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function displaysq2BuildStats ( parent _id , build , command _group ) {
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// Commands to "script" the creation of nice formatting.
// #commands create a new element.
// !elemental is some janky hack for elemental damage.
// normals just display a thing.
let display _commands = command _group ;
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//console.log(display_commands);
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let parent _div = document . getElementById ( parent _id ) ;
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// Clear the parent div.
if ( parent _div != null ) {
setHTML ( parent _id , "" ) ;
}
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let stats = build . statMap ;
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//console.log(build.statMap);
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let active _elem ;
let elemental _format = false ;
//TODO this is put here for readability, consolidate with definition in build.js
let staticIDs = [ "hp" , "eDef" , "tDef" , "wDef" , "fDef" , "aDef" ] ;
for ( const command of display _commands ) {
// style instructions
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if ( command . charAt ( 0 ) === "#" ) {
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if ( command === "#defense-stats" ) {
displaysq2DefenseStats ( parent _div , build , true ) ;
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}
}
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if ( command . charAt ( 0 ) === "!" ) {
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// TODO: This is sooo incredibly janky.....
if ( command === "!elemental" ) {
elemental _format = ! elemental _format ;
}
}
// id instruction
else {
let id = command ;
if ( stats . get ( id ) ) {
let style = null ;
// TODO: add pos and neg style
if ( ! staticIDs . includes ( id ) ) {
style = "positive" ;
if ( stats . get ( id ) < 0 ) {
style = "negative" ;
}
}
// ignore
let id _val = stats . get ( id ) ;
if ( reversedIDs . includes ( id ) ) {
style === "positive" ? style = "negative" : style = "positive" ;
}
if ( id === "poison" && id _val > 0 ) {
id _val = Math . ceil ( id _val * build . statMap . get ( "poisonPct" ) / 100 ) ;
}
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displaysq2FixedID ( parent _div , id , id _val , elemental _format , style ) ;
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if ( id === "poison" && id _val > 0 ) {
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let row = document . createElement ( 'div' ) ;
row . classList . add ( "row" )
let value _elem = document . createElement ( 'div' ) ;
value _elem . classList . add ( 'col' ) ;
value _elem . classList . add ( 'text-end' ) ;
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let prefix _elem = document . createElement ( 'b' ) ;
prefix _elem . textContent = "\u279C With Strength: " ;
let number _elem = document . createElement ( 'b' ) ;
number _elem . classList . add ( style ) ;
number _elem . textContent = ( id _val * ( 1 + skillPointsToPercentage ( build . total _skillpoints [ 0 ] ) ) ) . toFixed ( 0 ) + idSuffixes [ id ] ;
value _elem . append ( prefix _elem ) ;
value _elem . append ( number _elem ) ;
row . appendChild ( value _elem ) ;
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parent _div . appendChild ( row ) ;
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}
// sp thingy
} else if ( skp _order . includes ( id ) ) {
let total _assigned = build . total _skillpoints [ skp _order . indexOf ( id ) ] ;
let base _assigned = build . base _skillpoints [ skp _order . indexOf ( id ) ] ;
let diff = total _assigned - base _assigned ;
let style ;
if ( diff > 0 ) {
style = "positive" ;
} else if ( diff < 0 ) {
style = "negative" ;
}
if ( diff != 0 ) {
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displaysq2FixedID ( parent _div , id , diff , false , style ) ;
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}
}
}
}
}
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function displaysq2ExpandedItem ( item , parent _id ) {
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// Commands to "script" the creation of nice formatting.
// #commands create a new element.
// !elemental is some janky hack for elemental damage.
// normals just display a thing.
if ( item . get ( "category" ) === "weapon" ) {
let stats = new Map ( ) ;
stats . set ( "atkSpd" , item . get ( "atkSpd" ) ) ;
stats . set ( "damageBonus" , [ 0 , 0 , 0 , 0 , 0 ] ) ;
//SUPER JANK @HPP PLS FIX
let damage _keys = [ "nDam_" , "eDam_" , "tDam_" , "wDam_" , "fDam_" , "aDam_" ] ;
if ( item . get ( "tier" ) !== "Crafted" ) {
stats . set ( "damageRaw" , [ item . get ( "nDam" ) , item . get ( "eDam" ) , item . get ( "tDam" ) , item . get ( "wDam" ) , item . get ( "fDam" ) , item . get ( "aDam" ) ] ) ;
let results = calculateSpellDamage ( stats , [ 100 , 0 , 0 , 0 , 0 , 0 ] , 0 , 0 , 0 , item , [ 0 , 0 , 0 , 0 , 0 ] , 1 , undefined ) ;
let damages = results [ 2 ] ;
let total _damage = 0 ;
for ( const i in damage _keys ) {
total _damage += damages [ i ] [ 0 ] + damages [ i ] [ 1 ] ;
item . set ( damage _keys [ i ] , damages [ i ] [ 0 ] + "-" + damages [ i ] [ 1 ] ) ;
}
total _damage = total _damage / 2 ;
item . set ( "basedps" , total _damage ) ;
} else {
stats . set ( "damageRaw" , [ item . get ( "nDamLow" ) , item . get ( "eDamLow" ) , item . get ( "tDamLow" ) , item . get ( "wDamLow" ) , item . get ( "fDamLow" ) , item . get ( "aDamLow" ) ] ) ;
stats . set ( "damageBases" , [ item . get ( "nDamBaseLow" ) , item . get ( "eDamBaseLow" ) , item . get ( "tDamBaseLow" ) , item . get ( "wDamBaseLow" ) , item . get ( "fDamBaseLow" ) , item . get ( "aDamBaseLow" ) ] ) ;
let resultsLow = calculateSpellDamage ( stats , [ 100 , 0 , 0 , 0 , 0 , 0 ] , 0 , 0 , 0 , item , [ 0 , 0 , 0 , 0 , 0 ] , 1 , undefined ) ;
let damagesLow = resultsLow [ 2 ] ;
stats . set ( "damageRaw" , [ item . get ( "nDam" ) , item . get ( "eDam" ) , item . get ( "tDam" ) , item . get ( "wDam" ) , item . get ( "fDam" ) , item . get ( "aDam" ) ] ) ;
stats . set ( "damageBases" , [ item . get ( "nDamBaseHigh" ) , item . get ( "eDamBaseHigh" ) , item . get ( "tDamBaseHigh" ) , item . get ( "wDamBaseHigh" ) , item . get ( "fDamBaseHigh" ) , item . get ( "aDamBaseHigh" ) ] ) ;
let results = calculateSpellDamage ( stats , [ 100 , 0 , 0 , 0 , 0 , 0 ] , 0 , 0 , 0 , item , [ 0 , 0 , 0 , 0 , 0 ] , 1 , undefined ) ;
let damages = results [ 2 ] ;
console . log ( damages ) ;
let total _damage _min = 0 ;
let total _damage _max = 0 ;
for ( const i in damage _keys ) {
total _damage _min += damagesLow [ i ] [ 0 ] + damagesLow [ i ] [ 1 ] ;
total _damage _max += damages [ i ] [ 0 ] + damages [ i ] [ 1 ] ;
item . set ( damage _keys [ i ] , damagesLow [ i ] [ 0 ] + "-" + damagesLow [ i ] [ 1 ] + "\u279c" + damages [ i ] [ 0 ] + "-" + damages [ i ] [ 1 ] ) ;
}
total _damage _min = total _damage _min / 2 ;
total _damage _max = total _damage _max / 2 ;
item . set ( "basedps" , [ total _damage _min , total _damage _max ] ) ;
}
} else if ( item . get ( "category" ) === "armor" ) {
}
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let display _commands = sq2 _item _display _commands ;
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// Clear the parent div.
setHTML ( parent _id , "" ) ;
let parent _div = document . getElementById ( parent _id ) ;
let fix _id = item . has ( "fixID" ) && item . get ( "fixID" ) ;
let elemental _format = false ;
for ( let i = 0 ; i < display _commands . length ; i ++ ) {
const command = display _commands [ i ] ;
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if ( command . charAt ( 0 ) === "!" ) {
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// TODO: This is sooo incredibly janky.....
if ( command === "!elemental" ) {
elemental _format = ! elemental _format ;
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}
else if ( command === "!spacer" ) {
let spacer = document . createElement ( 'div' ) ;
spacer . classList . add ( "row" , "my-2" ) ;
parent _div . appendChild ( spacer ) ;
continue ;
}
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}
else {
let id = command ;
if ( nonRolledIDs . includes ( id ) ) { //nonRolledID & non-0/non-null/non-und ID
if ( ! item . get ( id ) ) {
if ( ! ( item . get ( "crafted" ) && skp _order . includes ( id ) &&
( item . get ( "maxRolls" ) . get ( id ) || item . get ( "minRolls" ) . get ( id ) ) ) ) {
continue ;
}
}
if ( id === "slots" ) {
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let p _elem = document . createElement ( "div" ) ;
p _elem . classList . add ( "col" ) ;
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// PROPER POWDER DISPLAYING
let numerals = new Map ( [ [ 1 , "I" ] , [ 2 , "II" ] , [ 3 , "III" ] , [ 4 , "IV" ] , [ 5 , "V" ] , [ 6 , "VI" ] ] ) ;
let powderPrefix = document . createElement ( "b" ) ;
powderPrefix . textContent = "Powder Slots: " + item . get ( id ) + " [" ;
p _elem . appendChild ( powderPrefix ) ;
let powders = item . get ( "powders" ) ;
for ( let i = 0 ; i < powders . length ; i ++ ) {
let powder = document . createElement ( "b" ) ;
powder . textContent = numerals . get ( ( powders [ i ] % 6 ) + 1 ) + " " ;
powder . classList . add ( damageClasses [ Math . floor ( powders [ i ] / 6 ) + 1 ] + "_powder" ) ;
p _elem . appendChild ( powder ) ;
}
let powderSuffix = document . createElement ( "b" ) ;
powderSuffix . textContent = "]" ;
p _elem . appendChild ( powderSuffix ) ;
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parent _div . appendChild ( p _elem ) ;
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} else if ( id === "set" ) {
if ( item . get ( "hideSet" ) ) { continue ; }
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let p _elem = document . createElement ( "div" ) ;
p _elem . classList . add ( "col" ) ;
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p _elem . textContent = "Set: " + item . get ( id ) . toString ( ) ;
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parent _div . appendChild ( p _elem ) ;
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} else if ( id === "majorIds" ) {
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//console.log(item.get(id));
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for ( let majorID of item . get ( id ) ) {
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let p _elem = document . createElement ( "div" ) ;
p _elem . classList . add ( "col" ) ;
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let title _elem = document . createElement ( "b" ) ;
let b _elem = document . createElement ( "b" ) ;
if ( majorID . includes ( ":" ) ) {
let name = majorID . substring ( 0 , majorID . indexOf ( ":" ) + 1 ) ;
let mid = majorID . substring ( majorID . indexOf ( ":" ) + 1 ) ;
if ( name . charAt ( 0 ) !== "+" ) { name = "+" + name }
title _elem . classList . add ( "Legendary" ) ;
title _elem . textContent = name ;
b _elem . classList . add ( "Crafted" ) ;
b _elem . textContent = mid ;
p _elem . appendChild ( title _elem ) ;
p _elem . appendChild ( b _elem ) ;
} else {
let name = item . get ( id ) . toString ( )
if ( name . charAt ( 0 ) !== "+" ) { name = "+" + name }
b _elem . classList . add ( "Legendary" ) ;
b _elem . textContent = name ;
p _elem . appendChild ( b _elem ) ;
}
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parent _div . appendChild ( p _elem ) ;
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}
} else if ( id === "lvl" && item . get ( "tier" ) === "Crafted" ) {
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let p _elem = document . createElement ( "div" ) ;
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p _elem . classList . add ( "col" ) ;
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p _elem . textContent = "Combat Level Min: " + item . get ( "lvlLow" ) + "-" + item . get ( id ) ;
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parent _div . appendChild ( p _elem ) ;
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} else if ( id === "displayName" ) {
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let row = document . createElement ( "div" ) ;
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let p _elem = document . createElement ( "div" ) ;
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row . classList . add ( "row" , "no-collapse" ) ;
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p _elem . classList . add ( "col" , "text-center" , "item-title" ) ;
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p _elem . classList . add ( item . has ( "tier" ) ? item . get ( "tier" ) . replace ( " " , "" ) : "none" ) ;
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p _elem . style . textGrow = 1 ;
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row . appendChild ( p _elem ) ;
/ *
FUNCTIONALITY FOR THIS FEATURE HAS SINCE BEEN REMOVED ( WITH SQ2 ) .
IF WE WANT TO USE IT IN THE FUTURE , I ' VE LEFT THE CODE TO ADD IT IN HERE
* /
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//allow the plus minus element to toggle upon click: ➕ ➖
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// let plusminus = document.createElement("div");
// plusminus.id = parent_div.id.split("-")[0] + "-pm";
// plusminus.classList.add("col", "plus_minus", "text_end");
// plusminus.style.flexGrow = 0;
// plusminus.textContent = "\u2795";
// row.appendChild(plusminus);
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if ( item . get ( "custom" ) ) {
// p_elem.href = url_base.replace(/\w+.html/, "") + "customizer.html#" + item.get("hash");
p _elem . textContent = item . get ( "displayName" ) ;
} else if ( item . get ( "crafted" ) ) {
// p_elem.href = url_base.replace(/\w+.html/, "") + "crafter.html#" + item.get("hash");
p _elem . textContent = item . get ( id ) ;
} else {
// p_elem.href = url_base.replace(/\w+.html/, "") + "item.html#" + item.get("displayName");
p _elem . textContent = item . get ( "displayName" ) ;
}
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parent _div . appendChild ( row ) ;
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let img = document . createElement ( "img" ) ;
if ( item && item . has ( "type" ) ) {
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img . src = "../media/items/" + ( newIcons ? "new/" : "old/" ) + "generic-" + item . get ( "type" ) + ".png" ;
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img . alt = item . get ( "type" ) ;
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img . style = " z=index: 1; position: relative;" ;
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let container = document . createElement ( "div" ) ;
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let bckgrd = document . createElement ( "div" ) ;
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bckgrd . classList . add ( "col" , "px-0" , "d-flex" , "align-items-center" , "justify-content-center" ) ; // , "no-collapse");
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bckgrd . style = "border-radius: 50%;background-image: radial-gradient(closest-side, " + colorMap . get ( item . get ( "tier" ) ) + " 20%," + "hsl(0, 0%, 16%) 80%); margin-left: auto; margin-right: auto;"
bckgrd . classList . add ( "scaled-bckgrd" ) ;
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parent _div . appendChild ( container ) ;
container . appendChild ( bckgrd ) ;
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bckgrd . appendChild ( img ) ;
}
} else {
let p _elem ;
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if ( ! ( item . get ( "tier" ) === "Crafted" && item . get ( "category" ) === "armor" && id === "hp" ) && ( ! skp _order . includes ( id ) ) || ( skp _order . includes ( id ) && item . get ( "tier" ) !== "Crafted" && parent _div . nodeName === "table" ) ) { //skp warp
p _elem = displaysq2FixedID ( parent _div , id , item . get ( id ) , elemental _format ) ;
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} else if ( item . get ( "tier" ) === "Crafted" && item . get ( "category" ) === "armor" && id === "hp" ) {
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p _elem = displaysq2FixedID ( parent _div , id , item . get ( id + "Low" ) + "-" + item . get ( id ) , elemental _format ) ;
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}
if ( id === "lore" ) {
p _elem . style = "font-style: italic" ;
} else if ( skp _order . includes ( id ) ) { //id = str, dex, int, def, or agi
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if ( item . get ( "tier" ) !== "Crafted" && parent _div . nodeName === "DIV" ) {
row = document . createElement ( "div" ) ;
row . classList . add ( "col" ) ;
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let title = document . createElement ( "b" ) ;
title . textContent = idPrefixes [ id ] + " " ;
let boost = document . createElement ( "b" ) ;
if ( item . get ( id ) < 0 ) {
boost . classList . add ( "negative" ) ;
} else { //boost = 0 SHOULD not come up
boost . classList . add ( "positive" ) ;
}
boost . textContent = item . get ( id ) ;
row . appendChild ( title ) ;
row . appendChild ( boost ) ;
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parent _div . appendChild ( row ) ;
} else if ( item . get ( "tier" ) === "Crafted" && parent _div . nodeName === "TABLE" ) {
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let row = displaysq2RolledID ( item , id , elemental _format ) ;
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parent _div . appendChild ( row ) ;
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}
} else if ( id === "restrict" ) {
p _elem . classList . add ( "restrict" ) ;
}
}
}
else if ( rolledIDs . includes ( id ) &&
( ( item . get ( "maxRolls" ) && item . get ( "maxRolls" ) . get ( id ) )
|| ( item . get ( "minRolls" ) && item . get ( "minRolls" ) . get ( id ) ) ) ) {
let style = "positive" ;
if ( item . get ( "minRolls" ) . get ( id ) < 0 ) {
style = "negative" ;
}
if ( reversedIDs . includes ( id ) ) {
style === "positive" ? style = "negative" : style = "positive" ;
}
if ( fix _id ) {
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p _elem = document . createElement ( "div" ) ;
p _elem . classList . add ( "col" , "text-nowrap" ) ;
if ( id == "dex" ) {
console . log ( "dex activated at fix_id" )
}
displaysq2FixedID ( p _elem , id , item . get ( "minRolls" ) . get ( id ) , elemental _format , style ) ;
parent _div . appendChild ( p _elem ) ;
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}
else {
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let row = displaysq2RolledID ( item , id , elemental _format ) ;
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parent _div . appendChild ( row ) ;
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}
} else {
// :/
}
}
}
//Show powder specials ;-;
let nonConsumables = [ "relik" , "wand" , "bow" , "spear" , "dagger" , "chestplate" , "helmet" , "leggings" , "boots" , "ring" , "bracelet" , "necklace" ] ;
if ( nonConsumables . includes ( item . get ( "type" ) ) ) {
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let powder _special = document . createElement ( "div" ) ;
powder _special . classList . add ( "col" ) ;
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let powders = item . get ( "powders" ) ;
let element = "" ;
let power = 0 ;
for ( let i = 0 ; i < powders . length ; i ++ ) {
let firstPowderType = skp _elements [ Math . floor ( powders [ i ] / 6 ) ] ;
if ( element !== "" ) break ;
else if ( powders [ i ] % 6 > 2 ) { //t4+
for ( let j = i + 1 ; j < powders . length ; j ++ ) {
let currentPowderType = skp _elements [ Math . floor ( powders [ j ] / 6 ) ]
if ( powders [ j ] % 6 > 2 && firstPowderType === currentPowderType ) {
element = currentPowderType ;
power = Math . round ( ( ( powders [ i ] % 6 + powders [ j ] % 6 + 2 ) / 2 - 4 ) * 2 ) ;
break ;
}
}
}
}
if ( element !== "" ) { //powder special is "[e,t,w,f,a]+[0,1,2,3,4]"
let powderSpecial = powderSpecialStats [ skp _elements . indexOf ( element ) ] ;
let specialSuffixes = new Map ( [ [ "Duration" , " sec" ] , [ "Radius" , " blocks" ] , [ "Chains" , "" ] , [ "Damage" , "%" ] , [ "Damage Boost" , "%" ] , [ "Knockback" , " blocks" ] ] ) ;
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let specialTitle = document . createElement ( "span" ) ;
let specialEffects = document . createElement ( "span" ) ;
addClasses ( specialTitle , [ damageClasses [ skp _elements . indexOf ( element ) + 1 ] ] ) ;
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let effects ;
if ( item . get ( "category" ) === "weapon" ) { //weapon
effects = powderSpecial [ "weaponSpecialEffects" ] ;
specialTitle . textContent = powderSpecial [ "weaponSpecialName" ] ;
} else if ( item . get ( "category" ) === "armor" ) { //armor
effects = powderSpecial [ "armorSpecialEffects" ] ;
specialTitle . textContent += powderSpecial [ "armorSpecialName" ] + ": " ;
}
for ( const [ key , value ] of effects . entries ( ) ) {
if ( key !== "Description" ) {
let effect = document . createElement ( "p" ) ;
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effect . classList . add ( "m-0" ) ;
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effect . textContent = key + ": " + value [ power ] + specialSuffixes . get ( key ) ;
if ( key === "Damage" ) {
effect . textContent += elementIcons [ skp _elements . indexOf ( element ) ] ;
}
if ( element === "w" && item . get ( "category" ) === "armor" ) {
effect . textContent += " / Mana Used" ;
}
specialEffects . appendChild ( effect ) ;
} else {
specialTitle . textContent += "[ " + effects . get ( "Description" ) + " ]" ;
}
}
powder _special . appendChild ( specialTitle ) ;
powder _special . appendChild ( specialEffects ) ;
parent _div . appendChild ( powder _special ) ;
}
}
if ( item . get ( "tier" ) && item . get ( "tier" ) === "Crafted" ) {
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let dura _elem = document . createElement ( "div" ) ;
dura _elem . classList . add ( "col" ) ;
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let dura = [ ] ;
let suffix = "" ;
if ( nonConsumables . includes ( item . get ( "type" ) ) ) {
dura = item . get ( "durability" ) ;
dura _elem . textContent = "Durability: "
} else {
dura = item . get ( "duration" ) ;
dura _elem . textContent = "Duration: "
suffix = " sec."
let charges = document . createElement ( "b" ) ;
charges . textContent = "Charges: " + item . get ( "charges" ) ;
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parent _div . appendChild ( charges ) ;
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}
if ( typeof ( dura ) === "string" ) {
dura _elem . textContent += dura + suffix ;
} else {
dura _elem . textContent += dura [ 0 ] + "-" + dura [ 1 ] + suffix ;
}
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parent _div . append ( dura _elem ) ;
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}
//Show item tier
if ( item . get ( "tier" ) && item . get ( "tier" ) !== " " ) {
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let item _desc _elem = document . createElement ( "div" ) ;
item _desc _elem . classList . add ( "col" ) ;
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item _desc _elem . classList . add ( item . get ( "tier" ) ) ;
item _desc _elem . textContent = item . get ( "tier" ) + " " + item . get ( "type" ) ;
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parent _div . append ( item _desc _elem ) ;
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}
//Show item hash if applicable
if ( item . get ( "crafted" ) || item . get ( "custom" ) ) {
let item _desc _elem = document . createElement ( "p" ) ;
item _desc _elem . classList . add ( 'itemp' ) ;
item _desc _elem . style . maxWidth = "100%" ;
item _desc _elem . style . wordWrap = "break-word" ;
item _desc _elem . style . wordBreak = "break-word" ;
item _desc _elem . textContent = item . get ( "hash" ) ;
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parent _div . append ( item _desc _elem ) ;
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}
if ( item . get ( "category" ) === "weapon" ) {
let damage _mult = baseDamageMultiplier [ attackSpeeds . indexOf ( item . get ( "atkSpd" ) ) ] ;
let total _damages = item . get ( "basedps" ) ;
let base _dps _elem = document . createElement ( "p" ) ;
base _dps _elem . classList . add ( "left" ) ;
base _dps _elem . classList . add ( "itemp" ) ;
if ( item . get ( "tier" ) === "Crafted" ) {
let base _dps _min = total _damages [ 0 ] * damage _mult ;
let base _dps _max = total _damages [ 1 ] * damage _mult ;
base _dps _elem . textContent = "Base DPS: " + base _dps _min . toFixed ( 3 ) + "\u279c" + base _dps _max . toFixed ( 3 ) ;
}
else {
base _dps _elem . textContent = "Base DPS: " + ( total _damages * damage _mult ) ;
}
parent _div . appendChild ( document . createElement ( "p" ) ) ;
parent _div . appendChild ( base _dps _elem ) ;
}
}
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function displaysq2RolledID ( item , id , elemental _format ) {
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let row = document . createElement ( 'div' ) ;
row . classList . add ( 'col' ) ;
let item _div = document . createElement ( 'div' ) ;
item _div . classList . add ( 'row' ) ;
let min _elem = document . createElement ( 'div' ) ;
min _elem . classList . add ( 'col' , 'text-start' ) ;
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min _elem . style . cssText += "flex-grow: 0" ;
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let id _min = item . get ( "minRolls" ) . get ( id )
let style = id _min < 0 ? "negative" : "positive" ;
if ( reversedIDs . includes ( id ) ) {
style === "positive" ? style = "negative" : style = "positive" ;
}
min _elem . classList . add ( style ) ;
min _elem . textContent = id _min + idSuffixes [ id ] ;
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item _div . appendChild ( min _elem ) ;
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let desc _elem = document . createElement ( 'div' ) ;
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desc _elem . classList . add ( 'col' , 'text-center' ) ; //, 'text-nowrap');
desc _elem . style . cssText += "flex-grow: 1" ;
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//TODO elemental format jank
if ( elemental _format ) {
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apply _sq2 _elemental _format ( desc _elem , id ) ;
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}
else {
desc _elem . textContent = idPrefixes [ id ] ;
}
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item _div . appendChild ( desc _elem ) ;
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let max _elem = document . createElement ( 'div' ) ;
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let id _max = item . get ( "maxRolls" ) . get ( id )
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max _elem . classList . add ( 'col' , 'text-end' ) ;
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max _elem . style . cssText += "flex-grow: 0" ;
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style = id _max < 0 ? "negative" : "positive" ;
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if ( reversedIDs . includes ( id ) ) {
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style === "positive" ? style = "negative" : style = "positive" ;
}
max _elem . classList . add ( style ) ;
max _elem . textContent = id _max + idSuffixes [ id ] ;
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item _div . appendChild ( max _elem ) ;
row . appendChild ( item _div ) ;
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return row ;
}
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function displaysq2WeaponStats ( build ) {
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// let base_damage = build.get('damageRaw');
let damage _keys = [ "nDam" , "eDam" , "tDam" , "wDam" , "fDam" , "aDam" ] ;
// pP base calc (why do i still use pP)
let item = build . weapon ;
let stats = new Map ( ) ;
stats . set ( "atkSpd" , item . get ( "atkSpd" ) ) ;
stats . set ( "damageBonus" , [ 0 , 0 , 0 , 0 , 0 ] ) ;
stats . set ( "damageRaw" , [ item . get ( "nDam" ) , item . get ( "eDam" ) , item . get ( "tDam" ) , item . get ( "wDam" ) , item . get ( "fDam" ) , item . get ( "aDam" ) ] ) ;
let results = calculateSpellDamage ( stats , [ 100 , 0 , 0 , 0 , 0 , 0 ] , 0 , 0 , 0 , build . weapon , [ 0 , 0 , 0 , 0 , 0 ] , 1 , undefined ) ;
let powdered _base = results [ 2 ] ;
const powdered _map = new Map ( ) ;
powdered _map . set ( 'nDam' , powdered _base [ 0 ] [ 0 ] + '-' + powdered _base [ 0 ] [ 1 ] ) ;
powdered _map . set ( 'eDam' , powdered _base [ 1 ] [ 0 ] + '-' + powdered _base [ 1 ] [ 1 ] ) ;
powdered _map . set ( 'tDam' , powdered _base [ 2 ] [ 0 ] + '-' + powdered _base [ 2 ] [ 1 ] ) ;
powdered _map . set ( 'wDam' , powdered _base [ 3 ] [ 0 ] + '-' + powdered _base [ 3 ] [ 1 ] ) ;
powdered _map . set ( 'fDam' , powdered _base [ 4 ] [ 0 ] + '-' + powdered _base [ 4 ] [ 1 ] ) ;
powdered _map . set ( 'aDam' , powdered _base [ 5 ] [ 0 ] + '-' + powdered _base [ 5 ] [ 1 ] ) ;
// display
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//I think this is res's code? in any case it doesn't work - ferri
/ * f o r ( c o n s t i i n d a m a g e _ k e y s ) {
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document . getElementById ( damage _keys [ i ] + "-base" ) . textContent = powdered _map . get ( damage _keys [ i ] ) ;
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} * /
let tot = 0 ;
//sum up elemental damages to get sum of base dps's
for ( let i = 0 ; i < 6 ; i ++ ) {
tot += powdered _base [ i ] [ 0 ] + powdered _base [ i ] [ 1 ] ;
}
tot /= 2 ;
let dps = Math . max ( 0 , Math . round ( tot * baseDamageMultiplier [ attackSpeeds . indexOf ( item . get ( "atkSpd" ) ) ] ) ) ; //atkspeeds
document . getElementById ( "weapon-dps" ) . textContent = "base dps: " + dps ;
document . getElementById ( "weapon-lv" ) . textContent = item . get ( "lvl" ) ;
if ( item . get ( "type" ) ) {
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document . getElementById ( "weapon-img" ) . src = "../media/items/" + ( newIcons ? "new/" : "old/" ) + "generic-" + item . get ( "type" ) + ".png" ;
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}
}
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function displaysq2FixedID ( active , id , value , elemental _format , style ) {
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if ( style ) {
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let row = document . createElement ( 'div' ) ;
row . classList . add ( "row" ) ;
let desc _elem = document . createElement ( 'div' ) ;
desc _elem . classList . add ( 'col' ) ;
desc _elem . classList . add ( 'text-start' ) ;
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if ( elemental _format ) {
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apply _sq2 _elemental _format ( desc _elem , id ) ;
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}
else {
desc _elem . textContent = idPrefixes [ id ] ;
}
row . appendChild ( desc _elem ) ;
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let value _elem = document . createElement ( 'div' ) ;
value _elem . classList . add ( 'col' ) ;
value _elem . classList . add ( 'text-end' ) ;
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value _elem . classList . add ( style ) ;
value _elem . textContent = value + idSuffixes [ id ] ;
row . appendChild ( value _elem ) ;
active . appendChild ( row ) ;
return row ;
}
else {
// HACK TO AVOID DISPLAYING ZERO DAMAGE! TODO
if ( value === "0-0" || value === "0-0\u279c0-0" ) {
return ;
}
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let p _elem = document . createElement ( 'div' ) ;
p _elem . classList . add ( 'col' ) ;
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if ( elemental _format ) {
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apply _sq2 _elemental _format ( p _elem , id , value ) ;
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}
else {
p _elem . textContent = idPrefixes [ id ] . concat ( value , idSuffixes [ id ] ) ;
}
active . appendChild ( p _elem ) ;
return p _elem ;
}
}
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function displaysq2PoisonDamage ( overallparent _elem , build ) {
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overallparent _elem . textContent = "" ;
//Title
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let title _elemavg = document . createElement ( "b" ) ;
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title _elemavg . textContent = "Poison Stats" ;
overallparent _elem . append ( title _elemavg ) ;
let overallpoisonDamage = document . createElement ( "p" ) ;
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let overallpoisonDamageFirst = document . createElement ( "span" ) ;
let overallpoisonDamageSecond = document . createElement ( "span" ) ;
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let poison _tick = Math . ceil ( build . statMap . get ( "poison" ) * ( 1 + skillPointsToPercentage ( build . total _skillpoints [ 0 ] ) ) * ( build . statMap . get ( "poisonPct" ) + build . externalStats . get ( "poisonPct" ) ) / 100 / 3 ) ;
overallpoisonDamageFirst . textContent = "Poison Tick: " ;
overallpoisonDamageSecond . textContent = Math . max ( poison _tick , 0 ) ;
overallpoisonDamageSecond . classList . add ( "Damage" ) ;
overallpoisonDamage . appendChild ( overallpoisonDamageFirst ) ;
overallpoisonDamage . appendChild ( overallpoisonDamageSecond ) ;
overallparent _elem . append ( overallpoisonDamage ) ;
}
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function displaysq2MeleeDamage ( parent _elem , overallparent _elem , meleeStats ) {
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// console.log("Melee Stats");
// console.log(meleeStats);
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let tooltipinfo = meleeStats [ 13 ] ;
let attackSpeeds = [ "Super Slow" , "Very Slow" , "Slow" , "Normal" , "Fast" , "Very Fast" , "Super Fast" ] ;
//let damagePrefixes = ["Neutral Damage: ","Earth Damage: ","Thunder Damage: ","Water Damage: ","Fire Damage: ","Air Damage: "];
parent _elem . textContent = "" ;
overallparent _elem . textContent = "" ;
const stats = meleeStats . slice ( ) ;
for ( let i = 0 ; i < 6 ; ++ i ) {
for ( let j in stats [ i ] ) {
stats [ i ] [ j ] = stats [ i ] [ j ] . toFixed ( 2 ) ;
}
}
for ( let i = 6 ; i < 8 ; ++ i ) {
for ( let j = 0 ; j < 2 ; j ++ ) {
stats [ i ] [ j ] = stats [ i ] [ j ] . toFixed ( 2 ) ;
}
}
for ( let i = 8 ; i < 11 ; ++ i ) {
stats [ i ] = stats [ i ] . toFixed ( 2 ) ;
}
//tooltipelem, tooltiptext
let tooltip ; let tooltiptext ;
//title
let title _elem = document . createElement ( "p" ) ;
title _elem . classList . add ( "title" ) ;
title _elem . textContent = "Melee Stats" ;
parent _elem . append ( title _elem ) ;
parent _elem . append ( document . createElement ( "br" ) ) ;
//overall title
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let title _elemavg = document . createElement ( "b" ) ;
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title _elemavg . textContent = "Melee Stats" ;
overallparent _elem . append ( title _elemavg ) ;
//average DPS
let averageDamage = document . createElement ( "p" ) ;
averageDamage . classList . add ( "left" ) ;
averageDamage . textContent = "Average DPS: " + stats [ 10 ] ;
tooltiptext = ` = (( ${ stats [ 8 ] } * ${ ( stats [ 6 ] [ 2 ] ) . toFixed ( 2 ) } ) + ( ${ stats [ 9 ] } * ${ ( stats [ 7 ] [ 2 ] ) . toFixed ( 2 ) } )) `
tooltip = createTooltip ( tooltip , "p" , tooltiptext , averageDamage , [ "melee-tooltip" ] ) ;
averageDamage . appendChild ( tooltip ) ;
parent _elem . append ( averageDamage ) ;
//overall average DPS
let overallaverageDamage = document . createElement ( "p" ) ;
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let overallaverageDamageFirst = document . createElement ( "span" ) ;
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overallaverageDamageFirst . textContent = "Average DPS: "
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let overallaverageDamageSecond = document . createElement ( "span" ) ;
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overallaverageDamageSecond . classList . add ( "Damage" ) ;
overallaverageDamageSecond . textContent = stats [ 10 ] ;
overallaverageDamage . appendChild ( overallaverageDamageFirst ) ;
overallaverageDamage . appendChild ( overallaverageDamageSecond ) ;
overallparent _elem . append ( overallaverageDamage ) ;
//overallparent_elem.append(document.createElement("br"));
//attack speed
let atkSpd = document . createElement ( "p" ) ;
atkSpd . classList . add ( "left" ) ;
atkSpd . textContent = "Attack Speed: " + attackSpeeds [ stats [ 11 ] ] ;
parent _elem . append ( atkSpd ) ;
parent _elem . append ( document . createElement ( "br" ) ) ;
//overall attack speed
let overallatkSpd = document . createElement ( "p" ) ;
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let overallatkSpdFirst = document . createElement ( "span" ) ;
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overallatkSpdFirst . textContent = "Attack Speed: " ;
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let overallatkSpdSecond = document . createElement ( "span" ) ;
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overallatkSpdSecond . classList . add ( "Damage" ) ;
overallatkSpdSecond . textContent = attackSpeeds [ stats [ 11 ] ] ;
overallatkSpd . appendChild ( overallatkSpdFirst ) ;
overallatkSpd . appendChild ( overallatkSpdSecond ) ;
overallparent _elem . append ( overallatkSpd ) ;
//Non-Crit: n->elem, total dmg, DPS
let nonCritStats = document . createElement ( "p" ) ;
nonCritStats . classList . add ( "left" ) ;
nonCritStats . textContent = "Non-Crit Stats: " ;
nonCritStats . append ( document . createElement ( "br" ) ) ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( stats [ i ] [ 1 ] != 0 ) {
let dmg = document . createElement ( "p" ) ;
dmg . textContent = stats [ i ] [ 0 ] + " \u2013 " + stats [ i ] [ 1 ] ;
dmg . classList . add ( damageClasses [ i ] ) ;
dmg . classList . add ( "itemp" ) ;
tooltiptext = tooltipinfo . get ( "damageformulas" ) [ i ] . slice ( 0 , 2 ) . join ( "\n" ) ;
tooltip = createTooltip ( tooltip , "p" , tooltiptext , dmg , [ "melee-tooltip" ] ) ;
nonCritStats . append ( dmg ) ;
}
}
let normalDamage = document . createElement ( "p" ) ;
normalDamage . textContent = "Total: " + stats [ 6 ] [ 0 ] + " \u2013 " + stats [ 6 ] [ 1 ] ;
let tooltiparr = [ "Min: = " , "Max: = " ]
let arr = [ ] ; let arr2 = [ ] ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( stats [ i ] [ 0 ] != 0 ) {
arr . push ( stats [ i ] [ 0 ] ) ;
arr2 . push ( stats [ i ] [ 1 ] ) ;
}
}
tooltiptext = tooltiparr [ 0 ] + arr . join ( " + " ) + "\n" + tooltiparr [ 1 ] + arr2 . join ( " + " ) ;
tooltip = createTooltip ( tooltip , "p" , tooltiptext , normalDamage , [ "melee-tooltip" ] ) ;
nonCritStats . append ( normalDamage ) ;
let normalDPS = document . createElement ( "p" ) ;
normalDPS . textContent = "Normal DPS: " + stats [ 8 ] ;
normalDPS . classList . add ( "tooltip" ) ;
tooltiptext = ` = (( ${ stats [ 6 ] [ 0 ] } + ${ stats [ 6 ] [ 1 ] } ) / 2) * ${ baseDamageMultiplier [ stats [ 11 ] ] } ` ;
tooltip = createTooltip ( tooltip , "p" , tooltiptext , normalDPS , [ "melee-tooltip" ] ) ;
nonCritStats . append ( normalDPS ) ;
//overall average DPS
let singleHitDamage = document . createElement ( "p" ) ;
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let singleHitDamageFirst = document . createElement ( "span" ) ;
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singleHitDamageFirst . textContent = "Single Hit Average: " ;
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let singleHitDamageSecond = document . createElement ( "span" ) ;
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singleHitDamageSecond . classList . add ( "Damage" ) ;
singleHitDamageSecond . textContent = stats [ 12 ] . toFixed ( 2 ) ;
tooltiptext = ` = (( ${ stats [ 6 ] [ 0 ] } + ${ stats [ 6 ] [ 1 ] } ) / 2) * ${ stats [ 6 ] [ 2 ] . toFixed ( 2 ) } + (( ${ stats [ 7 ] [ 0 ] } + ${ stats [ 7 ] [ 1 ] } ) / 2) * ${ stats [ 7 ] [ 2 ] . toFixed ( 2 ) } ` ;
// tooltip = createTooltip(tooltip, "p", tooltiptext, singleHitDamage, ["melee-tooltip", "summary-tooltip"]);
singleHitDamage . appendChild ( singleHitDamageFirst ) ;
singleHitDamage . appendChild ( singleHitDamageSecond ) ;
overallparent _elem . append ( singleHitDamage ) ;
let normalChance = document . createElement ( "p" ) ;
normalChance . textContent = "Non-Crit Chance: " + ( stats [ 6 ] [ 2 ] * 100 ) . toFixed ( 2 ) + "%" ;
normalChance . append ( document . createElement ( "br" ) ) ;
normalChance . append ( document . createElement ( "br" ) ) ;
nonCritStats . append ( normalChance ) ;
parent _elem . append ( nonCritStats ) ;
parent _elem . append ( document . createElement ( "br" ) ) ;
//Crit: n->elem, total dmg, DPS
let critStats = document . createElement ( "p" ) ;
critStats . classList . add ( "left" ) ;
critStats . textContent = "Crit Stats: " ;
critStats . append ( document . createElement ( "br" ) ) ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( stats [ i ] [ 3 ] != 0 ) {
dmg = document . createElement ( "p" ) ;
dmg . textContent = stats [ i ] [ 2 ] + " \u2013 " + stats [ i ] [ 3 ] ;
dmg . classList . add ( damageClasses [ i ] ) ;
dmg . classList . add ( "itemp" ) ;
tooltiptext = tooltipinfo . get ( "damageformulas" ) [ i ] . slice ( 2 , 4 ) . join ( "\n" ) ;
tooltip = createTooltip ( tooltip , "p" , tooltiptext , dmg , [ "melee-tooltip" ] ) ;
critStats . append ( dmg ) ;
}
}
let critDamage = document . createElement ( "p" ) ;
critDamage . textContent = "Total: " + stats [ 7 ] [ 0 ] + " \u2013 " + stats [ 7 ] [ 1 ] ;
tooltiparr = [ "Min: = " , "Max: = " ]
arr = [ ] ; arr2 = [ ] ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( stats [ i ] [ 0 ] != 0 ) {
arr . push ( stats [ i ] [ 2 ] ) ;
arr2 . push ( stats [ i ] [ 3 ] ) ;
}
}
tooltiptext = tooltiparr [ 0 ] + arr . join ( " + " ) + "\n" + tooltiparr [ 1 ] + arr2 . join ( " + " ) ;
tooltip = createTooltip ( tooltip , "p" , tooltiptext , critDamage , [ "melee-tooltip" ] ) ;
critStats . append ( critDamage ) ;
let critDPS = document . createElement ( "p" ) ;
critDPS . textContent = "Crit DPS: " + stats [ 9 ] ;
tooltiptext = ` = (( ${ stats [ 7 ] [ 0 ] } + ${ stats [ 7 ] [ 1 ] } ) / 2) * ${ baseDamageMultiplier [ stats [ 11 ] ] } ` ;
tooltip = createTooltip ( tooltip , "p" , tooltiptext , critDPS , [ "melee-tooltip" ] ) ;
critStats . append ( critDPS ) ;
let critChance = document . createElement ( "p" ) ;
critChance . textContent = "Crit Chance: " + ( stats [ 7 ] [ 2 ] * 100 ) . toFixed ( 2 ) + "%" ;
critChance . append ( document . createElement ( "br" ) ) ;
critChance . append ( document . createElement ( "br" ) ) ;
critStats . append ( critChance ) ;
parent _elem . append ( critStats ) ;
}
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function displaysq2ArmorStats ( build ) {
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let armor _keys = [ 'helmet' , 'chestplate' , 'leggings' , 'boots' , 'ring1' , 'ring2' , 'bracelet' , 'necklace' ] ;
for ( const i in armor _keys ) {
document . getElementById ( armor _keys [ i ] + '-health' ) . textContent = build [ armor _keys [ i ] ] . get ( 'hp' ) ;
document . getElementById ( armor _keys [ i ] + '-lv' ) . textContent = build [ armor _keys [ i ] ] . get ( 'lvl' ) ;
}
}
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function displaysq2DefenseStats ( parent _elem , build , insertSummary ) {
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let defenseStats = build . getDefenseStats ( ) ;
insertSummary = ( typeof insertSummary !== 'undefined' ) ? insertSummary : false ;
if ( ! insertSummary ) {
parent _elem . textContent = "" ;
}
const stats = defenseStats . slice ( ) ;
// parent_elem.append(document.createElement("br"));
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let statsTable = document . createElement ( "div" ) ;
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//[total hp, ehp, total hpr, ehpr, [def%, agi%], [edef,tdef,wdef,fdef,adef]]
for ( const i in stats ) {
if ( typeof stats [ i ] === "number" ) {
stats [ i ] = stats [ i ] . toFixed ( 2 ) ;
} else {
for ( const j in stats [ i ] ) {
stats [ i ] [ j ] = stats [ i ] [ j ] . toFixed ( 2 ) ;
}
}
}
//total HP
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let hpRow = document . createElement ( "div" ) ;
hpRow . classList . add ( 'row' ) ;
let hp = document . createElement ( "div" ) ;
hp . classList . add ( 'col' ) ;
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hp . classList . add ( "Health" ) ;
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hp . classList . add ( "text-start" ) ;
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hp . textContent = "Total HP:" ;
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let boost = document . createElement ( "div" ) ;
boost . classList . add ( 'col' ) ;
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boost . textContent = stats [ 0 ] ;
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boost . classList . add ( "text-end" ) ;
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hpRow . appendChild ( hp ) ;
hpRow . append ( boost ) ;
if ( insertSummary ) {
parent _elem . appendChild ( hpRow ) ;
} else {
statsTable . appendChild ( hpRow ) ;
}
let tooltip ; let tooltiptext ;
let defMult = build . statMap . get ( "defMult" ) ;
if ( ! defMult ) { defMult = 1 }
//EHP
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let ehpRow = document . createElement ( "div" ) ;
ehpRow . classList . add ( "row" ) ;
let ehp = document . createElement ( "div" ) ;
ehp . classList . add ( "col" ) ;
ehp . classList . add ( "text-start" ) ;
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ehp . textContent = "Effective HP:" ;
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boost = document . createElement ( "div" ) ;
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boost . textContent = stats [ 1 ] [ 0 ] ;
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boost . classList . add ( "col" ) ;
boost . classList . add ( "text-end" ) ;
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tooltiptext = ` = ${ stats [ 0 ] } / ((1 - ${ skillPointsToPercentage ( build . total _skillpoints [ 3 ] ) . toFixed ( 3 ) } ) * (1 - ${ skillPointsToPercentage ( build . total _skillpoints [ 4 ] ) . toFixed ( 3 ) } ) * (2 - ${ defMult } ) * (2 - ${ build . defenseMultiplier } )) `
// tooltip = createTooltip(tooltip, "p", tooltiptext, boost, ["def-tooltip"]);
ehpRow . appendChild ( ehp ) ;
ehpRow . append ( boost ) ;
if ( insertSummary ) {
parent _elem . appendChild ( ehpRow )
} else {
statsTable . append ( ehpRow ) ;
}
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ehpRow = document . createElement ( "div" ) ;
ehpRow . classList . add ( "row" ) ;
ehp = document . createElement ( "div" ) ;
ehp . classList . add ( "col" ) ;
ehp . classList . add ( "text-start" ) ;
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ehp . textContent = "Effective HP (no agi):" ;
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boost = document . createElement ( "div" ) ;
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boost . textContent = stats [ 1 ] [ 1 ] ;
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boost . classList . add ( "col" ) ;
boost . classList . add ( "text-end" ) ;
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tooltiptext = ` = ${ stats [ 0 ] } / ((1 - ${ skillPointsToPercentage ( build . total _skillpoints [ 3 ] ) . toFixed ( 3 ) } ) * (2 - ${ defMult } ) * (2 - ${ build . defenseMultiplier } )) `
// tooltip = createTooltip(tooltip, "p", tooltiptext, boost, ["def-tooltip"]);
ehpRow . appendChild ( ehp ) ;
ehpRow . append ( boost ) ;
statsTable . append ( ehpRow ) ;
//total HPR
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let hprRow = document . createElement ( "div" ) ;
hprRow . classList . add ( "row" )
let hpr = document . createElement ( "div" ) ;
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hpr . classList . add ( "Health" ) ;
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hpr . classList . add ( "col" ) ;
hpr . classList . add ( "text-start" ) ;
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hpr . textContent = "HP Regen (Total):" ;
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boost = document . createElement ( "div" ) ;
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boost . textContent = stats [ 2 ] ;
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boost . classList . add ( "col" ) ;
boost . classList . add ( "text-end" ) ;
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hprRow . appendChild ( hpr ) ;
hprRow . appendChild ( boost ) ;
if ( insertSummary ) {
parent _elem . appendChild ( hprRow ) ;
} else {
statsTable . appendChild ( hprRow ) ;
}
//EHPR
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let ehprRow = document . createElement ( "div" ) ;
ehprRow . classList . add ( "row" )
let ehpr = document . createElement ( "div" ) ;
ehpr . classList . add ( "col" ) ;
ehpr . classList . add ( "text-start" ) ;
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ehpr . textContent = "Effective HP Regen:" ;
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boost = document . createElement ( "div" ) ;
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boost . textContent = stats [ 3 ] [ 0 ] ;
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boost . classList . add ( "col" ) ;
boost . classList . add ( "text-end" ) ;
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tooltiptext = ` = ${ stats [ 2 ] } / ((1 - ${ skillPointsToPercentage ( build . total _skillpoints [ 3 ] ) . toFixed ( 3 ) } ) * (1 - ${ skillPointsToPercentage ( build . total _skillpoints [ 4 ] ) . toFixed ( 3 ) } ) * (2 - ${ defMult } ) * (2 - ${ build . defenseMultiplier } )) `
// tooltip = createTooltip(tooltip, "p", tooltiptext, boost, ["def-tooltip"]);
ehprRow . appendChild ( ehpr ) ;
ehprRow . append ( boost ) ;
statsTable . append ( ehprRow ) ;
/ *
ehprRow = document . createElement ( "tr" ) ;
ehpr = document . createElement ( "td" ) ;
ehpr . classList . add ( "left" ) ;
ehpr . textContent = "Effective HP Regen (no agi):" ;
boost = document . createElement ( "td" ) ;
boost . textContent = stats [ 3 ] [ 1 ] ;
boost . classList . add ( "right" ) ;
ehprRow . appendChild ( ehpr ) ;
ehprRow . append ( boost ) ;
statsTable . append ( ehprRow ) ; * /
//eledefs
let eledefs = stats [ 5 ] ;
for ( let i = 0 ; i < eledefs . length ; i ++ ) {
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let eledefElemRow = document . createElement ( "div" ) ;
eledefElemRow . classList . add ( "row" )
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let eledef = document . createElement ( "div" ) ;
eledef . classList . add ( "col" ) ;
eledef . classList . add ( "text-start" ) ;
let eledefTitle = document . createElement ( "span" ) ;
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eledefTitle . textContent = damageClasses [ i + 1 ] ;
eledefTitle . classList . add ( damageClasses [ i + 1 ] ) ;
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let defense = document . createElement ( "span" ) ;
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defense . textContent = " Def (Total): " ;
eledef . appendChild ( eledefTitle ) ;
eledef . appendChild ( defense ) ;
eledefElemRow . appendChild ( eledef ) ;
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let boost = document . createElement ( "div" ) ;
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boost . textContent = eledefs [ i ] ;
boost . classList . add ( eledefs [ i ] >= 0 ? "positive" : "negative" ) ;
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boost . classList . add ( "col" ) ;
boost . classList . add ( "text-end" ) ;
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let defRaw = build . statMap . get ( "defRaw" ) [ i ] ;
let defPct = build . statMap . get ( "defBonus" ) [ i ] / 100 ;
if ( defRaw < 0 ) {
defPct >= 0 ? defPct = "- " + defPct : defPct = "+ " + defPct ;
tooltiptext = ` = min(0, ${ defRaw } * (1 ${ defPct } )) `
} else {
defPct >= 0 ? defPct = "+ " + defPct : defPct = "- " + defPct ;
tooltiptext = ` = ${ defRaw } * (1 ${ defPct } ) `
}
// tooltip = createTooltip(tooltip, "p", tooltiptext, boost, ["def-tooltip"]);
eledefElemRow . appendChild ( boost ) ;
if ( insertSummary ) {
parent _elem . appendChild ( eledefElemRow ) ;
} else {
statsTable . appendChild ( eledefElemRow ) ;
}
}
if ( ! insertSummary ) {
//skp
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let defRow = document . createElement ( "div" ) ;
defRow . classList . add ( "row" ) ;
let defElem = document . createElement ( "div" ) ;
defElem . classList . add ( "col" ) ;
defElem . classList . add ( "text-start" ) ;
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defElem . textContent = "Damage Absorbed %:" ;
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boost = document . createElement ( "div" ) ;
boost . classList . add ( "col" ) ;
boost . classList . add ( "text-end" ) ;
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boost . textContent = stats [ 4 ] [ 0 ] + "%" ;
defRow . appendChild ( defElem ) ;
defRow . appendChild ( boost ) ;
statsTable . append ( defRow ) ;
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let agiRow = document . createElement ( "div" ) ;
agiRow . classList . add ( "row" ) ;
let agiElem = document . createElement ( "div" ) ;
agiElem . classList . add ( "col" ) ;
agiElem . classList . add ( "text-start" ) ;
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agiElem . textContent = "Dodge Chance %:" ;
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boost = document . createElement ( "div" ) ;
boost . classList . add ( "col" ) ;
boost . classList . add ( "text-end" ) ;
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boost . textContent = stats [ 4 ] [ 1 ] + "%" ;
agiRow . appendChild ( agiElem ) ;
agiRow . appendChild ( boost ) ;
statsTable . append ( agiRow ) ;
}
if ( ! insertSummary ) {
parent _elem . append ( statsTable ) ;
}
}
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function displaysq2PowderSpecials ( parent _elem , powderSpecials , build , overall = false ) {
parent _elem . textContent = ""
let title = document . createElement ( "b" ) ;
title . textContent = "Powder Specials" ;
parent _elem . appendChild ( title ) ;
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let specials = powderSpecials . slice ( ) ;
let stats = build . statMap ;
let expandedStats = new Map ( ) ;
//each entry of powderSpecials is [ps, power]
for ( special of specials ) {
//iterate through the special and display its effects.
let powder _special = document . createElement ( "p" ) ;
let specialSuffixes = new Map ( [ [ "Duration" , " sec" ] , [ "Radius" , " blocks" ] , [ "Chains" , "" ] , [ "Damage" , "%" ] , [ "Damage Boost" , "%" ] , [ "Knockback" , " blocks" ] ] ) ;
let specialTitle = document . createElement ( "p" ) ;
let specialEffects = document . createElement ( "p" ) ;
specialTitle . classList . add ( damageClasses [ powderSpecialStats . indexOf ( special [ 0 ] ) + 1 ] ) ;
let effects = special [ 0 ] [ "weaponSpecialEffects" ] ;
let power = special [ 1 ] ;
specialTitle . textContent = special [ 0 ] [ "weaponSpecialName" ] + " " + Math . floor ( ( power - 1 ) * 0.5 + 4 ) + ( power % 2 == 0 ? ".5" : "" ) ;
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if ( ! overall || powderSpecialStats . indexOf ( special [ 0 ] ) == 2 || powderSpecialStats . indexOf ( special [ 0 ] ) == 3 || powderSpecialStats . indexOf ( special [ 0 ] ) == 4 ) {
for ( const [ key , value ] of effects ) {
let effect = document . createElement ( "p" ) ;
effect . textContent += key + ": " + value [ power - 1 ] + specialSuffixes . get ( key ) ;
if ( key === "Damage" ) {
effect . textContent += elementIcons [ powderSpecialStats . indexOf ( special [ 0 ] ) ] ;
}
if ( special [ 0 ] [ "weaponSpecialName" ] === "Wind Prison" && key === "Damage Boost" ) {
effect . textContent += " (only 1st hit)" ;
}
specialEffects . appendChild ( effect ) ;
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}
}
powder _special . appendChild ( specialTitle ) ;
powder _special . appendChild ( specialEffects ) ;
//if this special is an instant-damage special (Quake, Chain Lightning, Courage Burst), display the damage.
let specialDamage = document . createElement ( "p" ) ;
// specialDamage.classList.add("item-margin");
let spells = spell _table [ "powder" ] ;
if ( powderSpecialStats . indexOf ( special [ 0 ] ) == 0 || powderSpecialStats . indexOf ( special [ 0 ] ) == 1 || powderSpecialStats . indexOf ( special [ 0 ] ) == 3 ) { //Quake, Chain Lightning, or Courage
let spell = ( powderSpecialStats . indexOf ( special [ 0 ] ) == 3 ? spells [ 2 ] : spells [ powderSpecialStats . indexOf ( special [ 0 ] ) ] ) ;
let part = spell [ "parts" ] [ 0 ] ;
let _results = calculateSpellDamage ( stats , part . conversion ,
stats . get ( "mdRaw" ) , stats . get ( "mdPct" ) + build . externalStats . get ( "mdPct" ) ,
0 , build . weapon , build . total _skillpoints , build . damageMultiplier * ( ( part . multiplier [ power - 1 ] / 100 ) ) , build . externalStats ) ; //part.multiplier[power] / 100
let critChance = skillPointsToPercentage ( build . total _skillpoints [ 1 ] ) ;
let save _damages = [ ] ;
let totalDamNormal = _results [ 0 ] ;
let totalDamCrit = _results [ 1 ] ;
let results = _results [ 2 ] ;
for ( let i = 0 ; i < 6 ; ++ i ) {
for ( let j in results [ i ] ) {
results [ i ] [ j ] = results [ i ] [ j ] . toFixed ( 2 ) ;
}
}
let nonCritAverage = ( totalDamNormal [ 0 ] + totalDamNormal [ 1 ] ) / 2 || 0 ;
let critAverage = ( totalDamCrit [ 0 ] + totalDamCrit [ 1 ] ) / 2 || 0 ;
let averageDamage = ( 1 - critChance ) * nonCritAverage + critChance * critAverage || 0 ;
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let averageWrap = document . createElement ( "p" ) ;
let averageLabel = document . createElement ( "span" ) ;
averageLabel . textContent = "Average: " ;
let averageLabelDmg = document . createElement ( "span" ) ;
averageLabelDmg . classList . add ( "Damage" ) ;
averageLabelDmg . textContent = averageDamage . toFixed ( 2 ) ;
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averageWrap . appendChild ( averageLabel ) ;
averageWrap . appendChild ( averageLabelDmg ) ;
specialDamage . appendChild ( averageWrap ) ;
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if ( ! overall ) {
let nonCritLabel = document . createElement ( "p" ) ;
nonCritLabel . textContent = "Non-Crit Average: " + nonCritAverage . toFixed ( 2 ) ;
nonCritLabel . classList . add ( "damageSubtitle" ) ;
nonCritLabel . classList . add ( "item-margin" ) ;
specialDamage . append ( nonCritLabel ) ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( results [ i ] [ 1 ] > 0 ) {
let p = document . createElement ( "p" ) ;
p . classList . add ( "damagep" ) ;
p . classList . add ( damageClasses [ i ] ) ;
p . textContent = results [ i ] [ 0 ] + "-" + results [ i ] [ 1 ] ;
specialDamage . append ( p ) ;
}
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}
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let normalDamage = document . createElement ( "p" ) ;
normalDamage . textContent = "Total: " + totalDamNormal [ 0 ] . toFixed ( 2 ) + "-" + totalDamNormal [ 1 ] . toFixed ( 2 ) ;
normalDamage . classList . add ( "itemp" ) ;
specialDamage . append ( normalDamage ) ;
let nonCritChanceLabel = document . createElement ( "p" ) ;
nonCritChanceLabel . textContent = "Non-Crit Chance: " + ( ( 1 - critChance ) * 100 ) . toFixed ( 2 ) + "%" ;
specialDamage . append ( nonCritChanceLabel ) ;
let critLabel = document . createElement ( "p" ) ;
critLabel . textContent = "Crit Average: " + critAverage . toFixed ( 2 ) ;
critLabel . classList . add ( "damageSubtitle" ) ;
critLabel . classList . add ( "item-margin" ) ;
specialDamage . append ( critLabel ) ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( results [ i ] [ 1 ] > 0 ) {
let p = document . createElement ( "p" ) ;
p . classList . add ( "damagep" ) ;
p . classList . add ( damageClasses [ i ] ) ;
p . textContent = results [ i ] [ 2 ] + "-" + results [ i ] [ 3 ] ;
specialDamage . append ( p ) ;
}
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}
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let critDamage = document . createElement ( "p" ) ;
critDamage . textContent = "Total: " + totalDamCrit [ 0 ] . toFixed ( 2 ) + "-" + totalDamCrit [ 1 ] . toFixed ( 2 ) ;
critDamage . classList . add ( "itemp" ) ;
specialDamage . append ( critDamage ) ;
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let critChanceLabel = document . createElement ( "p" ) ;
critChanceLabel . textContent = "Crit Chance: " + ( critChance * 100 ) . toFixed ( 2 ) + "%" ;
specialDamage . append ( critChanceLabel ) ;
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save _damages . push ( averageDamage ) ;
}
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powder _special . append ( specialDamage ) ;
}
parent _elem . appendChild ( powder _special ) ;
}
}
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function displaysq2SpellDamage ( parent _elem , overallparent _elem , build , spell , spellIdx ) {
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parent _elem . textContent = "" ;
let tooltip ; let tooltiptext ;
const stats = build . statMap ;
let title _elem = document . createElement ( "p" ) ;
overallparent _elem . textContent = "" ;
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let title _elemavg = document . createElement ( "b" ) ;
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if ( spellIdx != 0 ) {
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let first = document . createElement ( "span" ) ;
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first . textContent = spell . title + " (" ;
title _elem . appendChild ( first . cloneNode ( true ) ) ; //cloneNode is needed here.
title _elemavg . appendChild ( first ) ;
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let second = document . createElement ( "span" ) ;
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second . textContent = build . getSpellCost ( spellIdx , spell . cost ) ;
second . classList . add ( "Mana" ) ;
let int _redux = skillPointsToPercentage ( build . total _skillpoints [ 2 ] ) . toFixed ( 2 ) ;
let spPct _redux = ( build . statMap . get ( "spPct" + spellIdx ) / 100 ) . toFixed ( 2 ) ;
let spRaw _redux = ( build . statMap . get ( "spRaw" + spellIdx ) ) . toFixed ( 2 ) ;
spPct _redux >= 0 ? spPct _redux = "+ " + spPct _redux : spPct _redux = "- " + Math . abs ( spPct _redux ) ;
spRaw _redux >= 0 ? spRaw _redux = "+ " + spRaw _redux : spRaw _redux = "- " + Math . abs ( spRaw _redux ) ;
// tooltiptext = `= max(1, floor((ceil(${spell.cost} * (1 - ${int_redux})) ${spRaw_redux}) * (1 ${spPct_redux})))`;
// tooltip = createTooltip(tooltip, "p", tooltiptext, second, ["spellcostcalc"]);
// second.appendChild(tooltip);
title _elem . appendChild ( second . cloneNode ( true ) ) ;
title _elemavg . appendChild ( second ) ;
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let third = document . createElement ( "span" ) ;
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third . textContent = ") [Base: " + build . getBaseSpellCost ( spellIdx , spell . cost ) + " ]" ;
title _elem . appendChild ( third ) ;
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let third _summary = document . createElement ( "span" ) ;
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third _summary . textContent = ")" ;
title _elemavg . appendChild ( third _summary ) ;
}
else {
title _elem . textContent = spell . title ;
title _elemavg . textContent = spell . title ;
}
parent _elem . append ( title _elem ) ;
overallparent _elem . append ( title _elemavg ) ;
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overallparent _elem . append ( displaysq2NextCosts ( spell , build ) ) ;
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let critChance = skillPointsToPercentage ( build . total _skillpoints [ 1 ] ) ;
let save _damages = [ ] ;
let part _divavg = document . createElement ( "p" ) ;
overallparent _elem . append ( part _divavg ) ;
let spell _parts ;
if ( spell . parts ) {
spell _parts = spell . parts ;
}
else {
spell _parts = spell . variants . DEFAULT ;
for ( const majorID of stats . get ( "activeMajorIDs" ) ) {
if ( majorID in spell . variants ) {
spell _parts = spell . variants [ majorID ] ;
break ;
}
}
}
//console.log(spell_parts);
for ( const part of spell _parts ) {
let part _div = document . createElement ( "p" ) ;
parent _elem . append ( part _div ) ;
let subtitle _elem = document . createElement ( "p" ) ;
subtitle _elem . textContent = part . subtitle ;
part _div . append ( subtitle _elem ) ;
if ( part . type === "damage" ) {
//console.log(build.expandedStats);
let _results = calculateSpellDamage ( stats , part . conversion ,
stats . get ( "sdRaw" ) + stats . get ( "rainbowRaw" ) , stats . get ( "sdPct" ) + build . externalStats . get ( "sdPct" ) ,
part . multiplier / 100 , build . weapon , build . total _skillpoints , build . damageMultiplier , build . externalStats ) ;
let totalDamNormal = _results [ 0 ] ;
let totalDamCrit = _results [ 1 ] ;
let results = _results [ 2 ] ;
let tooltipinfo = _results [ 3 ] ;
for ( let i = 0 ; i < 6 ; ++ i ) {
for ( let j in results [ i ] ) {
results [ i ] [ j ] = results [ i ] [ j ] . toFixed ( 2 ) ;
}
}
let nonCritAverage = ( totalDamNormal [ 0 ] + totalDamNormal [ 1 ] ) / 2 || 0 ;
let critAverage = ( totalDamCrit [ 0 ] + totalDamCrit [ 1 ] ) / 2 || 0 ;
let averageDamage = ( 1 - critChance ) * nonCritAverage + critChance * critAverage || 0 ;
let averageLabel = document . createElement ( "p" ) ;
averageLabel . textContent = "Average: " + averageDamage . toFixed ( 2 ) ;
tooltiptext = ` = ((1 - ${ critChance } ) * ${ nonCritAverage . toFixed ( 2 ) } ) + ( ${ critChance } * ${ critAverage . toFixed ( 2 ) } ) `
// averageLabel.classList.add("damageSubtitle");
// tooltip = createTooltip(tooltip, "p", tooltiptext, averageLabel, ["spell-tooltip"]);
part _div . append ( averageLabel ) ;
if ( part . summary == true ) {
let overallaverageLabel = document . createElement ( "p" ) ;
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let first = document . createElement ( "span" ) ;
let second = document . createElement ( "span" ) ;
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first . textContent = part . subtitle + " Average: " ;
second . textContent = averageDamage . toFixed ( 2 ) ;
overallaverageLabel . appendChild ( first ) ;
overallaverageLabel . appendChild ( second ) ;
// tooltip = createTooltip(tooltip, "p", tooltiptext, overallaverageLabel, ["spell-tooltip", "summary-tooltip"]);
second . classList . add ( "Damage" ) ;
part _divavg . append ( overallaverageLabel ) ;
}
function _damage _display ( label _text , average , result _idx ) {
let label = document . createElement ( "p" ) ;
label . textContent = label _text + average . toFixed ( 2 ) ;
part _div . append ( label ) ;
let arrmin = [ ] ;
let arrmax = [ ] ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( results [ i ] [ 1 ] != 0 ) {
let p = document . createElement ( "p" ) ;
p . classList . add ( damageClasses [ i ] ) ;
p . textContent = results [ i ] [ result _idx ] + " \u2013 " + results [ i ] [ result _idx + 1 ] ;
arrmin . push ( results [ i ] [ result _idx ] ) ;
arrmax . push ( results [ i ] [ result _idx + 1 ] ) ;
part _div . append ( p ) ;
}
}
tooltiptext = ` = (( ${ arrmin . join ( " + " ) } ) + ( ${ arrmax . join ( " + " ) } )) / 2 ` ;
// tooltip = createTooltip(tooltip, "p", tooltiptext, label, ["spell-tooltip"]);
}
_damage _display ( "Non-Crit Average: " , nonCritAverage , 0 ) ;
_damage _display ( "Crit Average: " , critAverage , 2 ) ;
save _damages . push ( averageDamage ) ;
} else if ( part . type === "heal" ) {
let heal _amount = ( part . strength * build . getDefenseStats ( ) [ 0 ] * Math . max ( 0.5 , Math . min ( 1.75 , 1 + 0.5 * stats . get ( "wDamPct" ) / 100 ) ) ) . toFixed ( 2 ) ;
tooltiptext = ` = ${ part . strength } * ${ build . getDefenseStats ( ) [ 0 ] } * max(0.5, min(1.75, 1 + 0.5 * ${ stats . get ( "wDamPct" ) / 100 } )) ` ;
let healLabel = document . createElement ( "p" ) ;
healLabel . textContent = heal _amount ;
// healLabel.classList.add("damagep");
// tooltip = createTooltip(tooltip, "p", tooltiptext, healLabel, ["spell-tooltip"]);
part _div . append ( healLabel ) ;
if ( part . summary == true ) {
let overallhealLabel = document . createElement ( "p" ) ;
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let first = document . createElement ( "span" ) ;
let second = document . createElement ( "span" ) ;
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first . textContent = part . subtitle + ": " ;
second . textContent = heal _amount ;
overallhealLabel . appendChild ( first ) ;
second . classList . add ( "Set" ) ;
overallhealLabel . appendChild ( second ) ;
part _divavg . append ( overallhealLabel ) ;
}
} else if ( part . type === "total" ) {
let total _damage = 0 ;
tooltiptext = "" ;
for ( let i in part . factors ) {
total _damage += save _damages [ i ] * part . factors [ i ] ;
}
let dmgarr = part . factors . slice ( ) ;
dmgarr = dmgarr . map ( x => "(" + x + " * " + save _damages [ dmgarr . indexOf ( x ) ] . toFixed ( 2 ) + ")" ) ;
tooltiptext = " = " + dmgarr . join ( " + " ) ;
let averageLabel = document . createElement ( "p" ) ;
averageLabel . textContent = "Average: " + total _damage . toFixed ( 2 ) ;
averageLabel . classList . add ( "damageSubtitle" ) ;
tooltip = createTooltip ( tooltip , "p" , tooltiptext , averageLabel , [ "spell-tooltip" ] ) ;
part _div . append ( averageLabel ) ;
let overallaverageLabel = document . createElement ( "p" ) ;
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let overallaverageLabelFirst = document . createElement ( "span" ) ;
let overallaverageLabelSecond = document . createElement ( "span" ) ;
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overallaverageLabelFirst . textContent = "Average: " ;
overallaverageLabelSecond . textContent = total _damage . toFixed ( 2 ) ;
overallaverageLabelSecond . classList . add ( "Damage" ) ;
overallaverageLabel . appendChild ( overallaverageLabelFirst ) ;
overallaverageLabel . appendChild ( overallaverageLabelSecond ) ;
part _divavg . append ( overallaverageLabel ) ;
}
}
}
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function displaysq2EquipOrder ( parent _elem , buildOrder ) {
parent _elem . textContent = "" ;
const order = buildOrder . slice ( ) ;
let title _elem = document . createElement ( "b" ) ;
title _elem . textContent = "Equip order " ;
title _elem . classList . add ( "Normal" , "text-center" ) ;
parent _elem . append ( title _elem ) ;
for ( const item of order ) {
let p _elem = document . createElement ( "b" ) ;
p _elem . textContent = item . get ( "displayName" ) ;
parent _elem . append ( p _elem ) ;
}
}
function displaysq2NextCosts ( spell , build ) {
let int = build . total _skillpoints [ 2 ] ;
let spells = spell _table [ build . weapon . get ( "type" ) ] ;
let row = document . createElement ( "div" ) ;
row . classList . add ( "spellcost-tooltip" ) ;
let init _cost = document . createElement ( "b" ) ;
init _cost . textContent = build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) ;
init _cost . classList . add ( "Mana" ) ;
let arrow = document . createElement ( "b" ) ;
arrow . textContent = "\u279C" ;
let next _cost = document . createElement ( "b" ) ;
next _cost . textContent = ( init _cost . textContent === "1" ? 1 : build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) - 1 ) ;
next _cost . classList . add ( "Mana" ) ;
let int _needed = document . createElement ( "b" ) ;
if ( init _cost . textContent === "1" ) {
int _needed . textContent = ": n/a (+0)" ;
} else { //do math
let target = build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) - 1 ;
let needed = int ;
let noUpdate = false ;
//forgive me... I couldn't inverse ceil, floor, and max.
while ( build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) > target ) {
if ( needed > 150 ) {
noUpdate = true ;
break ;
}
needed ++ ;
build . total _skillpoints [ 2 ] = needed ;
}
let missing = needed - int ;
//in rare circumstances, the next spell cost can jump.
if ( noUpdate ) {
next _cost . textContent = ( init _cost . textContent === "1" ? 1 : build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) - 1 ) ;
} else {
next _cost . textContent = ( init _cost . textContent === "1" ? 1 : build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) ) ;
}
build . total _skillpoints [ 2 ] = int ; //forgive me pt 2
int _needed . textContent = ": " + ( needed > 150 ? ">150" : needed ) + " int (+" + ( needed > 150 ? "n/a" : missing ) + ")" ;
}
// row.appendChild(init_cost);
row . appendChild ( arrow ) ;
row . appendChild ( next _cost ) ;
row . appendChild ( int _needed ) ;
return row ;
}
function apply _sq2 _elemental _format ( p _elem , id , suffix ) {
suffix = ( typeof suffix !== 'undefined' ) ? suffix : "" ;
// THIS IS SO JANK BUT IM TOO LAZY TO FIX IT TODO
let parts = idPrefixes [ id ] . split ( / (.*)/ ) ;
let element _prefix = parts [ 0 ] ;
let desc = parts [ 1 ] ;
let i _elem = document . createElement ( 'span' ) ;
i _elem . classList . add ( element _prefix ) ;
i _elem . textContent = element _prefix ;
p _elem . appendChild ( i _elem ) ;
let i _elem2 = document . createElement ( 'span' ) ;
i _elem2 . textContent = " " + desc + suffix ;
p _elem . appendChild ( i _elem2 ) ;
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}
function displaysq2SetBonuses ( parent _id , build ) {
setHTML ( parent _id , "" ) ;
let parent _div = document . getElementById ( parent _id ) ;
let set _summary _elem = document . createElement ( 'p' ) ;
set _summary _elem . classList . add ( 'text-center' ) ;
set _summary _elem . textContent = "Set Bonuses" ;
parent _div . append ( set _summary _elem ) ;
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/ *
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if ( build . activeSetCounts . size ) {
parent _div . parentElement . style . display = "block" ;
} else {
parent _div . parentElement . style . display = "none" ;
}
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* /
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for ( const [ setName , count ] of build . activeSetCounts ) {
const active _set = sets [ setName ] ;
if ( active _set [ "hidden" ] ) { continue ; }
let set _elem = document . createElement ( 'p' ) ;
set _elem . id = "set-" + setName ;
set _summary _elem . append ( set _elem ) ;
const bonus = active _set . bonuses [ count - 1 ] ;
let mock _item = new Map ( ) ;
mock _item . set ( "fixID" , true ) ;
mock _item . set ( "displayName" , setName + " Set: " + count + "/" + sets [ setName ] . items . length ) ;
let mock _minRolls = new Map ( ) ;
let mock _maxRolls = new Map ( ) ;
mock _item . set ( "minRolls" , mock _minRolls ) ;
mock _item . set ( "maxRolls" , mock _maxRolls ) ;
for ( const id in bonus ) {
if ( rolledIDs . includes ( id ) ) {
mock _minRolls . set ( id , bonus [ id ] ) ;
mock _maxRolls . set ( id , bonus [ id ] ) ;
}
else {
mock _item . set ( id , bonus [ id ] ) ;
}
}
mock _item . set ( "powders" , [ ] ) ;
displaysq2ExpandedItem ( mock _item , set _elem . id ) ;
console . log ( mock _item ) ;
}
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}
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function toggle _plus _minus ( elem _id ) {
let elem = document . getElementById ( elem _id ) ;
if ( elem . classList . contains ( "plus_minus" ) ) {
if ( elem . textContent == "\u2795" ) {
elem . textContent = "\u2796" ;
} else if ( elem . textContent == "\u2796" ) {
elem . textContent = "\u2795" ;
} else {
// ????
}
}
}
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// updates the powders within this element.
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function updatePowders ( elem _id ) {
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// let elem = document.getElementById(elem_id);
// for (let i = 0; i < elem.value.length - 1; i++) {
// if ('etwfa'.includes(elem.value.charAt(i)) && elem.value.charAt(i + 1) >= '1' && elem.value.charAt(i + 1) <= '6') {
// elem.value = elem.value.substring(0, i) + powder_chars['etwfa'.indexOf(elem.value.charAt(i))] + elem.value.substring(i + 2);
// }
// }
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}
/ *
* Displays stats about a recipe that are NOT displayed in the craft stats .
* Includes : mat name and amounts , ingred names in an "array" with ingred effectiveness
* /
function displaysq2RecipeStats ( craft , parent _id ) {
let elem = document . getElementById ( parent _id ) ;
if ( ! elem . classList . contains ( "col" ) ) {
elem . classList . add ( "col" ) ;
}
//local vars
elem . textContent = "" ;
recipe = craft [ "recipe" ] ;
mat _tiers = craft [ "mat_tiers" ] ;
ingreds = [ ] ;
for ( const n of craft [ "ingreds" ] ) {
ingreds . push ( n . get ( "name" ) ) ;
}
let effectiveness = craft [ "statMap" ] . get ( "ingredEffectiveness" ) ;
let title = document . createElement ( "div" ) ;
title . classList . add ( "row" , "box-title" , "fw-bold" , "justify-content-center" ) ;
title . textContent = "Recipe Stats" ;
elem . appendChild ( title ) ;
let mats = document . createElement ( "div" ) ;
mats . classList . add ( "row" ) ;
mats . textContent = "Crafting Materials: " ;
elem . appendChild ( mats ) ;
for ( let i = 0 ; i < 2 ; i ++ ) {
let tier = mat _tiers [ i ] ;
let row = document . createElement ( "div" ) ;
row . classList . add ( "row" , "px-0" , "mx-0" ) ;
let b = document . createElement ( "div" ) ;
let mat = recipe . get ( "materials" ) [ i ] ;
b . textContent = "- " + mat . get ( "amount" ) + "x " + mat . get ( "item" ) . split ( " " ) . slice ( 1 ) . join ( " " ) ;
b . classList . add ( "col" ) ;
row . appendChild ( b ) ;
let starsB = document . createElement ( "div" ) ;
starsB . classList . add ( "T1-bracket" , "col-auto" , "px-0" ) ;
starsB . textContent = "[" ;
row . appendChild ( starsB ) ;
for ( let j = 0 ; j < 3 ; j ++ ) {
let star = document . createElement ( "div" ) ;
star . classList . add ( "col-auto" , "px-0" ) ;
star . textContent = "\u272B" ;
if ( j < tier ) {
star . classList . add ( "T1" ) ;
} else {
star . classList . add ( "T0" ) ;
}
row . append ( star ) ;
}
let starsE = document . createElement ( "div" ) ;
starsE . classList . add ( "T1-bracket" , "col-auto" , "px-0" ) ;
starsE . textContent = "]" ;
row . appendChild ( starsE ) ;
elem . appendChild ( row ) ;
}
let ingredTable = document . createElement ( "div" ) ;
ingredTable . classList . add ( "row" ) ;
for ( let i = 0 ; i < 3 ; i ++ ) {
let row = document . createElement ( "div" ) ;
row . classList . add ( "row" , "g-1" , "justify-content-center" ) ;
for ( let j = 0 ; j < 2 ; j ++ ) {
if ( j == 1 ) {
let spacer = document . createElement ( "div" ) ;
spacer . classList . add ( "col-1" ) ;
row . appendChild ( spacer ) ;
}
let ingredName = ingreds [ 2 * i + j ] ;
let col = document . createElement ( "div" ) ;
col . classList . add ( "col-5" , "rounded" , "dark-6" , "border" , "border-3" , "dark-shadow" ) ;
let temp _row = document . createElement ( "div" ) ;
temp _row . classList . add ( "row" ) ;
col . appendChild ( temp _row ) ;
let ingred _div = document . createElement ( "div" ) ;
ingred _div . classList . add ( "col" ) ;
ingred _div . textContent = ingredName ;
temp _row . appendChild ( ingred _div ) ;
let eff _div = document . createElement ( "div" ) ;
eff _div . classList . add ( "col-auto" ) ;
let e = effectiveness [ 2 * i + j ] ;
if ( e > 0 ) {
eff _div . classList . add ( "positive" ) ;
} else if ( e < 0 ) {
eff _div . classList . add ( "negative" ) ;
}
eff _div . textContent = "[" + e + "%]" ;
temp _row . appendChild ( eff _div ) ;
row . appendChild ( col ) ;
}
ingredTable . appendChild ( row ) ;
}
elem . appendChild ( ingredTable ) ;
}
/ *
* Displays an ingredient in item format .
* However , an ingredient is too far from a normal item to display as one .
* /
function displaysq2ExpandedIngredient ( ingred , parent _id ) {
let parent _elem = document . getElementById ( parent _id ) ;
parent _elem . textContent = "" ;
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let item _order = [
"dura" ,
"strReq" ,
"dexReq" ,
"intReq" ,
"defReq" ,
"agiReq"
]
let consumable _order = [
"dura" ,
"charges"
]
let posMods _order = [
"above" ,
"under" ,
"left" ,
"right" ,
"touching" ,
"notTouching"
] ;
let id _display _order = [
"eDefPct" ,
"tDefPct" ,
"wDefPct" ,
"fDefPct" ,
"aDefPct" ,
"eDamPct" ,
"tDamPct" ,
"wDamPct" ,
"fDamPct" ,
"aDamPct" ,
"str" ,
"dex" ,
"int" ,
"agi" ,
"def" ,
"hpBonus" ,
"mr" ,
"ms" ,
"ls" ,
"hprRaw" ,
"hprPct" ,
"sdRaw" ,
"sdPct" ,
"mdRaw" ,
"mdPct" ,
"xpb" ,
"lb" ,
"lq" ,
"ref" ,
"thorns" ,
"expd" ,
"spd" ,
"atkTier" ,
"poison" ,
"spRegen" ,
"eSteal" ,
"spRaw1" ,
"spRaw2" ,
"spRaw3" ,
"spRaw4" ,
"spPct1" ,
"spPct2" ,
"spPct3" ,
"spPct4" ,
"jh" ,
"sprint" ,
"sprintReg" ,
"gXp" ,
"gSpd" ,
] ;
let active _elem ;
let elemental _format = false ;
let style ;
for ( const command of sq2 _ing _display _order ) {
if ( command . charAt ( 0 ) === "!" ) {
// TODO: This is sooo incredibly janky.....
if ( command === "!elemental" ) {
elemental _format = ! elemental _format ;
}
else if ( command === "!spacer" ) {
let spacer = document . createElement ( 'div' ) ;
spacer . classList . add ( "row" , "my-2" ) ;
parent _elem . appendChild ( spacer ) ;
continue ;
}
} else {
let div = document . createElement ( "div" ) ;
div . classList . add ( "row" ) ;
if ( command === "displayName" ) {
div . classList . add ( "box-title" ) ;
let title _elem = document . createElement ( "div" ) ;
title _elem . classList . add ( "col-auto" , "justify-content-center" , "pr-1" ) ;
title _elem . textContent = ingred . get ( "displayName" ) ;
div . appendChild ( title _elem ) ;
let tier = ingred . get ( "tier" ) ; //tier in [0,3]
let begin = document . createElement ( "b" ) ;
begin . classList . add ( "T" + tier + "-bracket" , "col-auto" , "px-0" ) ;
begin . textContent = "[" ;
div . appendChild ( begin ) ;
for ( let i = 0 ; i < 3 ; i ++ ) {
let tier _elem = document . createElement ( "b" ) ;
if ( i < tier ) {
tier _elem . classList . add ( "T" + tier ) ;
} else {
tier _elem . classList . add ( "T0" ) ;
}
tier _elem . classList . add ( "px-0" , "col-auto" ) ;
tier _elem . textContent = "\u272B" ;
div . appendChild ( tier _elem ) ;
}
let end = document . createElement ( "b" ) ;
end . classList . add ( "T" + tier + "-bracket" , "px-0" , "col-auto" ) ;
end . textContent = "]" ;
div . appendChild ( end ) ;
} else if ( command === "lvl" ) {
div . textContent = "Crafting Lvl Min: " + ingred . get ( "lvl" ) ;
} else if ( command === "posMods" ) {
for ( const [ key , value ] of ingred . get ( "posMods" ) ) {
let posModRow = document . createElement ( "div" ) ;
posModRow . classList . add ( "row" ) ;
if ( value != 0 ) {
let posMod = document . createElement ( "div" ) ;
posMod . classList . add ( "col-auto" ) ;
posMod . textContent = posModPrefixes [ key ] ;
posModRow . appendChild ( posMod ) ;
let val = document . createElement ( "div" ) ;
val . classList . add ( "col-auto" , "px-0" ) ;
val . textContent = value + posModSuffixes [ key ] ;
if ( value > 0 ) {
val . classList . add ( "positive" ) ;
} else {
val . classList . add ( "negative" ) ;
}
posModRow . appendChild ( val ) ;
div . appendChild ( posModRow ) ;
}
}
} else if ( command === "itemIDs" ) { //dura, reqs
for ( const [ key , value ] of ingred . get ( "itemIDs" ) ) {
let idRow = document . createElement ( "div" ) ;
idRow . classList . add ( "row" ) ;
if ( value != 0 ) {
let title = document . createElement ( "div" ) ;
title . classList . add ( "col-auto" ) ;
title . textContent = itemIDPrefixes [ key ] ;
idRow . appendChild ( title ) ;
}
let desc = document . createElement ( "div" ) ;
desc . classList . add ( "col-auto" ) ;
if ( value > 0 ) {
if ( key !== "dura" ) {
desc . classList . add ( "negative" ) ;
} else {
desc . classList . add ( "positive" ) ;
}
desc . textContent = "+" + value ;
} else if ( value < 0 ) {
if ( key !== "dura" ) {
desc . classList . add ( "positive" ) ;
} else {
desc . classList . add ( "negative" ) ;
}
desc . textContent = value ;
}
if ( value != 0 ) {
idRow . appendChild ( desc ) ;
}
div . appendChild ( idRow ) ;
}
} else if ( command === "consumableIDs" ) { //dura, charges
for ( const [ key , value ] of ingred . get ( "consumableIDs" ) ) {
let idRow = document . createElement ( "div" ) ;
idRow . classList . add ( "row" ) ;
if ( value != 0 ) {
let title = document . createElement ( "div" ) ;
title . classList . add ( "col-auto" ) ;
title . textContent = consumableIDPrefixes [ key ] ;
idRow . appendChild ( title ) ;
}
let desc = document . createElement ( "div" ) ;
desc . classList . add ( "col-auto" ) ;
if ( value > 0 ) {
desc . classList . add ( "positive" ) ;
desc . textContent = "+" + value ;
} else if ( value < 0 ) {
desc . classList . add ( "negative" ) ;
desc . textContent = value ;
}
if ( value != 0 ) {
idRow . appendChild ( desc ) ;
let suffix = document . createElement ( "div" ) ;
suffix . classList . add ( "col-auto" ) ;
suffix . textContent = consumableIDSuffixes [ key ] ;
idRow . appendChild ( suffix ) ;
}
div . appendChild ( idRow ) ;
}
} else if ( command === "skills" ) {
let row = document . createElement ( "div" ) ;
row . classList . add ( "row" ) ;
let title = document . createElement ( "div" ) ;
title . classList . add ( "row" ) ;
title . textContent = "Used in:" ;
row . appendChild ( title ) ;
for ( const skill of ingred . get ( "skills" ) ) {
let skill _div = document . createElement ( "div" ) ;
skill _div . classList . add ( "row" ) ;
skill _div . textContent = skill . charAt ( 0 ) + skill . substring ( 1 ) . toLowerCase ( ) ;
row . appendChild ( skill _div ) ;
}
div . appendChild ( row ) ;
} else if ( command === "ids" ) { //warp
for ( let [ key , value ] of ingred . get ( "ids" ) . get ( "maxRolls" ) ) {
if ( value !== undefined && value != 0 ) {
let row = displaysq2RolledID ( ingred . get ( "ids" ) , key , elemental _format ) ;
row . classList . remove ( "col" ) ;
row . classList . remove ( "col-12" ) ;
div . appendChild ( row ) ;
}
}
} else { //this shouldn't be happening
}
parent _elem . appendChild ( div ) ;
}
}
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}