PGRData/Script/matrix/xui/xuispecialfashionshop/XUiCommodity.lua

371 lines
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Lua
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local XUiCommodity = XClass(nil,"XUiCommodity")
local BuyCount = 1
function XUiCommodity:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
XTool.InitUiObject(self)
self:InitComponent()
self:AddListener()
end
function XUiCommodity:Refresh(data)
if not data then
self.GameObject:SetActiveEx(false)
else
self.Data = data
self:RefreshSellOut()
self:RefreshCondition()
self:RefreshIcon()
self:RefreshOnSales()
self:RefreshPrice()
self:RefreshBuyCount()
self:RefreshGift()
self:RefreshTimer(self.Data.Id, self.Data.SelloutTime)
self.GameObject:SetActiveEx(true)
end
end
function XUiCommodity:InitComponent()
self.PanelPrice = {
self.PanelPrice1
}
self.TxtOldPrice = {
self.TxtOldPrice1
}
self.TxtNewPrice = {
self.TxtNewPrice1
}
self.RImgPrice = {
self.RImgPrice1
}
end
function XUiCommodity:RefreshCondition()
if not self.BtnCondition then return end
self.BtnCondition.gameObject:SetActiveEx(false)
self.ConditionDesc = nil
local conditionIds = self.Data.ConditionIds
if not conditionIds or #conditionIds <= 0 then return end
for _, id in pairs(conditionIds) do
local ret, desc = XConditionManager.CheckCondition(id)
if not ret then
self.BtnCondition.gameObject:SetActiveEx(true)
self.ImgSellOut.gameObject:SetActiveEx(false)
self.ConditionDesc = desc
self.ConditionText.text = desc
return
end
end
end
function XUiCommodity:RefreshSellOut()
if not self.ImgSellOut then
return
end
self.IsSellOut = false
if self.Data.BuyTimesLimit <= 0 then
self.ImgSellOut.gameObject:SetActiveEx(false)
else
if self.Data.TotalBuyTimes >= self.Data.BuyTimesLimit then
self.ImgSellOut.gameObject:SetActiveEx(true)
self.IsSellOut = true
else
self.ImgSellOut.gameObject:SetActiveEx(false)
end
end
end
function XUiCommodity:RefreshIcon()
if type(self.Data.RewardGoods) == "number" then
self.TemplateId = self.Data.RewardGoods
else
self.TemplateId = (self.Data.RewardGoods.TemplateId and self.Data.RewardGoods.TemplateId > 0) and
self.Data.RewardGoods.TemplateId or
self.Data.RewardGoods.Id
end
self.IsWeaponFashion = XDataCenter.ItemManager.IsWeaponFashion(self.TemplateId)
self.Id = self.IsWeaponFashion and XDataCenter.ItemManager.GetWeaponFashionId(self.TemplateId) or self.TemplateId
self.GoodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.Id)
if self.GoodsShowParams.Name then
if self.GoodsShowParams.RewardType == XArrangeConfigs.Types.Character then
self.TxtName.text = self.GoodsShowParams.TradeName
else
self.TxtName.text = self.GoodsShowParams.Name
end
end
local characterIcon = self.IsWeaponFashion and self.GoodsShowParams.ShopIcon or self.GoodsShowParams.CharacterIcon
if characterIcon then
self.RImgIcon:SetRawImage(characterIcon)
end
end
function XUiCommodity:RefreshOnSales()
self.OnSales = {}
self.OnSalesLongTest = {}
XTool.LoopMap(self.Data.OnSales, function(k, sales)
self.OnSales[k] = sales
table.insert(self.OnSalesLongTest, sales)
end)
self.Sales = 100
if #self.OnSalesLongTest ~= 0 then
local sortedKeys = {}
for k, _ in pairs(self.OnSales) do
table.insert(sortedKeys, k)
end
table.sort(sortedKeys)
for i = 1, #sortedKeys do
if self.Data.TotalBuyTimes >= sortedKeys[i] - 1 then
self.Sales = self.OnSales[sortedKeys[i]]
end
end
end
self:RefreshPanelSale()
end
function XUiCommodity:RefreshPanelSale()
local hideSales = false
if self.TxtSaleRate then
if self.Data.Tags == XShopManager.ShopTags.DisCount then
if self.Sales < 100 then
-- self.TxtSaleRate.text = self.Sales / 10 .. CS.XTextManager.GetText("Snap")
self.TxtSaleRate.text = CS.XTextManager.GetText("Snap", 100 - self.Sales)
else
hideSales = true
end
end
if self.Data.Tags == XShopManager.ShopTags.TimeLimit then
self.TxtSaleRate.text = CS.XTextManager.GetText("TimeLimit")
end
if self.Data.Tags == XShopManager.ShopTags.Recommend then
self.TxtSaleRate.text = CS.XTextManager.GetText("Recommend")
end
if self.Data.Tags == XShopManager.ShopTags.HotSale then
self.TxtSaleRate.text = CS.XTextManager.GetText("HotSell")
end
if self.Data.Tags == XShopManager.ShopTags.Not or hideSales then
self.TxtSaleRate.gameObject:SetActiveEx(false)
self.TxtSaleRate.gameObject.transform.parent.gameObject:SetActiveEx(false)
else
self.TxtSaleRate.gameObject:SetActiveEx(true)
self.TxtSaleRate.gameObject.transform.parent.gameObject:SetActiveEx(true)
end
end
end
function XUiCommodity:RefreshPrice()
local panelCount = #self.PanelPrice
for i = 1, panelCount do
self.PanelPrice[i].gameObject:SetActiveEx(false)
end
local index = 1
for _, count in pairs(self.Data.ConsumeList) do
if index > panelCount then
return
end
local txtOldPrice = self.TxtOldPrice[index]
if txtOldPrice then
if self.Sales == 100 then
txtOldPrice.gameObject:SetActiveEx(false)
else
txtOldPrice.text = count.Count
txtOldPrice.gameObject:SetActiveEx(true)
end
end
local rImgPrice = self.RImgPrice[index]
if rImgPrice then
self.ItemIcon = XDataCenter.ItemManager.GetItemIcon(count.Id)
if self.ItemIcon ~= nil then
rImgPrice:SetRawImage(self.ItemIcon)
end
end
local txtNewPrice = self.TxtNewPrice[index]
if txtNewPrice then
self.NeedCount = math.floor(count.Count * self.Sales / 100)
txtNewPrice.text = self.NeedCount
local itemCount = XDataCenter.ItemManager.GetCount(count.Id)
if itemCount < self.NeedCount then
txtNewPrice.color = CS.UnityEngine.Color(1, 0, 0)
else
txtNewPrice.color = CS.UnityEngine.Color(0, 0, 0)
end
end
self.PanelPrice[index].gameObject:SetActiveEx(true)
index = index + 1
end
end
function XUiCommodity:RefreshBuyCount()
if not self.ImgLimitLable then
return
end
if not self.TxtLimitLable then
return
end
if self.Data.BuyTimesLimit <= 0 then
self.TxtLimitLable.gameObject:SetActiveEx(false)
self.ImgLimitLable.gameObject:SetActiveEx(false)
else
local buynumber = self.Data.BuyTimesLimit - self.Data.TotalBuyTimes
local limitLabel = XShopConfigs.GetBuyLimitLabel(self.Data.AutoResetClockId)
local text = string.format(limitLabel, buynumber)
self.TxtLimitLable.text = text
self.TxtLimitLable.gameObject:SetActiveEx(true)
self.ImgLimitLable.gameObject:SetActiveEx(true)
end
end
function XUiCommodity:RefreshGift()
if self.Data.GiftRewardId and self.Data.GiftRewardId ~= 0 then
self.ImgTabLb.gameObject:SetActiveEx(true)
self.GiftRewardId = self.Data.GiftRewardId
else
self.GiftRewardId = 0
self.ImgTabLb.gameObject:SetActiveEx(false)
end
end
function XUiCommodity:OnRecycle()
if self.Data then
self:RemoveTimer(self.Data.Id)
end
end
---------------------------------------------------计时器---------------------------------------------------------
function XUiCommodity:RemoveTimer(funId)
self.Parent:RemoveTimerFun(funId)
end
function XUiCommodity:RefreshTimer(funId, time)
if not self.ImgLeftTime then
return
end
if not self.TxtLeftTime then
return
end
if time <= 0 then
self.TxtLeftTime.gameObject:SetActiveEx(false)
self.ImgLeftTime.gameObject:SetActiveEx(false)
return
end
self.TxtLeftTime.gameObject:SetActiveEx(true)
--self.ImgLeftTime.gameObject:SetActiveEx(true)暂时关闭
self.ImgLeftTime.gameObject:SetActiveEx(false)
local leftTime = XShopManager.GetLeftTime(time)
local func = function()
leftTime = leftTime > 0 and leftTime or 0
local dataTime = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.SHOP)
if self.TxtLeftTime then
self.TxtLeftTime.text = CS.XTextManager.GetText("TimeSoldOut", dataTime)
end
if leftTime <= 0 then
self:RemoveTimer(funId)
if self.ImgSellOut then
self.ImgSellOut.gameObject:SetActiveEx(true)
self.IsSellOut = true
end
end
end
func()
self.Parent:RegisterTimerFun(funId, function()
leftTime = leftTime - 1
func()
end)
end
---------------------------------------------------添加监听函数---------------------------------------------------------
function XUiCommodity:AddListener()
self.BtnCondition.CallBack = function()
self:OnBtnConditionClick()
end
self.BtnBuy.CallBack = function()
self:OnBtnBuyClick()
end
end
function XUiCommodity:OnBtnConditionClick()
if self.ConditionDesc then
XUiManager.TipError(self.ConditionDesc)
end
end
function XUiCommodity:OnBtnBuyClick()
if self.IsSellOut then
XUiManager.TipText("ShopItemSellOut")
return
end
if self.IsShopOnSaleLock then
XUiManager.TipError(self.ShopOnSaleLockDecs)
return
end
local buyData = {}
buyData.IsHave = false
buyData.ItemIcon = self.ItemIcon
buyData.ItemCount = self.NeedCount
buyData.GiftRewardId = self.GiftRewardId
buyData.BuyCallBack = function()
for _, consume in pairs(self.Data.ConsumeList) do
if consume.Id == XDataCenter.ItemManager.ItemId.HongKa then
local result = XDataCenter.ItemManager.CheckItemCountById(consume.Id, self.NeedCount)
if not result then
XUiManager.TipText("ShopItemHongKaNotEnough")
XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.Pay)
return
end
elseif consume.Id == XDataCenter.ItemManager.ItemId.PaidGem then
local result = XDataCenter.ItemManager.CheckItemCountById(consume.Id, self.NeedCount)
if not result then
XUiManager.TipText("ShopItemPaidGemNotEnough")
XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.HK)
return
end
end
end
XShopManager.BuyShop(self.Parent:GetCurShopId(), self.Data.Id, BuyCount, function ()
local text = CS.XTextManager.GetText("BuySuccess")
XUiManager.TipMsg(text, nil, function()
if buyData.GiftRewardId and buyData.GiftRewardId ~= 0 then
local rewardGoodList = XRewardManager.GetRewardList(buyData.GiftRewardId)
XUiManager.OpenUiObtain(rewardGoodList)
end
end)
self.Parent:RefreshBuy()
end)
end
XLuaUiManager.Open("UiFashionDetail", self.Id, self.IsWeaponFashion, buyData, true)
end
return XUiCommodity