2021-01-19 17:32:27 +00:00
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/*Turns the input amount of skill points into a float precision percentage.
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* @param skp - the integer skillpoint count to be converted
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*/
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function skillPointsToPercentage(skp){
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2021-05-06 18:37:34 +00:00
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if (skp<=0){
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2021-01-19 17:32:27 +00:00
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return 0.0;
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}else if(skp>=150){
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return 0.808;
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}else{
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return (-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771);
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//return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771).toFixed(3);
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2021-05-06 18:37:34 +00:00
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}
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2021-02-12 17:00:06 +00:00
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//return Math.min(Math.max(0.00,(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771)),.808);
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2021-05-06 18:37:34 +00:00
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//return clamp((-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771), 0.00, 0.808);
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2021-01-19 17:32:27 +00:00
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}
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/*Turns the input amount of levels into skillpoints available.
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*
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2021-02-20 05:22:19 +00:00
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* @param level - the integer level count to be converted
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2021-01-19 17:32:27 +00:00
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*/
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function levelToSkillPoints(level){
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if(level < 1){
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return 0;
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}else if(level >= 101){
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return 200;
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}else{
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return (level - 1) * 2;
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}
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}
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/*Turns the input amount of levels in to base HP.
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* @param level - the integer level count to be converted
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*/
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function levelToHPBase(level){
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if(level < 1){ //bad level
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return this.levelToHPBase(1);
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}else if (level > 106){ //also bad level
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return this.levelToHPBase(106);
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}else{ //good level
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return 5*level + 5;
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}
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2021-05-06 18:37:34 +00:00
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}
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