57 lines
No EOL
2.3 KiB
Lua
57 lines
No EOL
2.3 KiB
Lua
local XUiDlcHuntChipGridAttr = require("XUi/XUiDlcHunt/Chip/XUiDlcHuntChipGridAttr")
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local XUiDlcHuntUtil = require("XUi/XUiDlcHunt/XUiDlcHuntUtil")
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---@class XUiDlcHuntCharacterInfo
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local XUiDlcHuntCharacterInfo = XClass(nil, "XUiDlcHuntCharacterInfo")
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function XUiDlcHuntCharacterInfo:Ctor(ui, viewModel)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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---@type XViewModelDlcHuntCharacter
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self._ViewModel = viewModel
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self._UiAttr = {}
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self:Init()
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end
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function XUiDlcHuntCharacterInfo:Init()
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XUiHelper.RegisterClickEvent(self, self.PanelChip, self.OnClickChipGroup)
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XUiHelper.RegisterClickEvent(self, self.BtnExclamatoryMark, self.OnClickAttr)
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end
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function XUiDlcHuntCharacterInfo:Update()
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self.RImgTypeIcon:SetRawImage(self._ViewModel:GetCharacterIcon())
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self.TxtName.text = self._ViewModel:GetCharacterName()
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--self.BtnCareerTips
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self.ImageEnergy:SetSprite(self._ViewModel:GetElementIcon())
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self.TxtEnergy.text = self._ViewModel:GetElementName()
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self.ImageWeapon:SetSprite(self._ViewModel:GetWeaponIcon())
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self.TxtWeapon.text = self._ViewModel:GetWeaponName()
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local attrTable = self._ViewModel:GetAttrTable4Display()
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XUiDlcHuntUtil.UpdateDynamicItem(self._UiAttr, attrTable, self.Gridformation1, XUiDlcHuntChipGridAttr)
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self.PanelChip:SetNameByGroup(0, XUiHelper.GetText("DlcHuntChipGroupAmount", self._ViewModel:GetChipGroupAmount()))
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self.PanelChip:SetNameByGroup(1, self._ViewModel:GetChipGroupName())
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self.PanelChip:ShowReddot(self._ViewModel:GetCharacter():IsCanEquipMoreChip())
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local chipGroup = self._ViewModel:GetChipGroup()
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if chipGroup then
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local mainChipIcon = chipGroup:GetMainChipIcon()
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self.PanelChip:SetRawImage(mainChipIcon)
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else
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self.PanelChip:SetRawImage(XDlcHuntConfigs.GetIconChipGroupEmpty())
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end
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end
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function XUiDlcHuntCharacterInfo:OnClickChipGroup()
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local chipGroup = self._ViewModel:GetChipGroup()
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local character = self._ViewModel:GetCharacter()
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XDataCenter.DlcHuntChipManager.OpenUiChipMain(chipGroup, character)
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end
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function XUiDlcHuntCharacterInfo:OnClickAttr()
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XLuaUiManager.Open("UiDlcHuntAttrDialog", { Character = self._ViewModel:GetCharacter() })
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end
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return XUiDlcHuntCharacterInfo |