137 lines
4.8 KiB
Lua
137 lines
4.8 KiB
Lua
local XUiTaikoMasterFlowText = require("XUi/XUiTaikoMaster/XUiTaikoMasterFlowText")
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---@class XUiTaikoMasterCdDetail
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local XUiTaikoMasterCdDetail = XClass(nil, "XUiTaikoMasterCdDetail")
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function XUiTaikoMasterCdDetail:Ctor(ui)
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self.Transform = ui
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XTool.InitUiObject(self)
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self._SongId = false
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self._Difficulty = false
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---@type XUiTaikoMasterFlowText
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self._FlowText = XUiTaikoMasterFlowText.New(self.TxtMusicName, self.MaskMusicPlayer)
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self._TxtNameInitX = false
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self:RegisterButtonClick()
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end
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function XUiTaikoMasterCdDetail:KillFlowText()
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self._FlowText:Stop()
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end
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function XUiTaikoMasterCdDetail:PlayEnableAnimation()
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self.PanelCdDailyEnable.gameObject:PlayTimelineAnimation()
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end
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function XUiTaikoMasterCdDetail:IsActive()
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return self.Transform.gameObject.activeInHierarchy
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end
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function XUiTaikoMasterCdDetail:SetActiveEx(isEnable)
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self.Transform.gameObject:SetActiveEx(isEnable)
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if isEnable then
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self._FlowText:Play()
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else
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self._FlowText:Stop()
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end
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end
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function XUiTaikoMasterCdDetail:RegisterButtonClick()
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XUiHelper.RegisterClickEvent(
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self,
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self.BtnPlay,
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function()
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local stageId = XTaikoMasterConfigs.GetStageId(self._SongId, self._Difficulty)
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XDataCenter.TaikoMasterManager.OpenUiRoom(stageId)
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end
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)
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XUiHelper.RegisterClickEvent(
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self,
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self.BtnEasy,
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function()
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self.QieHuan.gameObject:PlayTimelineAnimation()
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self:SetDifficulty(XTaikoMasterConfigs.Difficulty.Easy)
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end
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)
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XUiHelper.RegisterClickEvent(
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self,
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self.BtnHard,
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function()
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self.QieHuan.gameObject:PlayTimelineAnimation()
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self:SetDifficulty(XTaikoMasterConfigs.Difficulty.Hard)
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end
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)
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XUiHelper.RegisterClickEvent(
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self,
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self.ButtonDetail,
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function()
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XEventManager.DispatchEvent(XEventId.EVENT_TAIKO_MASTER_STAGE_SELECT, false)
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end
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)
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end
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function XUiTaikoMasterCdDetail:Refresh(songId)
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local coverImage = XTaikoMasterConfigs.GetSongCoverImage(songId)
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self._SongId = songId
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local coverImage = XTaikoMasterConfigs.GetSongCoverImage(songId)
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self.RImgCd:SetRawImage(coverImage)
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self.RImgCdPan:SetRawImage(coverImage)
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local desc1, desc2 = XTaikoMasterConfigs.GetSongDesc(songId)
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self.TxtCi.text = desc1
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self.TxtQu.text = desc2
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self.TxtMusicName.text = XTaikoMasterConfigs.GetSongName(songId)
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self._Difficulty = XTaikoMasterConfigs.Difficulty.Easy
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self:RefreshDifficulty()
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self:RefreshDifficultyBtn()
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end
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function XUiTaikoMasterCdDetail:SetDifficulty(difficulty)
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self._Difficulty = difficulty
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self:RefreshDifficulty()
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self:RefreshDifficultyBtn()
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end
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function XUiTaikoMasterCdDetail:RefreshDifficultyBtn()
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if self._Difficulty == XTaikoMasterConfigs.Difficulty.Hard then
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self.BtnEasy:SetButtonState(CS.UiButtonState.Normal)
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self.BtnHard:SetButtonState(CS.UiButtonState.Select)
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elseif self._Difficulty == XTaikoMasterConfigs.Difficulty.Easy then
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self.BtnEasy:SetButtonState(CS.UiButtonState.Select)
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self.BtnHard:SetButtonState(CS.UiButtonState.Normal)
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end
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end
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function XUiTaikoMasterCdDetail:RefreshDifficulty()
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local songId = self._SongId
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local assess = XDataCenter.TaikoMasterManager.GetMyAssess(self._SongId, self._Difficulty)
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if assess == XTaikoMasterConfigs.Assess.None then
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local emptyStr = XUiHelper.GetText("TaikoMasterEmpty")
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self.TxtScore.text = emptyStr
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self.TxtAccuracy.text = emptyStr
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self.TxtCombo.text = emptyStr
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self.ImgCdTag.gameObject:SetActiveEx(false)
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else
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self.TxtScore.text = XDataCenter.TaikoMasterManager.GetMyScoreBySong(songId, self._Difficulty)
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local accuracy = XDataCenter.TaikoMasterManager.GetMyAccuracyBySong(self._SongId, self._Difficulty)
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self.TxtAccuracy.text = string.format("%d%%", accuracy)
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self.TxtCombo.text = XDataCenter.TaikoMasterManager.GetMyComboBySong(self._SongId, self._Difficulty)
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self.ImgCdTag.gameObject:SetActiveEx(true)
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self.RImgClass:SetRawImage(XTaikoMasterConfigs.GetAssessImage(assess))
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end
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local isPerfectCombo = XDataCenter.TaikoMasterManager.IsPerfectCombo(self._SongId, self._Difficulty)
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if isPerfectCombo then
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self.TxtGreat.gameObject:SetActiveEx(false)
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self.TxtPerfect.gameObject:SetActiveEx(true)
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if self.TxtPerfect.gameObject.activeInHierarchy then
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self.TxtPerfectEnable.gameObject:PlayTimelineAnimation()
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end
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else
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self.TxtGreat.gameObject:SetActiveEx(XDataCenter.TaikoMasterManager.IsFullCombo(self._SongId, self._Difficulty))
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self.TxtPerfect.gameObject:SetActiveEx(false)
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end
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end
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function XUiTaikoMasterCdDetail:GetRectTransform()
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return self.Transform
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end
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return XUiTaikoMasterCdDetail
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