- This is the ID that is used. It corresponds to the Wynntils internal name for an identification.
- See [HERE](https://raw.githubusercontent.com/Wynntils/Static-Storage/main/Reference/id_keys.json) for a list.
- Field name: `id`
- Field type: `String`
- Example: `"id":"1stSpellCost"`
- # Base
- This is the base value. This value defines the range for 0% to 100% of any stat on any item.
- It is defined for any item in [THIS](https://raw.githubusercontent.com/Wynntils/Static-Storage/main/Reference/gear.json) data file. Use a json beautifier, then look for `ITEMNAME > identifications > IDENTIFICATION_NAME > raw` for the base value.
- This is the roll value. It defines the actual roll percent for the identification.
- The formula for the final shown percentage on the final item is `BASE * ROLL / 100`.
- Positive values are in the range 30-130 due to how Wynncraft handles many Identifications as `(0.3 <-> 1.3) x baseStat`.
- If you are trying to find the ROLL value, try your desired roll VALUE **(NOT the roll percentage)** divided by the BASE STAT then round it to the nearest integer.
- This value is optional, BUT you should only exclude it when it is a fixed value and not a range, e.g. Skill Points are always fixed.