial["weaponSpecialEffects"];
specialTitle.textContent = powderSpecial["weaponSpecialName"];
}else if (item.get("category") === "armor") {//armor
effects = powderSpecial["armorSpecialEffects"];
specialTitle.textContent += powderSpecial["armorSpecialName"] + ": ";
}
for (const [key,value] of effects) {
if (key !== "Description") {
let effect = document.createElement("p");
effect.classList.add("itemp");
effect.textContent += key + ": " + value[power] + specialSuffixes.get(key);
if(key === "Damage"){
effect.textContent += elementIcons[skp_elements.indexOf(element)];
}
if (element === "w") {
effect.textContent += " / Mana Used";
}
specialEffects.appendChild(effect);
}else{
specialTitle.textContent += "[ " + effects.get("Description") + " ]";
if (element !== "") {//powder special is "[e,t,w,f,a]+[0,1,2,3,4]"
let powderSpecial = powderSpecialStats[ skp_elements.indexOf(element)];
let specialSuffixes = new Map([ ["Duration", " sec"], ["Radius", " blocks"], ["Chains", ""], ["Damage", "%"], ["Damage Boost", "%"], ["Knockback", " blocks"] ]);
let specialTitle = document.createElement("p");
let specialEffects = document.createElement("p");
specialTitle.classList.add("left");
specialTitle.classList.add("itemp");
specialTitle.classList.add(damageClasses[skp_elements.indexOf(element) + 1]);
specialEffects.classList.add("left");
specialEffects.classList.add("itemp");
specialEffects.classList.add("nocolor");
let effects;
if (item.get("category") === "weapon") {//weapon
effects = powderSpecial["weaponSpecialEffects"];
specialTitle.textContent = powderSpecial["weaponSpecialName"];
}else if (item.get("category") === "armor") {//armor
effects = powderSpecial["armorSpecialEffects"];
specialTitle.textContent += powderSpecial["armorSpecialName"] + ": ";
}
for (const [key,value] of effects) {
if (key !== "Description") {
let effect = document.createElement("p");
effect.classList.add("itemp");
effect.textContent += key + ": " + value[power] + specialSuffixes.get(key);
if(key === "Damage"){
effect.textContent += elementIcons[skp_elements.indexOf(element)];
}
if (element === "w") {
effect.textContent += " / Mana Used";
}
specialEffects.appendChild(effect);
}else{
specialTitle.textContent += "[ " + effects.get("Description") + " ]";
}
}
specialTitle.append(specialEffects);
powder_special.appendChild(specialTitle);
parent_div.append(powder_special);
}
specialTitle.append(specialEffects);
powder_special.appendChild(specialTitle);
parent_div.append(powder_special);
}
if(item.get("tier") && item.get("tier") === "Crafted") {
let dura_elem = document.createElement("p");
dura_elem.classList.add("left");
let dura = [];
let suffix = "";
if(nonConsumables.includes(item.get("type"))) {
dura = item.get("durability");
dura_elem.textContent = "Durability: "
} else {
dura = item.get("duration");
dura_elem.textContent = "Duration: "
suffix = " sec."
}
dura_elem.textContent += dura[0]+"-"+dura[1] + suffix;
parent_div.append(dura_elem);
}
//Show item tier
if (item.get("tier") && item.get("tier") !== " ") {
let item_desc_elem = document.createElement('p');
let item_desc_elem = document.createElement("p");
item_desc_elem.classList.add('left');
item_desc_elem.classList.add(item.get("tier"));
item_desc_elem.textContent = item.get("tier")+" "+item.get("type");
@ -654,11 +709,8 @@ function displayExpandedItem(item, parent_id){
}
}
function displayCraftStats(craft, parent_id) {
}
function displayExpandedRecipe(recipe, parent_id) {
let mock_item = craft.statMap;
displayExpandedItem(mock_item,parent_id);
}
@ -693,7 +745,7 @@ function displayExpandedIngredient(ingred, parent_id) {
]
let posMods_order = [
"above",
"below",
"under",
"left",
"right",
"touching",
@ -803,6 +855,8 @@ function displayExpandedIngredient(ingred, parent_id) {
p_elem.textContent = "Crafting Lvl Min: " + ingred.get("lvl");
}else if (command === "posMods") {
for (const [key,value] of ingred.get("posMods")) {
let p = document.createElement("p");
p.classList.add("nomarginp");
if (value != 0) {
let title = document.createElement("b");
title.textContent = posModPrefixes[key];
@ -813,8 +867,9 @@ function displayExpandedIngredient(ingred, parent_id) {
} else {
val.classList.add("negative");
}
p_elem.appendChild(title);
p_elem.appendChild(val);
p.appendChild(title);
p.appendChild(val);
p_elem.appendChild(p);
}
}
} else if (command === "itemIDs") { //dura, reqs

View file

@ -16,6 +16,9 @@
<div class="header" id="header">
Wynn build calculator
</div>
<div class="center" id="help">
<a href="https://forums.wynncraft.com/threads/wynnbuilder-release-thread-and-some-damage-calculation-updates.281438">Forum thread (instructions/help)</a>
</div>
<div class="summary">
<div class="equipment" style="grid-column:1/span 2;grid-row:1">
<div style="grid-column:1/span 2;grid-row:1">
@ -34,10 +37,12 @@
<input class="iteminput" list="helmet-items" id="helmet-choice" name="helmet-choice" placeholder="No Helmet"/>
<datalist id="helmet-items">
</datalist>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
<td class="left">
<label id="helmet-slots" for="helmet-powder">X slots</label>
<input class="iteminput" type="text" id="helmet-powder" name="helmet-powder" placeholder="Example: t6t6"/>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
</tr>
<tr>
@ -46,10 +51,12 @@
<input class="iteminput" list="chestplate-items" id="chestplate-choice" name="chestplate-choice" placeholder="No Chestplate" />
<datalist id="chestplate-items">
</datalist>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
<td class="left">
<label id="chestplate-slots" for="chestplate-powder">X slots</label>
<input class="iteminput" type="text" id="chestplate-powder" name="chestplate-powder" />
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
</tr>
<tr>
@ -58,10 +65,12 @@
<input class="iteminput" list="leggings-items" id="leggings-choice" name="leggings-choice" placeholder="No Leggings" />
<datalist id="leggings-items">
</datalist>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
<td class="left">
<label id="leggings-slots" for="leggings-powder">X slots</label>
<input class="iteminput" type="text" id="leggings-powder" name="leggings-powder" />
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
</tr>
<tr>
@ -70,10 +79,12 @@
<input class="iteminput" list="boots-items" id="boots-choice" name="boots-choice" placeholder="No Boots" />
<datalist id="boots-items">
</datalist>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
<td class="left">
<label id="boots-slots" for="boots-powder">X slots</label>
<input class="iteminput" type="text" id="boots-powder" name="boots-powder" />
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
</tr>
<tr>
@ -83,11 +94,13 @@
<input class="iteminput" list="weapon-items" id="weapon-choice" name="weapon-choice" placeholder="No Weapon" value=""/>
<datalist id="weapon-items">
</datalist>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
<td class="left">
<br>
<label id="weapon-slots" for="weapon-powder">X slots</label>
<input class="iteminput" type="text" id="weapon-powder" name="weapon-powder" />
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
</tr>
</table>
@ -105,6 +118,7 @@
<input class="iteminput" list="ring1-items" id="ring1-choice" name="ring1-choice" placeholder="No Ring 1"/>
<datalist id="ring1-items">
</datalist>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
</tr>
<tr>
@ -113,6 +127,7 @@
<input class="iteminput" list="ring2-items" id="ring2-choice" name="ring2-choice" placeholder="No Ring 2" />
<datalist id="ring2-items">
</datalist>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
</tr>
<tr>
@ -121,6 +136,7 @@
<input class="iteminput" list="bracelet-items" id="bracelet-choice" name="bracelet-choice" placeholder="No Bracelet" />
<datalist id="bracelet-items">
</datalist>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
</tr>
<tr>
@ -129,6 +145,7 @@
<input class="iteminput" list="necklace-items" id="necklace-choice" name="necklace-choice" placeholder="No Necklace"/>
<datalist id="necklace-items">
</datalist>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif; white-space: nowrap;"></p>
</td>
</tr>
<tr>
@ -136,6 +153,7 @@
<br/>
<label for="level-choice">Level:</label>
<input class="iteminput" id="level-choice" name="level-choice" placeholder="106" value=""/>
<p class="error" style="color: red; top: 30px; font-size: 10px; padding: 0; margin: 0; height: 5px; font-family: 'Nunito', sans-serif;"></p>
</td>
</tr>
</table>
@ -424,7 +442,7 @@
<div class="center" style="grid-column:1;grid-row:1">
<div>
<label for="str-skp" class="skpLabel" id="str-skp-label">Strength:</label><br>
<input class="skp-input" type="string" id="str-skp" name="str-skp" value="0" class="skpInput"/>
<input type="string" id="str-skp" name="str-skp" value="0" class="skpInput"/>
</div>
<div id="str-skp-assign">
Manually Assigned: 0
@ -438,7 +456,7 @@
<div class="center" style="grid-column:2;grid-row:1">
<div>
<label for="dex-skp" class="skpLabel" id="dex-skp-label">Dexterity:</label><br>
<input class="skp-input" type="string" id="dex-skp" name="dex-skp" value="0" class="skpInput"/>
<input type="string" id="dex-skp" name="dex-skp" value="0" class="skpInput"/>
</div>
<div id="dex-skp-assign">
Manually Assigned: 0
@ -452,7 +470,7 @@
<div class="center" style="grid-column:3;grid-row:1">
<div>
<label for="int-skp" class="skpLabel" id="int-skp-label">Intelligence:</label><br>
<input class="skp-input" type="string" id="int-skp" name="int-skp" value="0" class="skpInput"/>
<input type="string" id="int-skp" name="int-skp" value="0" class="skpInput"/>
</div>
<div id="int-skp-assign">
Manually Assigned: 0
@ -466,7 +484,7 @@
<div class="center" style="grid-column:4;grid-row:1">
<div>
<label for="def-skp" class="skpLabel" id="def-skp-label">Defense:</label><br>
<input class="skp-input" type="string" id="def-skp" name="def-skp" value="0" class="skpInput"/>
<input type="string" id="def-skp" name="def-skp" value="0" class="skpInput"/>
</div>
<div id="def-skp-assign">
Manually Assigned: 0
@ -480,7 +498,7 @@
<div class="center" style="grid-column:5;grid-row:1">
<div>
<label for="agi-skp" class="skpLabel" id="agi-skp-label">Agility:</label><br>
<input class="skp-input" type="string" id="agi-skp" name="agi-skp" value="0" class="skpInput"/>
<input type="string" id="agi-skp" name="agi-skp" value="0" class="skpInput"/>
</div>
<div id="agi-skp-assign">
Manually Assigned: 0
@ -492,10 +510,317 @@
</div>
</div>
</div>
<div class="id-box fade-in" id="id-edit" style="display: none">
<div class="id-edit1">
<div class="idCenter">
<div class="idWrap">
<div>
<label for="sdPct" class="idLabel" id="sdPct-label">Spell Damage %:</label><br>
<input type="number" id="sdPct" name="sdPct" value="0" class="idInput"/>
</div>
<div id="sdPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="sdRaw" class="idLabel" id="sdRaw-label">Spell Damage Raw:</label><br>
<input type="number" id="sdRaw" name="sdRaw" value="0" class="idInput"/>
</div>
<div id="sdRaw-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="mdPct" class="idLabel" id="mdPct-label">Melee Damage %:</label><br>
<input type="number" id="mdPct" name="mdPct" value="0" class="idInput"/>
</div>
<div id="mdPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="mdRaw" class="idLabel" id="mdRaw-label">Melee Damage Raw:</label><br>
<input type="number" id="mdRaw" name="mdRaw" value="0" class="idInput"/>
</div>
<div id="mdRaw-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="poison" class="idLabel" id="poison-label">Poison:</label><br>
<input type="number" id="poison" name="poison" value="0" class="idInput"/>
</div>
<div id="poison-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="eDamPct" class="idLabel" id="eDamPct-label">Earth Damage %:</label><br>
<input type="number" id="eDamPct" name="eDamPct" value="0" class="idInput"/>
</div>
<div id="eDamPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="tDamPct" class="idLabel" id="tDamPct-label">Thunder Damage %:</label><br>
<input type="number" id="tDamPct" name="tDamPct" value="0" class="idInput"/>
</div>
<div id="tDamPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="wDamPct" class="idLabel" id="wDamPct-label">Water Damage %:</label><br>
<input type="number" id="wDamPct" name="wDamPct" value="0" class="idInput"/>
</div>
<div id="wDamPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="fDamPct" class="idLabel" id="fDamPct-label">Fire Damage %:</label><br>
<input type="number" id="fDamPct" name="fDamPct" value="0" class="idInput"/>
</div>
<div id="fDamPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="aDamPct" class="idLabel" id="aDamPct-label">Air Damage %:</label><br>
<input type="number" id="aDamPct" name="aDamPct" value="0" class="idInput"/>
</div>
<div id="aDamPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="eDefPct" class="idLabel" id="eDefPct-label">Earth Defense %:</label><br>
<input type="number" id="eDefPct" name="eDefPct" value="0" class="idInput"/>
</div>
<div id="eDefPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="tDefPct" class="idLabel" id="tDefPct-label">Thunder Defense %:</label><br>
<input type="number" id="tDefPct" name="tDefPct" value="0" class="idInput"/>
</div>
<div id="tDefPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="wDefPct" class="idLabel" id="wDefPct-label">Water Defense %:</label><br>
<input type="number" id="wDefPct" name="wDefPct" value="0" class="idInput"/>
</div>
<div id="wDefPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="fDefPct" class="idLabel" id="fDefPct-label">Fire Defense %:</label><br>
<input type="number" id="fDefPct" name="fDefPct" value="0" class="idInput"/>
</div>
<div id="fDefPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="aDefPct" class="idLabel" id="aDefPct-label">Air Defense %:</label><br>
<input type="number" id="aDefPct" name="aDefPct" value="0" class="idInput"/>
</div>
<div id="aDefPct-base">
Original Value: 0
</div>
</div>
</div>
</div>
<div class="id-edit2">
<div class="idCenter">
<div class="idWrap">
<div>
<label for="hprRaw" class="idLabel" id="hprRaw-label">Health Regen Raw:</label><br>
<input type="number" id="hprRaw" name="hprRaw" value="0" class="idInput"/>
</div>
<div id="hprRaw-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="hprPct" class="idLabel" id="hprPct-label">Health Regen %:</label><br>
<input type="number" id="hprPct" name="hprPct" value="0" class="idInput"/>
</div>
<div id="hprPct-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="hpBonus" class="idLabel" id="hpBonus-label">Health Bonus:</label><br>
<input type="number" id="hpBonus" name="hpBonus" value="0" class="idInput"/>
</div>
<div id="hpBonus-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="atkTier" class="idLabel" id="atkTier-label">Attack Speed Bonus:</label><br>
<input type="number" id="atkTier" name="atkTier" value="0" class="idInput"/>
</div>
<div id="atkTier-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="spPct1" class="idLabel" id="spPct1-label">1st Spell Cost %:</label><br>
<input type="number" id="spPct1" name="spPct1" value="0" class="idInput"/>
</div>
<div id="spPct1-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="spPct2" class="idLabel" id="spPct2-label">2nd Spell Cost %:</label><br>
<input type="number" id="spPct2" name="spPct2" value="0" class="idInput"/>
</div>
<div id="spPct2-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="spPct3" class="idLabel" id="spPct3-label">3rd Spell Cost %:</label><br>
<input type="number" id="spPct3" name="spPct3" value="0" class="idInput"/>
</div>
<div id="spPct3-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="spPct4" class="idLabel" id="spPct4-label">4th Spell Cost %:</label><br>
<input type="number" id="spPct4" name="spPct4" value="0" class="idInput"/>
</div>
<div id="spPct4-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="spRaw1" class="idLabel" id="spRaw1-label">1st Spell Cost Raw:</label><br>
<input type="number" id="spRaw1" name="spRaw1" value="0" class="idInput"/>
</div>
<div id="spRaw1-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="spRaw2" class="idLabel" id="spRaw2-label">2nd Spell Cost Raw:</label><br>
<input type="number" id="spRaw2" name="spRaw2" value="0" class="idInput"/>
</div>
<div id="spRaw2-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="spRaw3" class="idLabel" id="spRaw3-label">3rd Spell Cost Raw:</label><br>
<input type="number" id="spRaw3" name="spRaw3" value="0" class="idInput"/>
</div>
<div id="spRaw3-base">
Original Value: 0
</div>
</div>
</div>
<div class="idCenter">
<div class="idWrap">
<div>
<label for="spRaw4" class="idLabel" id="spRaw4-label">4th Spell Cost Raw:</label><br>
<input type="number" id="spRaw4" name="spRaw4" value="0" class="idInput"/>
</div>
<div id="spRaw4-base">
Original Value: 0
</div>
</div>
</div>
</div>
</div>
<br>
<div class="center">
<button class = "button" id = "update-button" onclick = "updateStats()">
Update Stats
</button>
<button class = "button" id = "show-id-button" onclick = "toggleID()">
Edit IDs
</button>
</div>
<div class = "build hide-container-grid" style="display: none;">
<div class = "center build-helmet" id = "build-helmet" style = "grid-item-1">
@ -554,24 +879,23 @@
<div class = "center set-info" id = "set-info-div" style = "grid-column:1;grid-row:1; display: none;">
<div class = "center" id = "set-info">Set info</div>
</div>
<div class = "center int-info" id = "int-info-div" style = "grid-column:4;grid-row:1;visibility:visible;">
<div class = "center int-info" id = "int-info-div" style = "grid-column:4;grid-row:1; display: none;">
<div class = "center" id = "int-info">Next Spell Costs</div>
</div>
</div>
<div class="center" id="header2">
<p>Made by <b class = "hppeng">hppeng</b> and <b class = "ferricles">ferricles</b> with Atlas Inc (JavaScript required to function, nothing works without js)</p>
<p>Hard refresh the page (Ctrl+Shift+R on windows/chrome) if it isn't updating correctly.</p>
</div>
<div class="center" id="credits">
<a href="credits.txt" class="link">Additional credits</a>
</div>
<script type="text/javascript" src="utils.js"></script>
<script type="text/javascript" src="build_utils.js"></script>
<script type="text/javascript" src="skillpoints.js"></script>
<script type="text/javascript" src="damage_calc.js"></script>
<script type="text/javascript" src="display.js"></script>
<script type="text/javascript" src="build.js"></script>
<script type="text/javascript" src="craft.js"></script>
<script type="text/javascript" src="load.js"></script>
<script type="text/javascript" src="builder.js"></script>
</body>

359
ing_transform_combine.py Normal file
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@ -0,0 +1,359 @@
"""
NOTE!!!!!!!
DEMON TIDE 1.20 IS HARD CODED!
AMBIVALENCE IS REMOVED!
"""
import json
with open("dump.json", "r") as infile:
data = json.loads(infile.read())
items = data["items"]
del data["request"]
with open("recipes_compress.json", "r") as infile:
recipe_data = json.loads(infile.read())
recipes = recipe_data["recipes"]
#this data does not have request :)
with open("ingreds_compress.json", "r") as infile:
ing_data = json.loads(infile.read())
ings = ing_data["ingredients"]
#this data does not have request :)
import os
sets = dict()
item_set_map = dict()
for filename in os.listdir('sets'):
if "json" not in filename:
continue
set_name = filename[1:].split(".")[0].replace("+", " ").replace("%27", "'")
with open("sets/"+filename) as set_info:
set_obj = json.load(set_info)
for item in set_obj["items"]:
item_set_map[item] = set_name
sets[set_name] = set_obj
data["sets"] = sets
translate_mappings = { #this is used for items.
#"name": "name",
#"displayName": "displayName",
#"tier": "tier",
#"set": "set",
"sockets": "slots",
#"type": "type",
#"armorType": "armorType", (deleted)
#"armorColor": "color", (deleted)
#"addedLore": "lore", (deleted)
#"material": "material", (deleted)
"dropType": "drop",
#"quest": "quest",
"restrictions": "restrict",
"damage": "nDam",
"fireDamage": "fDam",
"waterDamage": "wDam",
"airDamage": "aDam",
"thunderDamage": "tDam",
"earthDamage": "eDam",
"attackSpeed": "atkSpd",
"health": "hp",
"fireDefense": "fDef",
"waterDefense": "wDef",
"airDefense": "aDef",
"thunderDefense": "tDef",
"earthDefense": "eDef",
"level": "lvl",
"classRequirement": "classReq",
"strength": "strReq",
"dexterity": "dexReq",
"intelligence": "intReq",
"agility": "agiReq",
"defense": "defReq",
"healthRegen": "hprPct",
"manaRegen": "mr",
"spellDamage": "sdPct",
"damageBonus": "mdPct",
"lifeSteal": "ls",
"manaSteal": "ms",
"xpBonus": "xpb",
"lootBonus": "lb",
"reflection": "ref",
"strengthPoints": "str",
"dexterityPoints": "dex",
"intelligencePoints": "int",
"agilityPoints": "agi",
"defensePoints": "def",
#"thorns": "thorns",
"exploding": "expd",
"speed": "spd",
"attackSpeedBonus": "atkTier",
#"poison": "poison",
"healthBonus": "hpBonus",
"soulPoints": "spRegen",
"emeraldStealing": "eSteal",
"healthRegenRaw": "hprRaw",
"spellDamageRaw": "sdRaw",
"damageBonusRaw": "mdRaw",
"bonusFireDamage": "fDamPct",
"bonusWaterDamage": "wDamPct",
"bonusAirDamage": "aDamPct",
"bonusThunderDamage": "tDamPct",
"bonusEarthDamage": "eDamPct",
"bonusFireDefense": "fDefPct",
"bonusWaterDefense": "wDefPct",
"bonusAirDefense": "aDefPct",
"bonusThunderDefense": "tDefPct",
"bonusEarthDefense": "eDefPct",
"accessoryType": "type",
"identified": "fixID",
#"skin": "skin",
#"category": "category",
"spellCostPct1": "spPct1",
"spellCostRaw1": "spRaw1",
"spellCostPct2": "spPct2",
"spellCostRaw2": "spRaw2",
"spellCostPct3": "spPct3",
"spellCostRaw3": "spRaw3",
"spellCostPct4": "spPct4",
"spellCostRaw4": "spRaw4",
"rainbowSpellDamageRaw": "rainbowRaw",
#"sprint": "sprint",
"sprintRegen": "sprintReg",
"jumpHeight": "jh",
"lootQuality": "lq",
"gatherXpBonus": "gXp",
"gatherSpeed": "gSpd",
}
delete_keys = [
"addedLore",
#"skin",
"armorType",
"armorColor",
"material"
]
ing_translate_mappings = {
#"name" : "name",
#"tier" :"tier",
"level" : "lvl",
#"skills" : "skills",
"identifications" : "ids",
"itemOnlyIDs" : "itemIDs",
"consumableOnlyIDs" : "consumableIDs",
"ingredientPositionModifiers" : "posMods",
}
ing_metaID_mappings = {
#item only IDs
"durabilityModifier": "dura",
"strengthRequirement": "strReq",
"dexterityRequirement": "dexReq",
"intelligenceRequirement": "intReq",
"defenceRequirement": "defReq",
"agilityRequirement": "agiReq",
"attackSpeedModifier": "atkTier",
"powderSlotModifier": "slotMod",
#consumable only IDs
"duration": "dura",
#"charges": "charges",
#position modifiers
#"left": "left",
#"right": "right",
#"above": "above",
#"under": "under",
#"touching": "touching",
#"notTouching": "notTouching",
}
ing_id_mappings = { #specifically for the id field of an ingredient.
#"name": "name",
#"displayName": "displayName",
#"tier": "tier",
#"set": "set",
#"sockets": "slots",
#"type": "type",
#"armorType": "armorType", (deleted)
#"armorColor": "color", (deleted)
#"addedLore": "lore", (deleted)
#"material": "material", (deleted)
#"dropType": "drop",
#"quest": "quest",
#"restrictions": "restrict",
#"damage": "nDam",
#"fireDamage": "fDam",
#"waterDamage": "wDam",
#"airDamage": "aDam",
#"thunderDamage": "tDam",
#"earthDamage": "eDam",
#"ATTACKSPEED": "atkSpd",
#"health": "hp",
"FIREDEFENSE": "fDefPct",
"WATERDEFENSE": "wDefPct",
"AIRDEFENSE": "aDefPct",
"THUNDERDEFENSE": "tDefPct",
"EARTHDEFENSE": "eDefPct",
#"level": "lvl",
#"classRequirement": "classReq",
#"strength": "strReq",
#"dexterity": "dexReq",
#"intelligence": "intReq",
#"agility": "agiReq",
#"defense": "defReq",
"HEALTHREGEN": "hprPct",
"MANAREGEN": "mr",
"SPELLDAMAGE": "sdPct",
"DAMAGEBONUS": "mdPct",
"LIFESTEAL": "ls",
"MANASTEAL": "ms",
"XPBONUS": "xpb",
"LOOTBONUS": "lb",
"LOOT_QUALITY": "lq",
"REFLECTION": "ref",
"STRENGTHPOINTS": "str",
"DEXTERITYPOINTS": "dex",
"INTELLIGENCEPOINTS": "int",
"AGILITYPOINTS": "agi",
"DEFENSEPOINTS": "def",
"THORNS": "thorns",
"EXPLODING": "expd",
"SPEED": "spd",
"ATTACKSPEED": "atkTier",
"POISON": "poison",
"HEALTHBONUS": "hpBonus",
"SOULPOINTS": "spRegen",
"EMERALDSTEALING": "eSteal",
"HEALTHREGENRAW": "hprRaw",
"SPELLDAMAGERAW": "sdRaw",
"DAMAGEBONUSRAW": "mdRaw",
"FIREDAMAGEBONUS": "fDamPct",
"WATERDAMAGEBONUS": "wDamPct",
"AIRDAMAGEBONUS": "aDamPct",
"THUNDERDAMAGEBONUS": "tDamPct",
"EARTHDAMAGEBONUS": "eDamPct",
#"accessoryType": "type",
#"identified": "fixID",
#"skin": "skin",
#"category": "category",
#THESE ARE NOT IN ANY INGREDIENT YET. THEY MAY NOT HAVE THE CORRECT ID NAME
"SPELLCOSTPCT1": "spPct1",
"SPELLCOSTRAW1": "spRaw1",
"SPELLCOSTPCT2": "spPct2",
"SPELLCOSTRAW2": "spRaw2",
"SPELLCOSTPCT3": "spPct3",
"SPELLCOSTRAW3": "spRaw3",
"SPELLCOSTPCT4": "spPct4",
"SPELLCOSTRAW4": "spRaw4",
"JUMPHEIGHT": "jh",
#"rainbowSpellDamageRaw": "rainbowRaw",
"SPRINT": "sprint",
"SPRINGREGEN": "sprintReg",
"GATHERXPBONUS": "gXp",
"GATHERSPEED": "gSpd",
#"lootQuality": "lq",
}
ing_delete_keys = [
"sprite",
]
recipe_translate_mappings = {
"level" : "lvl",
}
recipe_delete_keys = [ #lol
]
import os
if os.path.exists("id_map.json"):
with open("id_map.json","r") as id_mapfile:
id_map = json.load(id_mapfile)
else:
id_map = {item["name"]: i for i, item in enumerate(items)}
# wtf is this hpp
texture_names = []
import base64
for item in items:
for key in delete_keys:
if key in item:
del item[key]
for k, v in translate_mappings.items():
if k in item:
item[v] = item[k]
del item[k]
if not (item["name"] in id_map):
id_map[item["name"]] = len(id_map)
print(f'New item: {item["name"]}')
item["id"] = id_map[item["name"]]
item["type"] = item["type"].lower()
if item["name"] in item_set_map:
item["set"] = item_set_map[item["name"]]
print(ings[0])
for ing in ings:
for key in ing_delete_keys:
if key in ing:
del ing[key]
for k, v in ing_translate_mappings.items():
if k in ing:
ing[v] = ing[k]
del ing[k]
for k, v in ing_metaID_mappings.items():
if k in ing['itemIDs']:
print(ing['itemIDs'])
ing['itemIDs'][v] = ing['itemIDs'][k]
del ing['itemIDs'][k]
elif k in ing['consumableIDs']:
ing['consumableIDs'][v] = ing['consumableIDs'][k]
del ing['consumableIDs'][k]
'''elif k in ing.posMods: #Not subbing, if we do sub uncomment this.
ing.posMods[v] = ing.posMods[k]
del ing.posMods[k] '''
for k, v in ing_id_mappings.items():
if k in ing['ids']: #yes this is dumb
ing['ids'][v] = ing['ids'][k]
del ing['ids'][k]
for recipe in recipes:
for key in recipe_delete_keys:
if key in recipe:
del recipe[key]
for k, v in recipe_translate_mappings.items():
if k in recipe:
recipe[v] = recipe[k]
del recipe[k]
with open("1_20_ci.json", "r") as ci_file:
ci_items = json.load(ci_file)
items.extend(ci_items)
'''with open("id_map.json","w") as id_mapfile:
json.dump(id_map, id_mapfile, indent=2)
with open("clean.json", "w") as outfile:
json.dump(data, outfile, indent=2)
with open("compress.json", "w") as outfile:
json.dump(data, outfile)'''
with open("ingreds_clean.json", "w") as outfile:
json.dump(ing_data, outfile, indent = 2)
with open("ingreds_compress2.json", "w") as outfile:
json.dump(ing_data, outfile)
with open("recipes_clean.json", "w") as outfile:
json.dump(recipe_data, outfile, indent = 2)
with open("recipes_compress2.json", "w") as outfile:
json.dump(recipe_data, outfile)

1
ingreds.json Normal file

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20
ingreds.py Normal file
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@ -0,0 +1,20 @@
import json
import requests
#Nothing to ingreds.json
'''arr = []
for i in range(4):
response = requests.get("https://api.wynncraft.com/v2/ingredient/search/tier/" + str(i))
arr.append(response.json())
with open("ingreds.json", "w") as outfile:
outfile.write(json.dumps(arr))'''
with open("ingreds_compress.json", "w") as infile:
data = json.loads(infile.read())
with open("ingreds_clean.json", "w") as outfile:
json.dump(data, outfile,indent = 2) #needs further cleaning

21888
ingreds_clean.json Normal file

File diff suppressed because it is too large Load diff

1
ingreds_compress.json Normal file

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1
ingreds_compress2.json Normal file

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84
load.js
View file

@ -1,24 +1,18 @@
const DB_VERSION = 20;
const BUILD_VERSION = "6.9.2";
const DB_VERSION = 21;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js
let db;
let reload = false;
let items;
let sets;
let ings;
let recipes;
/*
* Load item set from local DB. Calls init() on success.
*/
async function load_local(init_func) {
let get_tx = db.transaction(['item_db', 'set_db', 'ing_db', 'recipe_db'], 'readonly');
let get_tx = db.transaction(['item_db', 'set_db'], 'readonly');
let sets_store = get_tx.objectStore('set_db');
let get_store = get_tx.objectStore('item_db');
let ings_store = get_tx.objectStore('ing_db');
let recipes_store = get_tx.objectStore('recipe_db');
let request = get_store.getAll();
request.onerror = function(event) {
console.log("Could not read local item db...");
@ -44,25 +38,8 @@ async function load_local(init_func) {
console.log(sets);
init_func();
}
}
}
let request3 = ings_store.getAll();
request3.onerror = function(event) {
console.log("Could not read local ingredient db...");
}
request3.onsuccess = function(event) {
console.log("Successfully read local ingredient db.");
ings = request3.result;
}
let request4 = recipes_store.getAll();
request4.onerror = function(event) {
console.log("Could not read local recipe db...");
}
request4.onsuccess = function(event) {
console.log("Successfully read local recipe db.");
recipes = request4.result;
}
await get_tx.complete;
db.close();
}
@ -87,32 +64,9 @@ async function load(init_func) {
let getUrl = window.location;
let baseUrl = getUrl.protocol + "//" + getUrl.host + "/" + getUrl.pathname.split('/')[1];
let url = baseUrl + "/compress.json";
url = url.replace("/crafter.html", ""); //JANK
let result = await (await fetch(url)).json();
items = result.items;
sets = result.sets;
url = url.replace("/compress.json", "/ingreds_compress.json");
result = await (await fetch(url)).json();
ings = result.ingredients;
url = url.replace("/ingreds_compress.json", "/recipes_compress.json");
result = await (await fetch(url)).json();
recipes = result.recipes;
// https://developer.mozilla.org/en-US/docs/Web/API/IDBObjectStore/clear
let clear_tx = db.transaction(['item_db', 'set_db'], 'readwrite');
let clear_items = clear_tx.objectStore('item_db');
let clear_sets = clear_tx.objectStore('item_db');
let clear_tx2 = db.transaction(['ing_db'], 'readwrite');
let clear_ings = clear_tx2.objectStore('ing_db');
let clear_tx3 = db.transaction(['recipe_db'], 'readwrite');
let clear_recipes = clear_tx3.objectStore('recipe_db');
await clear_items.clear();
await clear_sets.clear();
await clear_ings.clear();
await clear_recipes.clear();
await clear_tx.complete;
await clear_tx2.complete;
await clear_tx3.complete;
let add_tx = db.transaction(['item_db', 'set_db'], 'readwrite');
let items_store = add_tx.objectStore('item_db');
@ -125,20 +79,7 @@ async function load(init_func) {
for (const set in sets) {
add_promises.push(sets_store.add(sets[set], set));
}
let add_tx2 = db.transaction(['ing_db'], 'readwrite');
let ings_store = add_tx2.objectStore('ing_db');
for (const ing in ings) {
add_promises.push(ings_store.add(ings[ing], ing));
}
let add_tx3 = db.transaction(['recipe_db'], 'readwrite');
let recipes_store = add_tx3.objectStore('recipe_db');
for (const recipe in recipes) {
add_promises.push(recipes_store.add(recipes[recipe], recipe));
}
add_promises.push(add_tx.complete);
add_promises.push(add_tx2.complete);
add_promises.push(add_tx3.complete);
Promise.all(add_promises).then((values) => {
db.close();
init_func();
@ -146,11 +87,11 @@ async function load(init_func) {
}
function load_init(init_func) {
let request = window.indexedDB.open("ing_db", DB_VERSION)
let request = window.indexedDB.open('item_db', DB_VERSION);
request.onerror = function() {
console.log("DB failed to open...");
}
};
request.onsuccess = function() {
db = request.result;
@ -181,22 +122,9 @@ function load_init(init_func) {
catch (error) {
console.log("Could not delete set DB. This is probably fine");
}
try {
db.deleteObjectStore('ing_db');
}
catch (error) {
console.log("Could not delete ingredient DB. This is probably fine");
}
try {
db.deleteObjectStore('recipe_db');
}
catch (error) {
console.log("Could not delete recipe DB. This is probably fine");
}
db.createObjectStore('item_db');
db.createObjectStore('set_db');
db.createObjectStore('ing_db');
db.createObjectStore('recipe_db');
console.log("DB setup complete...");
}

125
load_ing.js Normal file
View file

@ -0,0 +1,125 @@
const ING_DB_VERSION = 1;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js
let db;
let reload = false;
let ings;
let recipes;
/*
* Load item set from local DB. Calls init() on success.
*/
async function ing_load_local(init_func) {
let get_tx = db.transaction(['ing_db', 'recipe_db'], 'readonly');
let ings_store = get_tx.objectStore('ing_db');
let recipes_store = get_tx.objectStore('recipe_db');
let request3 = ings_store.getAll();
request3.onerror = function(event) {
console.log("Could not read local ingredient db...");
}
request3.onsuccess = function(event) {
console.log("Successfully read local ingredient db.");
ings = request3.result;
}
let request4 = recipes_store.getAll();
request4.onerror = function(event) {
console.log("Could not read local recipe db...");
}
request4.onsuccess = function(event) {
console.log("Successfully read local recipe db.");
recipes = request4.result;
init_func();
}
await get_tx.complete;
db.close();
}
/*
* Load item set from remote DB (aka a big json file). Calls init() on success.
*/
async function load_ings(init_func) {
let getUrl = window.location;
let baseUrl = getUrl.protocol + "//" + getUrl.host + "/" + getUrl.pathname.split('/')[1];
let url = baseUrl + "/ingreds_compress.json";
url = url.replace("/crafter.html", ""); //JANK
let result = await (await fetch(url)).json();
result = await (await fetch(url)).json();
ings = result.ingredients;
url = url.replace("/ingreds_compress.json", "/recipes_compress.json");
result = await (await fetch(url)).json();
recipes = result.recipes;
// https://developer.mozilla.org/en-US/docs/Web/API/IDBObjectStore/clear
/*let clear_tx2 = db.transaction(['ing_db'], 'readwrite');
let clear_ings = clear_tx2.objectStore('ing_db');
let clear_tx3 = db.transaction(['recipe_db'], 'readwrite');
let clear_recipes = clear_tx3.objectStore('recipe_db');
await clear_ings.clear();
await clear_recipes.clear();
await clear_tx2.complete;
await clear_tx3.complete;*/
let add_promises = [];
let add_tx2 = db.transaction(['ing_db'], 'readwrite');
let ings_store = add_tx2.objectStore('ing_db');
for (const ing in ings) {
add_promises.push(ings_store.add(ings[ing], ing));
}
let add_tx3 = db.transaction(['recipe_db'], 'readwrite');
let recipes_store = add_tx3.objectStore('recipe_db');
for (const recipe in recipes) {
add_promises.push(recipes_store.add(recipes[recipe], recipe));
}
add_promises.push(add_tx2.complete);
add_promises.push(add_tx3.complete);
Promise.all(add_promises).then((values) => {
db.close();
init_func();
});
}
function load_ing_init(init_func) {
let request = window.indexedDB.open("ing_db", ING_DB_VERSION)
request.onerror = function() {
console.log("DB failed to open...");
}
request.onsuccess = function() {
db = request.result;
if (!reload) {
console.log("Using stored data...")
ing_load_local(init_func);
}
else {
console.log("Using new data...")
load_ings(init_func);
}
}
request.onupgradeneeded = function(e) {
reload = true;
let db = e.target.result;
try {
db.deleteObjectStore('ing_db');
}
catch (error) {
console.log("Could not delete ingredient DB. This is probably fine");
}
try {
db.deleteObjectStore('recipe_db');
}
catch (error) {
console.log("Could not delete recipe DB. This is probably fine");
}
db.createObjectStore('ing_db');
db.createObjectStore('recipe_db');
console.log("DB setup complete...");
}
}

View file

@ -33,40 +33,9 @@
max-height: 50px;
}
.skp-input {
width: 15vw;
.skpInput, .idInput {
width: 90%;
height: 7vw;
max-height: 30px;
}
.hide-container-block {
animation-duration: 0.5s;
animation-name: fadeInFromNone;
animation-fill-mode: forwards;
}
.hide-container-grid {
animation-duration: 0.5s;
animation-name: fadeInFromNone;
animation-fill-mode: forwards;
}
.set-info-div {
animation-duration: 0.5s;
animation-name: fadeInFromNone;
animation-fill-mode: forwards;
}
@keyframes fadeInFromNone {
0% {
opacity: 0;
}
1% {
opacity: 0;
}
100% {
opacity: 1;
}
}

1
recipes.json Normal file

File diff suppressed because one or more lines are too long

33
recipes.py Normal file

File diff suppressed because one or more lines are too long

17518
recipes_clean.json Normal file

File diff suppressed because it is too large Load diff

1
recipes_compress.json Normal file

File diff suppressed because one or more lines are too long

1
recipes_compress2.json Normal file

File diff suppressed because one or more lines are too long

View file

@ -31,7 +31,7 @@ div {
grid-template-rows: min-content min-content auto;
}
.skillpoints {
.skillpoints, .id-edit1 {
padding: 0% 4% 2%;
display: grid;
grid-template-columns: repeat(5, 1fr);
@ -39,6 +39,14 @@ div {
grid-auto-rows: minmax(60px, auto);
}
.id-edit2 {
padding: 0% 4% 2%;
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 5px;
grid-auto-rows: minmax(60px, auto);
}
.powder-specials{
padding: 0% 4% 2%;
display: grid;
@ -70,6 +78,7 @@ a.link{
}
.center {
text-align: center;
position: relative;
}
table.center{
margin: 10px;
@ -86,7 +95,7 @@ table.center{
text-align: left;
}
.build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order, .build-overall, .build-melee-stats, .build-defense-stats, .spell-info, .set-info, .powder-special, .powder-special-stats, .int-info {
.build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order, .build-overall, .build-melee-stats, .build-defense-stats, .spell-info, .set-info, .powder-special, .powder-special-stats, .int-info, .id-box {
color: #aaa;
background: #121516;
border: 3px solid #BCBCBC;
@ -128,6 +137,9 @@ table.center{
.space {
margin-right: 5px;
}
.spaceleft{
margin-left: 5px;
}
.damageSubtitle {
text-align: center;
@ -187,11 +199,21 @@ table.center{
content: "\2764" ' ';
}
.skpInput, .skplabel {
.skplabel {
display: block;
margin: auto;
}
.idCenter {
text-align: center;
padding: 1em 0px 0px 0px;
position: relative;
display: flex;
}
.idWrap {
align-self: flex-end;
}
/*Scrollbar*/
/* width */
::-webkit-scrollbar {
@ -282,6 +304,12 @@ input {
.Mythic{
color:#a0a;
}
.Crafted {
color: #0aa;
}
.Custom {
color: #0aa;
}
.Set{
color:#5f5;
}
@ -312,6 +340,7 @@ button.toggleOn{
width: 100%;
}
<<<<<<< HEAD
.T0 {
color: #555;
}
@ -335,4 +364,25 @@ button.toggleOn{
}
.T3-bracket {
color: #0aa;
}
}
=======
.hide-container-block, .hide-container-grid, .set-info-div, .fade-in {
animation-duration: 0.5s;
animation-name: fadeInFromNone;
animation-fill-mode: forwards;
}
@keyframes fadeInFromNone {
0% {
opacity: 0;
}
1% {
opacity: 0;
}
100% {
opacity: 1;
}
}
>>>>>>> ca179c7c401539ebf0a5c647f2cf962de7dfe494

0
temp.json Normal file
View file

View file

@ -16,14 +16,6 @@ with open("dump.json", "r") as infile:
items = data["items"]
del data["request"]
with open("recipes_compress.json", "r") as infile:
recipe_data = json.loads(infile.read())
recipes = recipe_data["recipes"]
#this data does not have request :)
with open("ingreds_compress.json", "r") as infile:
ing_data = json.loads(infile.read())
ings = ing_data["ingredients"]
#this data does not have request :)
import os
sets = dict()
item_set_map = dict()
@ -39,7 +31,7 @@ for filename in os.listdir('sets'):
data["sets"] = sets
translate_mappings = { #this is used for items.
translate_mappings = {
#"name": "name",
#"displayName": "displayName",
#"tier": "tier",
@ -140,142 +132,13 @@ delete_keys = [
"material"
]
ing_translate_mappings = {
#"name" : "name",
#"tier" :"tier",
"level" : "lvl",
#"skills" : "skills",
"identifications" : "ids",
"itemOnlyIDs" : "itemIDs",
"consumableOnlyIDs" : "consumableIDs",
"ingredientPositionModifiers" : "posMods",
}
ing_metaID_mappings = {
#item only IDs
"durabilityModifier": "dura",
"strengthRequirement": "strReq",
"dexterityRequirement": "dexReq",
"intelligenceRequirement": "intReq",
"defenceRequirement": "defReq",
"agilityRequirement": "agiReq",
"attackSpeedModifier": "atkTier",
"powderSlotModifier": "slotMod",
#consumable only IDs
"duration": "dura",
#"charges": "charges",
#position modifiers
#"left": "left",
#"right": "right",
#"above": "above",
#"under": "under",
#"touching": "touching",
#"notTouching": "notTouching",
}
ing_id_mappings = { #specifically for the id field of an ingredient.
#"name": "name",
#"displayName": "displayName",
#"tier": "tier",
#"set": "set",
#"sockets": "slots",
#"type": "type",
#"armorType": "armorType", (deleted)
#"armorColor": "color", (deleted)
#"addedLore": "lore", (deleted)
#"material": "material", (deleted)
#"dropType": "drop",
#"quest": "quest",
#"restrictions": "restrict",
#"damage": "nDam",
#"fireDamage": "fDam",
#"waterDamage": "wDam",
#"airDamage": "aDam",
#"thunderDamage": "tDam",
#"earthDamage": "eDam",
#"ATTACKSPEED": "atkSpd",
#"health": "hp",
"FIREDEFENSE": "fDefPct",
"WATERDEFENSE": "wDefPct",
"AIRDEFENSE": "aDefPct",
"THUNDERDEFENSE": "tDefPct",
"EARTHDEFENSE": "eDefPct",
#"level": "lvl",
#"classRequirement": "classReq",
#"strength": "strReq",
#"dexterity": "dexReq",
#"intelligence": "intReq",
#"agility": "agiReq",
#"defense": "defReq",
"HEALTHREGEN": "hprPct",
"MANAREGEN": "mr",
"SPELLDAMAGE": "sdPct",
"DAMAGEBONUS": "mdPct",
"LIFESTEAL": "ls",
"MANASTEAL": "ms",
"XPBONUS": "xpb",
"LOOTBONUS": "lb",
"LOOT_QUALITY": "lq",
"REFLECTION": "ref",
"STRENGTHPOINTS": "str",
"DEXTERITYPOINTS": "dex",
"INTELLIGENCEPOINTS": "int",
"AGILITYPOINTS": "agi",
"DEFENSEPOINTS": "def",
"THORNS": "thorns",
"EXPLODING": "expd",
"SPEED": "spd",
"ATTACKSPEED": "atkTier",
"POISON": "poison",
"HEALTHBONUS": "hpBonus",
"SOULPOINTS": "spRegen",
"EMERALDSTEALING": "eSteal",
"HEALTHREGENRAW": "hprRaw",
"SPELLDAMAGERAW": "sdRaw",
"DAMAGEBONUSRAW": "mdRaw",
"FIREDAMAGEBONUS": "fDamPct",
"WATERDAMAGEBONUS": "wDamPct",
"AIRDAMAGEBONUS": "aDamPct",
"THUNDERDAMAGEBONUS": "tDamPct",
"EARTHDAMAGEBONUS": "eDamPct",
#"accessoryType": "type",
#"identified": "fixID",
#"skin": "skin",
#"category": "category",
#THESE ARE NOT IN ANY INGREDIENT YET. THEY MAY NOT HAVE THE CORRECT ID NAME
"SPELLCOSTPCT1": "spPct1",
"SPELLCOSTRAW1": "spRaw1",
"SPELLCOSTPCT2": "spPct2",
"SPELLCOSTRAW2": "spRaw2",
"SPELLCOSTPCT3": "spPct3",
"SPELLCOSTRAW3": "spRaw3",
"SPELLCOSTPCT4": "spPct4",
"SPELLCOSTRAW4": "spRaw4",
"JUMPHEIGHT": "jh",
#"rainbowSpellDamageRaw": "rainbowRaw",
"SPRINT": "sprint",
"SPRINGREGEN": "sprintReg",
"GATHERXPBONUS": "gXp",
"GATHERSPEED": "gSpd",
#"lootQuality": "lq",
}
ing_delete_keys = [
"sprite",
]
recipe_translate_mappings = {
"level" : "lvl",
}
recipe_delete_keys = [ #lol
]
import os
if os.path.exists("id_map.json"):
with open("id_map.json","r") as id_mapfile:
id_map = json.load(id_mapfile)
else:
id_map = {item["name"]: i for i, item in enumerate(items)}
# wtf is this hpp
texture_names = []
@ -299,61 +162,13 @@ for item in items:
if item["name"] in item_set_map:
item["set"] = item_set_map[item["name"]]
print(ings[0])
for ing in ings:
for key in ing_delete_keys:
if key in ing:
del ing[key]
for k, v in ing_translate_mappings.items():
if k in ing:
ing[v] = ing[k]
del ing[k]
for k, v in ing_metaID_mappings.items():
if k in ing['itemIDs']:
print(ing['itemIDs'])
ing['itemIDs'][v] = ing['itemIDs'][k]
del ing['itemIDs'][k]
elif k in ing['consumableIDs']:
ing['consumableIDs'][v] = ing['consumableIDs'][k]
del ing['consumableIDs'][k]
'''elif k in ing.posMods: #Not subbing, if we do sub uncomment this.
ing.posMods[v] = ing.posMods[k]
del ing.posMods[k] '''
for k, v in ing_id_mappings.items():
if k in ing['ids']: #yes this is dumb
ing['ids'][v] = ing['ids'][k]
del ing['ids'][k]
for recipe in recipes:
for key in recipe_delete_keys:
if key in recipe:
del recipe[key]
for k, v in recipe_translate_mappings.items():
if k in recipe:
recipe[v] = recipe[k]
del recipe[k]
with open("1_20_ci.json", "r") as ci_file:
ci_items = json.load(ci_file)
items.extend(ci_items)
'''with open("id_map.json","w") as id_mapfile:
with open("id_map.json","w") as id_mapfile:
json.dump(id_map, id_mapfile, indent=2)
with open("clean.json", "w") as outfile:
json.dump(data, outfile, indent=2)
with open("compress.json", "w") as outfile:
json.dump(data, outfile)'''
with open("ingreds_clean.json", "w") as outfile:
json.dump(ing_data, outfile, indent = 2)
with open("ingreds_compress2.json", "w") as outfile:
json.dump(ing_data, outfile)
with open("recipes_clean.json", "w") as outfile:
json.dump(recipe_data, outfile, indent = 2)
with open("recipes_compress2.json", "w") as outfile:
json.dump(recipe_data, outfile)
json.dump(data, outfile)

View file

@ -15,7 +15,7 @@
.container {
padding: 2% 4% 4%;
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-columns: 1fr 0.4fr 0.6fr;
grid-auto-columns: minmax(200px, auto);
gap: 5px;
grid-auto-rows: minmax(60px, auto);
@ -42,38 +42,7 @@
}
.skp-input {
.skpInput, .idInput {
}
.hide-container-block {
animation-duration: 0.5s;
animation-name: fadeInFromNone;
animation-fill-mode: forwards;
}
.hide-container-grid {
animation-duration: 0.5s;
animation-name: fadeInFromNone;
animation-fill-mode: forwards;
}
.set-info-div {
animation-duration: 0.5s;
animation-name: fadeInFromNone;
animation-fill-mode: forwards;
}
@keyframes fadeInFromNone {
0% {
opacity: 0;
}
1% {
opacity: 0;
}
100% {
opacity: 1;
}
}