27 lines
1.8 KiB
Markdown
27 lines
1.8 KiB
Markdown
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# Identifications
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- This data block encodes for identifications on Gear-type items.
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- Not to be confused with [Custom Identifications](identificationscustom.md).
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- Field name: `ids`
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- Field type: `Array[id, base, roll]`
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- # Id
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- This is the ID that is used. It corresponds to the Wynntils internal name for an identification.
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- See [HERE](https://raw.githubusercontent.com/Wynntils/Static-Storage/main/Reference/id_keys.json) for a list.
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- Field name: `id`
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- Field type: `String`
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- Example: `"id":"1stSpellCost"`
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- # Base
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- This is the base value. This value defines the range for 0% to 100% of any stat on any item.
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- It is defined for any item in [THIS](https://raw.githubusercontent.com/Wynntils/Static-Storage/main/Reference/gear.json) data file. Use a json beautifier, then look for `ITEMNAME > identifications > IDENTIFICATION_NAME > raw` for the base value.
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- Field name: `base`
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- Field type: `Signed 32-bit Integer`
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- Field range: `–2147483648` to `2147483647`
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- # Roll (OPTIONAL)
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- This is the roll value. It defines the actual roll percent for the identification.
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- The formula for the final shown percentage on the final item is `BASE * ROLL / 100`.
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- Positive values are in the range 30-130 due to how Wynncraft handles many Identifications as `(0.3 <-> 1.3) x baseStat`.
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- If you are trying to find the ROLL value, try your desired roll VALUE **(NOT the roll percentage)** divided by the BASE STAT then round it to the nearest integer.
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- This value is optional, BUT you should only exclude it when it is a fixed value and not a range, e.g. Skill Points are always fixed.
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- Field name: `roll`
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- Field type: `Unsigned 8-bit Integer`
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- Field range: `0` to `255`
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- ...But for it to be a valid item, `30` to `130` (positive base stat) and `70` to `130` (negative base stat).
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