local XUiDlcHuntChipGridAttr = require("XUi/XUiDlcHunt/Chip/XUiDlcHuntChipGridAttr") local XUiDlcHuntUtil = require("XUi/XUiDlcHunt/XUiDlcHuntUtil") ---@class XUiDlcHuntCharacterInfo local XUiDlcHuntCharacterInfo = XClass(nil, "XUiDlcHuntCharacterInfo") function XUiDlcHuntCharacterInfo:Ctor(ui, viewModel) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) ---@type XViewModelDlcHuntCharacter self._ViewModel = viewModel self._UiAttr = {} self:Init() end function XUiDlcHuntCharacterInfo:Init() XUiHelper.RegisterClickEvent(self, self.PanelChip, self.OnClickChipGroup) XUiHelper.RegisterClickEvent(self, self.BtnExclamatoryMark, self.OnClickAttr) end function XUiDlcHuntCharacterInfo:Update() self.RImgTypeIcon:SetRawImage(self._ViewModel:GetCharacterIcon()) self.TxtName.text = self._ViewModel:GetCharacterName() --self.BtnCareerTips self.ImageEnergy:SetSprite(self._ViewModel:GetElementIcon()) self.TxtEnergy.text = self._ViewModel:GetElementName() self.ImageWeapon:SetSprite(self._ViewModel:GetWeaponIcon()) self.TxtWeapon.text = self._ViewModel:GetWeaponName() local attrTable = self._ViewModel:GetAttrTable4Display() XUiDlcHuntUtil.UpdateDynamicItem(self._UiAttr, attrTable, self.Gridformation1, XUiDlcHuntChipGridAttr) self.PanelChip:SetNameByGroup(0, XUiHelper.GetText("DlcHuntChipGroupAmount", self._ViewModel:GetChipGroupAmount())) self.PanelChip:SetNameByGroup(1, self._ViewModel:GetChipGroupName()) self.PanelChip:ShowReddot(self._ViewModel:GetCharacter():IsCanEquipMoreChip()) local chipGroup = self._ViewModel:GetChipGroup() if chipGroup then local mainChipIcon = chipGroup:GetMainChipIcon() self.PanelChip:SetRawImage(mainChipIcon) else self.PanelChip:SetRawImage(XDlcHuntConfigs.GetIconChipGroupEmpty()) end end function XUiDlcHuntCharacterInfo:OnClickChipGroup() local chipGroup = self._ViewModel:GetChipGroup() local character = self._ViewModel:GetCharacter() XDataCenter.DlcHuntChipManager.OpenUiChipMain(chipGroup, character) end function XUiDlcHuntCharacterInfo:OnClickAttr() XLuaUiManager.Open("UiDlcHuntAttrDialog", { Character = self._ViewModel:GetCharacter() }) end return XUiDlcHuntCharacterInfo