PGRData/Script/matrix/xui/xuisettlewinmainline/XUiGridCond.lua

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Lua
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XUiGridCond = XClass(nil, "XUiGridCond")
function XUiGridCond:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self:InitAutoScript()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridCond:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiGridCond:AutoInitUi()
self.TxtFail = self.Transform:Find("TxtFail"):GetComponent("Text")
self.TxtSuccess = self.Transform:Find("TxtSuccess"):GetComponent("Text")
self.TxtDesc = self.Transform:Find("TxtDesc"):GetComponent("Text")
end
function XUiGridCond:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridCond:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridCond:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridCond:AutoAddListener()
end
-- auto
function XUiGridCond:Refresh(desc, active)
self.TxtDesc.text = desc
self.TxtSuccess.gameObject:SetActive(active)
self.TxtFail.gameObject:SetActive(not active)
end