46 lines
1.3 KiB
Lua
46 lines
1.3 KiB
Lua
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XUiGridCond = XClass(nil, "XUiGridCond")
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function XUiGridCond:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self:InitAutoScript()
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridCond:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiGridCond:AutoInitUi()
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self.TxtFail = self.Transform:Find("TxtFail"):GetComponent("Text")
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self.TxtSuccess = self.Transform:Find("TxtSuccess"):GetComponent("Text")
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self.TxtDesc = self.Transform:Find("TxtDesc"):GetComponent("Text")
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end
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function XUiGridCond:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiGridCond:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiGridCond:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiGridCond:AutoAddListener()
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end
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-- auto
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function XUiGridCond:Refresh(desc, active)
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self.TxtDesc.text = desc
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self.TxtSuccess.gameObject:SetActive(active)
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self.TxtFail.gameObject:SetActive(not active)
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end
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