371 lines
No EOL
12 KiB
Lua
371 lines
No EOL
12 KiB
Lua
local XUiCommodity = XClass(nil,"XUiCommodity")
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local BuyCount = 1
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function XUiCommodity:Ctor(ui, parent)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Parent = parent
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XTool.InitUiObject(self)
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self:InitComponent()
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self:AddListener()
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end
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function XUiCommodity:Refresh(data)
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if not data then
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self.GameObject:SetActiveEx(false)
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else
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self.Data = data
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self:RefreshSellOut()
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self:RefreshCondition()
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self:RefreshIcon()
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self:RefreshOnSales()
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self:RefreshPrice()
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self:RefreshBuyCount()
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self:RefreshGift()
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self:RefreshTimer(self.Data.Id, self.Data.SelloutTime)
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self.GameObject:SetActiveEx(true)
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end
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end
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function XUiCommodity:InitComponent()
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self.PanelPrice = {
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self.PanelPrice1
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}
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self.TxtOldPrice = {
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self.TxtOldPrice1
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}
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self.TxtNewPrice = {
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self.TxtNewPrice1
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}
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self.RImgPrice = {
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self.RImgPrice1
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}
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end
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function XUiCommodity:RefreshCondition()
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if not self.BtnCondition then return end
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self.BtnCondition.gameObject:SetActiveEx(false)
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self.ConditionDesc = nil
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local conditionIds = self.Data.ConditionIds
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if not conditionIds or #conditionIds <= 0 then return end
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for _, id in pairs(conditionIds) do
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local ret, desc = XConditionManager.CheckCondition(id)
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if not ret then
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self.BtnCondition.gameObject:SetActiveEx(true)
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self.ImgSellOut.gameObject:SetActiveEx(false)
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self.ConditionDesc = desc
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self.ConditionText.text = desc
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return
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end
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end
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end
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function XUiCommodity:RefreshSellOut()
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if not self.ImgSellOut then
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return
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end
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self.IsSellOut = false
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if self.Data.BuyTimesLimit <= 0 then
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self.ImgSellOut.gameObject:SetActiveEx(false)
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else
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if self.Data.TotalBuyTimes >= self.Data.BuyTimesLimit then
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self.ImgSellOut.gameObject:SetActiveEx(true)
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self.IsSellOut = true
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else
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self.ImgSellOut.gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiCommodity:RefreshIcon()
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if type(self.Data.RewardGoods) == "number" then
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self.TemplateId = self.Data.RewardGoods
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else
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self.TemplateId = (self.Data.RewardGoods.TemplateId and self.Data.RewardGoods.TemplateId > 0) and
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self.Data.RewardGoods.TemplateId or
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self.Data.RewardGoods.Id
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end
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self.IsWeaponFashion = XDataCenter.ItemManager.IsWeaponFashion(self.TemplateId)
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self.Id = self.IsWeaponFashion and XDataCenter.ItemManager.GetWeaponFashionId(self.TemplateId) or self.TemplateId
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self.GoodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.Id)
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if self.GoodsShowParams.Name then
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if self.GoodsShowParams.RewardType == XArrangeConfigs.Types.Character then
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self.TxtName.text = self.GoodsShowParams.TradeName
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else
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self.TxtName.text = self.GoodsShowParams.Name
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end
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end
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local characterIcon = self.IsWeaponFashion and self.GoodsShowParams.ShopIcon or self.GoodsShowParams.CharacterIcon
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if characterIcon then
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self.RImgIcon:SetRawImage(characterIcon)
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end
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end
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function XUiCommodity:RefreshOnSales()
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self.OnSales = {}
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self.OnSalesLongTest = {}
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XTool.LoopMap(self.Data.OnSales, function(k, sales)
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self.OnSales[k] = sales
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table.insert(self.OnSalesLongTest, sales)
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end)
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self.Sales = 100
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if #self.OnSalesLongTest ~= 0 then
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local sortedKeys = {}
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for k, _ in pairs(self.OnSales) do
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table.insert(sortedKeys, k)
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end
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table.sort(sortedKeys)
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for i = 1, #sortedKeys do
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if self.Data.TotalBuyTimes >= sortedKeys[i] - 1 then
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self.Sales = self.OnSales[sortedKeys[i]]
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end
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end
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end
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self:RefreshPanelSale()
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end
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function XUiCommodity:RefreshPanelSale()
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local hideSales = false
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if self.TxtSaleRate then
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if self.Data.Tags == XShopManager.ShopTags.DisCount then
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if self.Sales < 100 then
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-- self.TxtSaleRate.text = self.Sales / 10 .. CS.XTextManager.GetText("Snap")
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self.TxtSaleRate.text = CS.XTextManager.GetText("Snap", 100 - self.Sales)
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else
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hideSales = true
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end
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end
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if self.Data.Tags == XShopManager.ShopTags.TimeLimit then
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self.TxtSaleRate.text = CS.XTextManager.GetText("TimeLimit")
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end
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if self.Data.Tags == XShopManager.ShopTags.Recommend then
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self.TxtSaleRate.text = CS.XTextManager.GetText("Recommend")
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end
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if self.Data.Tags == XShopManager.ShopTags.HotSale then
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self.TxtSaleRate.text = CS.XTextManager.GetText("HotSell")
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end
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if self.Data.Tags == XShopManager.ShopTags.Not or hideSales then
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self.TxtSaleRate.gameObject:SetActiveEx(false)
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self.TxtSaleRate.gameObject.transform.parent.gameObject:SetActiveEx(false)
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else
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self.TxtSaleRate.gameObject:SetActiveEx(true)
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self.TxtSaleRate.gameObject.transform.parent.gameObject:SetActiveEx(true)
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end
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end
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end
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function XUiCommodity:RefreshPrice()
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local panelCount = #self.PanelPrice
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for i = 1, panelCount do
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self.PanelPrice[i].gameObject:SetActiveEx(false)
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end
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local index = 1
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for _, count in pairs(self.Data.ConsumeList) do
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if index > panelCount then
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return
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end
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local txtOldPrice = self.TxtOldPrice[index]
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if txtOldPrice then
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if self.Sales == 100 then
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txtOldPrice.gameObject:SetActiveEx(false)
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else
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txtOldPrice.text = count.Count
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txtOldPrice.gameObject:SetActiveEx(true)
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end
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end
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local rImgPrice = self.RImgPrice[index]
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if rImgPrice then
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self.ItemIcon = XDataCenter.ItemManager.GetItemIcon(count.Id)
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if self.ItemIcon ~= nil then
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rImgPrice:SetRawImage(self.ItemIcon)
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end
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end
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local txtNewPrice = self.TxtNewPrice[index]
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if txtNewPrice then
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self.NeedCount = math.floor(count.Count * self.Sales / 100)
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txtNewPrice.text = self.NeedCount
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local itemCount = XDataCenter.ItemManager.GetCount(count.Id)
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if itemCount < self.NeedCount then
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txtNewPrice.color = CS.UnityEngine.Color(1, 0, 0)
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else
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txtNewPrice.color = CS.UnityEngine.Color(0, 0, 0)
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end
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end
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self.PanelPrice[index].gameObject:SetActiveEx(true)
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index = index + 1
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end
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end
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function XUiCommodity:RefreshBuyCount()
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if not self.ImgLimitLable then
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return
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end
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if not self.TxtLimitLable then
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return
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end
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if self.Data.BuyTimesLimit <= 0 then
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self.TxtLimitLable.gameObject:SetActiveEx(false)
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self.ImgLimitLable.gameObject:SetActiveEx(false)
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else
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local buynumber = self.Data.BuyTimesLimit - self.Data.TotalBuyTimes
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local limitLabel = XShopConfigs.GetBuyLimitLabel(self.Data.AutoResetClockId)
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local text = string.format(limitLabel, buynumber)
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self.TxtLimitLable.text = text
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self.TxtLimitLable.gameObject:SetActiveEx(true)
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self.ImgLimitLable.gameObject:SetActiveEx(true)
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end
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end
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function XUiCommodity:RefreshGift()
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if self.Data.GiftRewardId and self.Data.GiftRewardId ~= 0 then
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self.ImgTabLb.gameObject:SetActiveEx(true)
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self.GiftRewardId = self.Data.GiftRewardId
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else
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self.GiftRewardId = 0
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self.ImgTabLb.gameObject:SetActiveEx(false)
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end
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end
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function XUiCommodity:OnRecycle()
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if self.Data then
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self:RemoveTimer(self.Data.Id)
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end
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end
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---------------------------------------------------计时器---------------------------------------------------------
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function XUiCommodity:RemoveTimer(funId)
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self.Parent:RemoveTimerFun(funId)
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end
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function XUiCommodity:RefreshTimer(funId, time)
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if not self.ImgLeftTime then
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return
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end
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if not self.TxtLeftTime then
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return
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end
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if time <= 0 then
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self.TxtLeftTime.gameObject:SetActiveEx(false)
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self.ImgLeftTime.gameObject:SetActiveEx(false)
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return
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end
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self.TxtLeftTime.gameObject:SetActiveEx(true)
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--self.ImgLeftTime.gameObject:SetActiveEx(true)暂时关闭
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self.ImgLeftTime.gameObject:SetActiveEx(false)
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local leftTime = XShopManager.GetLeftTime(time)
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local func = function()
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leftTime = leftTime > 0 and leftTime or 0
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local dataTime = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.SHOP)
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if self.TxtLeftTime then
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self.TxtLeftTime.text = CS.XTextManager.GetText("TimeSoldOut", dataTime)
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end
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if leftTime <= 0 then
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self:RemoveTimer(funId)
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if self.ImgSellOut then
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self.ImgSellOut.gameObject:SetActiveEx(true)
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self.IsSellOut = true
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end
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end
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end
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func()
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self.Parent:RegisterTimerFun(funId, function()
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leftTime = leftTime - 1
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func()
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end)
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end
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---------------------------------------------------添加监听函数---------------------------------------------------------
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function XUiCommodity:AddListener()
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self.BtnCondition.CallBack = function()
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self:OnBtnConditionClick()
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end
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self.BtnBuy.CallBack = function()
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self:OnBtnBuyClick()
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end
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end
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function XUiCommodity:OnBtnConditionClick()
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if self.ConditionDesc then
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XUiManager.TipError(self.ConditionDesc)
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end
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end
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function XUiCommodity:OnBtnBuyClick()
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if self.IsSellOut then
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XUiManager.TipText("ShopItemSellOut")
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return
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end
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if self.IsShopOnSaleLock then
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XUiManager.TipError(self.ShopOnSaleLockDecs)
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return
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end
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local buyData = {}
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buyData.IsHave = false
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buyData.ItemIcon = self.ItemIcon
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buyData.ItemCount = self.NeedCount
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buyData.GiftRewardId = self.GiftRewardId
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buyData.BuyCallBack = function()
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for _, consume in pairs(self.Data.ConsumeList) do
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if consume.Id == XDataCenter.ItemManager.ItemId.HongKa then
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local result = XDataCenter.ItemManager.CheckItemCountById(consume.Id, self.NeedCount)
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if not result then
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XUiManager.TipText("ShopItemHongKaNotEnough")
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XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.Pay)
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return
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end
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elseif consume.Id == XDataCenter.ItemManager.ItemId.PaidGem then
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local result = XDataCenter.ItemManager.CheckItemCountById(consume.Id, self.NeedCount)
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if not result then
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XUiManager.TipText("ShopItemPaidGemNotEnough")
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XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.HK)
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return
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end
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end
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end
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XShopManager.BuyShop(self.Parent:GetCurShopId(), self.Data.Id, BuyCount, function ()
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local text = CS.XTextManager.GetText("BuySuccess")
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XUiManager.TipMsg(text, nil, function()
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if buyData.GiftRewardId and buyData.GiftRewardId ~= 0 then
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local rewardGoodList = XRewardManager.GetRewardList(buyData.GiftRewardId)
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XUiManager.OpenUiObtain(rewardGoodList)
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end
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end)
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self.Parent:RefreshBuy()
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end)
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end
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XLuaUiManager.Open("UiFashionDetail", self.Id, self.IsWeaponFashion, buyData, true)
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end
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return XUiCommodity |