PGRData/Script/matrix/xui/xuihud/XUiGridCoolTime.lua

145 lines
4.2 KiB
Lua

local XUiGridCoolTime = XClass(XLuaBehaviour, "XUiGridCoolTime")
local RemainTimerName = "XUiGridCoolTime_RemainTimer"
function XUiGridCoolTime:Ctor(rootUi, ui, hudType)
self.RootUi = rootUi
self.InstId = 0
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.IsShow = false
self.HudType = hudType
self:InitAutoScript()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridCoolTime:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridCoolTime:AutoInitUi()
self.TxtTime = XUiHelper.TryGetComponent(self.Transform, "TxtTime", "Text")
end
function XUiGridCoolTime:GetAutoKey(uiNode,eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridCoolTime:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridCoolTime:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridCoolTime:AutoAddListener()
self.AutoCreateListeners = {}
end
-- auto
function XUiGridCoolTime:Update()
if (not XTool.UObjIsNil(self.FollowTarget) and not XTool.UObjIsNil(self.Camera)) then
local followPos = self.FollowTarget.position
if self.Data.Cfg then
followPos = followPos + CS.UnityEngine.Vector3(self.Data.Cfg.HudX or 0,self.Data.Cfg.HudY or 0,0)
end
local viewportPos = self.Camera:WorldToViewportPoint(followPos)
self.Transform.anchoredPosition = CS.UnityEngine.Vector2(viewportPos.x * XGlobalVar.UiDesignSize.Width, viewportPos.y * XGlobalVar.UiDesignSize.Height)
end
end
function XUiGridCoolTime:SetMetaData(data)
self.IsShow = true
self.GameObject:SetActive(true)
self.Data = data
self:InitSizeAndScale()
self.RemainTime = data.Time
self.TimeOutCb = data.CallBack
self:InitTime()
end
function XUiGridCoolTime:InitSizeAndScale()
if not self.Data.Cfg then
return
end
local cfgHei = self.Data.Cfg.HudHeight or 0
local cfgWid = self.Data.Cfg.HudWidth or 0
local cfgScale = self.Data.Cfg.HudScale or 0
local sizeX = (cfgWid > 0) and cfgWid or self.Transform.sizeDelta.x
local sizeY = (cfgHei > 0) and cfgHei or self.Transform.sizeDelta.y
self.Transform.sizeDelta = CS.UnityEngine.Vector2(sizeX,sizeY)
local scale = (cfgScale > 0) and cfgScale or 1
self.Transform.localScale = CS.UnityEngine.Vector3(scale,scale,scale)
end
function XUiGridCoolTime:SetFollowTarget(transform, camera)
self.FollowTarget = transform
self.Camera = camera
end
function XUiGridCoolTime:Refresh()
--
end
function XUiGridCoolTime:GetTimerName()
if not self.TimerName then
self.TimerName = RemainTimerName..self.InstId
end
return self.TimerName
end
function XUiGridCoolTime:Dispose()
XCountDown.RemoveTimer(self:GetTimerName())
self.RemainTime = nil
self.FollowTarget = nil
self.Camera = nil
end
function XUiGridCoolTime:Hide()
self:Dispose()
self.IsShow = false
self.GameObject:SetActive(false)
XHudManager.ReturnHud(self)
end
function XUiGridCoolTime:InitTime()
XCountDown.CreateTimer(self:GetTimerName(), self.RemainTime)
XCountDown.BindTimer(self, self:GetTimerName(), function(v)
if v > 0 then
if not XTool.UObjIsNil(self.TxtTime) then
self.TxtTime.text = XUiHelper.GetTime(v, XUiHelper.TimeFormatType.HOSTEL)
end
else
if not XTool.UObjIsNil(self.TxtTime) then
self.TxtTime.text = ""
end
self:Hide()
if self.TimeOutCb then
self.TimeOutCb()
end
end
end)
end
return XUiGridCoolTime