33 lines
No EOL
1.3 KiB
Lua
33 lines
No EOL
1.3 KiB
Lua
XUiPlayerInfoFetters = XClass(nil, "XUiPlayerInfoFetters")
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function XUiPlayerInfoFetters:Ctor(ui, isFriend, exp)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.BtnClose.CallBack = function() self.GameObject:SetActive(false) end
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self:UpdateInfo(isFriend, exp)
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end
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function XUiPlayerInfoFetters:UpdateInfo(isFriend, exp)
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if isFriend then
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self.PanelNormal.gameObject:SetActive(true)
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self.PanelNone.gameObject:SetActive(false)
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local fettersData = XPlayerInfoConfigs.GetLevelDataByExp(exp)
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self.TxtLevel.text = fettersData.Level
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self.TxtAdd.text = fettersData.Add .. "%"
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local max = XPlayerInfoConfigs.GetCurLevelExp(fettersData.Level) - XPlayerInfoConfigs.GetCurLevelExp(fettersData.Level - 1)
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local cur = exp - XPlayerInfoConfigs.GetCurLevelExp(fettersData.Level - 1)
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self.TxtMax.text = "/" .. max
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self.TxtCur.text = cur
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local progress = 0
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if max ~= 0 then
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progress = cur / max
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end
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self.ImgProgress.fillAmount = 0
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self.ImgProgress:DOFillAmount(progress, 0.3)
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else
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self.PanelNormal.gameObject:SetActive(false)
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self.PanelNone.gameObject:SetActive(true)
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end
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end
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return XUiPlayerInfoFetters |