PGRData/Script/matrix/xui/xuitaikomaster/XUiTaikoMasterCdDetail.lua

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local XUiTaikoMasterFlowText = require("XUi/XUiTaikoMaster/XUiTaikoMasterFlowText")
---@class XUiTaikoMasterCdDetail
local XUiTaikoMasterCdDetail = XClass(nil, "XUiTaikoMasterCdDetail")
function XUiTaikoMasterCdDetail:Ctor(ui)
self.Transform = ui
XTool.InitUiObject(self)
self._SongId = false
self._Difficulty = false
---@type XUiTaikoMasterFlowText
self._FlowText = XUiTaikoMasterFlowText.New(self.TxtMusicName, self.MaskMusicPlayer)
self._TxtNameInitX = false
self:RegisterButtonClick()
end
function XUiTaikoMasterCdDetail:KillFlowText()
self._FlowText:Stop()
end
function XUiTaikoMasterCdDetail:PlayEnableAnimation()
self.PanelCdDailyEnable.gameObject:PlayTimelineAnimation()
end
function XUiTaikoMasterCdDetail:IsActive()
return self.Transform.gameObject.activeInHierarchy
end
function XUiTaikoMasterCdDetail:SetActiveEx(isEnable)
self.Transform.gameObject:SetActiveEx(isEnable)
if isEnable then
self._FlowText:Play()
else
self._FlowText:Stop()
end
end
function XUiTaikoMasterCdDetail:RegisterButtonClick()
XUiHelper.RegisterClickEvent(
self,
self.BtnPlay,
function()
local stageId = XTaikoMasterConfigs.GetStageId(self._SongId, self._Difficulty)
XDataCenter.TaikoMasterManager.OpenUiRoom(stageId)
end
)
XUiHelper.RegisterClickEvent(
self,
self.BtnEasy,
function()
self.QieHuan.gameObject:PlayTimelineAnimation()
self:SetDifficulty(XTaikoMasterConfigs.Difficulty.Easy)
end
)
XUiHelper.RegisterClickEvent(
self,
self.BtnHard,
function()
self.QieHuan.gameObject:PlayTimelineAnimation()
self:SetDifficulty(XTaikoMasterConfigs.Difficulty.Hard)
end
)
XUiHelper.RegisterClickEvent(
self,
self.ButtonDetail,
function()
XEventManager.DispatchEvent(XEventId.EVENT_TAIKO_MASTER_STAGE_SELECT, false)
end
)
end
function XUiTaikoMasterCdDetail:Refresh(songId)
local coverImage = XTaikoMasterConfigs.GetSongCoverImage(songId)
self._SongId = songId
local coverImage = XTaikoMasterConfigs.GetSongCoverImage(songId)
self.RImgCd:SetRawImage(coverImage)
self.RImgCdPan:SetRawImage(coverImage)
local desc1, desc2 = XTaikoMasterConfigs.GetSongDesc(songId)
self.TxtCi.text = desc1
self.TxtQu.text = desc2
self.TxtMusicName.text = XTaikoMasterConfigs.GetSongName(songId)
self._Difficulty = XTaikoMasterConfigs.Difficulty.Easy
self:RefreshDifficulty()
self:RefreshDifficultyBtn()
end
function XUiTaikoMasterCdDetail:SetDifficulty(difficulty)
self._Difficulty = difficulty
self:RefreshDifficulty()
self:RefreshDifficultyBtn()
end
function XUiTaikoMasterCdDetail:RefreshDifficultyBtn()
if self._Difficulty == XTaikoMasterConfigs.Difficulty.Hard then
self.BtnEasy:SetButtonState(CS.UiButtonState.Normal)
self.BtnHard:SetButtonState(CS.UiButtonState.Select)
elseif self._Difficulty == XTaikoMasterConfigs.Difficulty.Easy then
self.BtnEasy:SetButtonState(CS.UiButtonState.Select)
self.BtnHard:SetButtonState(CS.UiButtonState.Normal)
end
end
function XUiTaikoMasterCdDetail:RefreshDifficulty()
local songId = self._SongId
local assess = XDataCenter.TaikoMasterManager.GetMyAssess(self._SongId, self._Difficulty)
if assess == XTaikoMasterConfigs.Assess.None then
local emptyStr = XUiHelper.GetText("TaikoMasterEmpty")
self.TxtScore.text = emptyStr
self.TxtAccuracy.text = emptyStr
self.TxtCombo.text = emptyStr
self.ImgCdTag.gameObject:SetActiveEx(false)
else
self.TxtScore.text = XDataCenter.TaikoMasterManager.GetMyScoreBySong(songId, self._Difficulty)
local accuracy = XDataCenter.TaikoMasterManager.GetMyAccuracyBySong(self._SongId, self._Difficulty)
self.TxtAccuracy.text = string.format("%d%%", accuracy)
self.TxtCombo.text = XDataCenter.TaikoMasterManager.GetMyComboBySong(self._SongId, self._Difficulty)
self.ImgCdTag.gameObject:SetActiveEx(true)
self.RImgClass:SetRawImage(XTaikoMasterConfigs.GetAssessImage(assess))
end
local isPerfectCombo = XDataCenter.TaikoMasterManager.IsPerfectCombo(self._SongId, self._Difficulty)
if isPerfectCombo then
self.TxtGreat.gameObject:SetActiveEx(false)
self.TxtPerfect.gameObject:SetActiveEx(true)
if self.TxtPerfect.gameObject.activeInHierarchy then
self.TxtPerfectEnable.gameObject:PlayTimelineAnimation()
end
else
self.TxtGreat.gameObject:SetActiveEx(XDataCenter.TaikoMasterManager.IsFullCombo(self._SongId, self._Difficulty))
self.TxtPerfect.gameObject:SetActiveEx(false)
end
end
function XUiTaikoMasterCdDetail:GetRectTransform()
return self.Transform
end
return XUiTaikoMasterCdDetail