376 lines
No EOL
13 KiB
Lua
376 lines
No EOL
13 KiB
Lua
XUiPanelFightSet = XClass(nil, "XUiPanelFightSet")
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local XInputManager = CS.XInputManager
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local XUiRespondBarrierType = CS.XUiComponent.XUiButton.XUiRespondBarrierType
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function XUiPanelFightSet:Ctor(ui, uiRoot)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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XTool.InitUiObject(self)
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self.OperationTypeList = XDataCenter.SetManager.GetOperationTypeList()
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self:ShowSetKeyTip(false)
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self:GetDataThenLoadSchemeName()
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self:RegisterCustomUiEvent()
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self.KeyPos = {
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MainKey = 1,
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SubKey = 2,
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}
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self.PageType = {
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Touch = 1, --触摸设置
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GameController = 2, --外接手柄键位设置
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Keyboard = 3, -- 键盘键位设置
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}
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self.KeySetType = {
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Xbox = 1,
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Ps4 = 2,
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}
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self._CurKeySetType = false
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self:UpdateKeySetType()
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self.CurSelectBtn = nil
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self.CurSelectKey = nil
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self.BtnTabGroup:Init({ self.BtnTabTouch, self.BtnTabGameController, self.BtnTabKeyboard }, function(index) self:OnTabClick(index) end)
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self.PatternGroup:Init({ self.BtnXbox, self.BtnPS4 }, function(index) self:OnPatternGroupClick(index) end)
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self.JoystickGroup:Init({ self.TogStatic, self.TogDynamic }, nil)
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self.TogStatic.CallBack = function() self:OnTogStaticJoystickClick() end
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self.TogDynamic.CallBack = function() self:OnTogDynamicJoystickClick() end
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self.BtnCustomUi.CallBack = function() self:OnBtnCustomUiClick() end
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self.TogEnableJoystick.CallBack = function() self:OnTogEnableJoystickClick() end
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self.TogEnableKeyboard.CallBack = function() self:OnTogEnableKeyboardClick() end
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self.BtnCloseInput:SetBarrierType(XUiRespondBarrierType.Mouse2)
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self.BtnCloseInput.CallBack = function() self:OnBtnCloseInputClick() end
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self:InitControllerPanel()
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self:InitKeyboardPanel()
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self:RefreshJoystickPanel()
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self:RefreshKeyboardPanel()
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self.BtnTabGroup:SelectIndex(self:GetDefaultIndex())
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self.PatternGroup:SelectIndex(XInputManager.GetJoystickType())
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local behaviour = self.GameObject:AddComponent(typeof(CS.XLuaBehaviour))
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if self.Update then
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behaviour.LuaUpdate = function() self:Update() end
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end
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self.CustomUi.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.CustomUi))
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XEventManager.AddEventListener(XEventId.EVENT_JOYSTICK_TYPE_CHANGED, self.OnJoystickTypeChanged, self)
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XEventManager.AddEventListener(XEventId.EVENT_JOYSTICK_ACTIVE_CHANGED, self.OnJoystickActiveChanged, self)
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end
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function XUiPanelFightSet:OnJoystickTypeChanged()
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self.PatternGroup:SelectIndex(XInputManager.GetJoystickType())
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self:OnPatternGroupClick()
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end
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function XUiPanelFightSet:OnJoystickActiveChanged()
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self:RefreshJoystickPanel()
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self:OnBtnCloseInputClick()
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end
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function XUiPanelFightSet:GetCurKeySetType()
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return self._CurKeySetType or CS.KeySetType.Xbox --默认会显示xbox
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end
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function XUiPanelFightSet:GetDefaultIndex()
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return self.PageType.Touch
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end
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--自定义按键
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function XUiPanelFightSet:OnCheckCustomUiSetNews(count)
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self.BtnCustomUi:ShowReddot(count >= 0)
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end
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function XUiPanelFightSet:GetCache()
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self.DynamicJoystick = XDataCenter.SetManager.DynamicJoystick
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self.JoystickGroup:SelectIndex(self.DynamicJoystick + 1)
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end
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function XUiPanelFightSet:Update()
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if self.CurSelectBtn and self.CurSelectKey and XInputManager.GetCurEditKeyNum() > 0 then
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if self:GetCurKeySetType() == CS.KeySetType.Keyboard then
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self.TxtInput.text = XInputManager.GetCurEditKeyString() .. CS.XTextManager.GetText("SetInputFirstKey")
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self:SetJoypadKeyIcon(false)
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else
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self.TxtInput.text = ""
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local mainKeyIcon = XInputManager.GetCurEditKeyIcon(CS.KeyPos.MainKey)
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local subKeyIcon = XInputManager.GetCurEditKeyIcon(CS.KeyPos.SubKey)
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if not string.IsNilOrEmpty(mainKeyIcon) then
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self.JoypadIcon1:SetSprite(mainKeyIcon)
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end
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local subKeyIsNil = string.IsNilOrEmpty(subKeyIcon)
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if not subKeyIsNil then
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self.JoypadIcon2:SetSprite(subKeyIcon)
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end
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self.JoypadIcon2.gameObject:SetActiveEx(not subKeyIsNil)
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self.TxtAdd.gameObject:SetActiveEx(not subKeyIsNil)
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self:SetJoypadKeyIcon(true)
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end
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end
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end
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function XUiPanelFightSet:SetJoypadKeyIcon(value)
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self.PanelJoypadKeyIcon.gameObject:SetActiveEx(value)
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end
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function XUiPanelFightSet:ShowSetKeyTip(show)
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XDataCenter.UiPcManager.SetEditingKeyState(show);
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self.PanelSetKeyTip.gameObject:SetActiveEx(show)
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end
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function XUiPanelFightSet:OnTabClick(index)
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self.CurPageType = index
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self:UpdateKeySetType()
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self:UpdatePanel()
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end
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function XUiPanelFightSet:UpdatePanel()
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if self.CurPageType == self.PageType.Touch then
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self.UiRoot.BtnSave.gameObject:SetActiveEx(true)
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self.UiRoot.BtnDefault.gameObject:SetActiveEx(true)
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elseif self.CurPageType == self.PageType.GameController then
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self.UiRoot.BtnSave.gameObject:SetActiveEx(false)
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if XInputManager.EnableInputJoystick then
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self.UiRoot.BtnDefault.gameObject:SetActiveEx(true)
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else
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self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
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end
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self:InitControllerPanel()
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elseif self.CurPageType == self.PageType.Keyboard then
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self.UiRoot.BtnSave.gameObject:SetActiveEx(false)
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self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
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self:InitControllerPanel()
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end
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self:ShowSubPanel(self.CurPageType)
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end
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function XUiPanelFightSet:ShowSubPanel(type)
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self.PanelTouch.gameObject:SetActiveEx(type == self.PageType.Touch)
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self.PanelGameController.gameObject:SetActiveEx(type == self.PageType.GameController)
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self.PanelKeyboard.gameObject:SetActiveEx(type == self.PageType.Keyboard)
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end
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function XUiPanelFightSet:OnPatternGroupClick(index)
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self:UpdateKeySetType()
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self:InitControllerPanel()
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end
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function XUiPanelFightSet:ShowPanel()
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self:UpdatePanel()
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self:GetCache()
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self.GameObject:SetActive(true)
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self.RedPoint = XRedPointManager.AddRedPointEvent(self.BtnCustomUi, self.OnCheckCustomUiSetNews, self, { XRedPointConditions.Types.CONDITION_MAIN_SET }, nil, true)
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self.IsShow = true
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end
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function XUiPanelFightSet:HidePanel()
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XInputManager.EndEdit()
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self.IsShow = false
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self.GameObject:SetActive(false)
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end
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function XUiPanelFightSet:OnTogStaticJoystickClick()
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self.DynamicJoystick = 0
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end
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function XUiPanelFightSet:OnTogDynamicJoystickClick()
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self.DynamicJoystick = 1
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end
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function XUiPanelFightSet:CheckDataIsChange()
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local changed = self.DynamicJoystick ~= XDataCenter.SetManager.DynamicJoystick
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or XInputManager.IsKeyMappingChange() or XInputManager.IsCameraMoveSensitivitiesChange()
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return changed
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end
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function XUiPanelFightSet:SaveTouchChange()
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if self.DynamicJoystick == XDataCenter.SetManager.DynamicJoystick then
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return
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end
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XDataCenter.SetManager.SetDynamicJoystick(self.DynamicJoystick)
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CS.UnityEngine.PlayerPrefs.SetInt(XPrefs.DynamicJoystick, self.DynamicJoystick)
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CS.UnityEngine.PlayerPrefs.Save()
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local dict = {}
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dict["mobile_control"] = {
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scheme_name = CS.XCustomUi.Instance.SchemeName,
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joystick_type = self.DynamicJoystick
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}
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dict["controller_control"] = {
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open = self.TogEnableJoystick:GetToggleState()
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}
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dict["keyboard_control"] = {
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open = self.TogEnableKeyboard:GetToggleState()
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}
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XDataCenter.SetManager.SystemSettingBuriedPoint(dict)
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end
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function XUiPanelFightSet:SaveChange()
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self:SaveTouchChange()
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XInputManager.SaveChange()
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end
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function XUiPanelFightSet:CancelChange()
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self.JoystickGroup:SelectIndex(self.DynamicJoystick + 1)
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XInputManager.RevertKeyMappings()
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end
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function XUiPanelFightSet:OnTogEnableJoystickClick(value)
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if value ~= nil then
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XInputManager.SetEnableInputJoystick(value)
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else
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XInputManager.SetEnableInputJoystick(self.TogEnableJoystick:GetToggleState())
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end
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if XInputManager.EnableInputJoystick and not XDataCenter.UiPcManager.IsPc() then
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XInputManager.SetEnableInputKeyboard(false)
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self:RefreshKeyboardPanel()
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end
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self:InitControllerPanel()
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self:RefreshJoystickPanel()
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end
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function XUiPanelFightSet:RefreshJoystickPanel()
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local enable = XInputManager.EnableInputJoystick
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local isPc = XDataCenter.UiPcManager.IsPc()
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self.TogEnableJoystick:SetButtonState(enable and XUiButtonState.Select or XUiButtonState.Normal)
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if enable then
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self.PanelJoystickSet.gameObject:SetActiveEx(true)
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self.TipDisableJoyStick.gameObject:SetActiveEx(false)
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self.UiRoot.BtnDefault.gameObject:SetActiveEx(true)
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self.UiRoot.BtnSave.gameObject:SetActiveEx(true)
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self.PanelGameControlOperationType.gameObject:SetActiveEx(true)
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if not isPc then
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self:SetEnableInputKeyboard(false)
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end
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else
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self.PanelJoystickSet.gameObject:SetActiveEx(false)
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self.TipDisableJoyStick.gameObject:SetActiveEx(true)
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self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
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self.UiRoot.BtnSave.gameObject:SetActiveEx(false)
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self.PanelGameControlOperationType.gameObject:SetActiveEx(false)
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if isPc then -- pc时,手柄被禁用了则要立即开启键盘
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self:SetEnableInputKeyboard(true)
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end
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end
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end
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function XUiPanelFightSet:OnTogEnableKeyboardClick(value)
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if value ~= nil then
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XInputManager.SetEnableInputKeyboard(value)
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else
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XInputManager.SetEnableInputKeyboard(self.TogEnableKeyboard:GetToggleState())
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end
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if XInputManager.EnableInputKeyboard and not XDataCenter.UiPcManager.IsPc() then
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XInputManager.SetEnableInputJoystick(false)
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self:RefreshJoystickPanel()
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end
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self:RefreshKeyboardPanel()
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end
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function XUiPanelFightSet:RefreshKeyboardPanel()
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local enable = XInputManager.EnableInputKeyboard
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self.TogEnableKeyboard:SetButtonState(enable and XUiButtonState.Select or XUiButtonState.Normal)
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if enable then
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self.PanelKeyboardSet.gameObject:SetActiveEx(true)
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self.TipDisableKeyboard.gameObject:SetActiveEx(false)
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self.UiRoot.BtnDefault.gameObject:SetActiveEx(true)
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self.UiRoot.BtnSave.gameObject:SetActiveEx(true)
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self.PanelKeyboardOperationType.gameObject:SetActiveEx(true)
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if not XDataCenter.UiPcManager.IsPc() then
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XInputManager.SetEnableInputJoystick(false)
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end
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else
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self.PanelKeyboardSet.gameObject:SetActiveEx(false)
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self.TipDisableKeyboard.gameObject:SetActiveEx(true)
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self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
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self.UiRoot.BtnSave.gameObject:SetActiveEx(false)
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self.PanelKeyboardOperationType.gameObject:SetActiveEx(false)
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end
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self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
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end
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function XUiPanelFightSet:OnBtnCloseInputClick()
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XInputManager.EndEdit()
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self:ShowSetKeyTip(false)
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end
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function XUiPanelFightSet:OnBtnCustomUiClick()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.CustomUi) then
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return
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end
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XLuaUiManager.Open("UiFightCustom", CS.XFight.Instance)
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end
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function XUiPanelFightSet:GetDataThenLoadSchemeName()
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CS.XCustomUi.Instance:GetData()
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self:LoadSchemeName()
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end
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function XUiPanelFightSet:LoadSchemeName()
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self.TxtScheme.text = CS.XCustomUi.Instance.SchemeName
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end
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function XUiPanelFightSet:RegisterCustomUiEvent()
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self.LoadSchemeNameFunc = handler(self, self.LoadSchemeName)
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CsXGameEventManager.Instance:RegisterEvent(XEventId.EVENT_CUSTOM_UI_SCHEME_CHANGED, self.LoadSchemeNameFunc)
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end
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function XUiPanelFightSet:RemoveCustomUiEvent()
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CsXGameEventManager.Instance:RemoveEvent(XEventId.EVENT_CUSTOM_UI_SCHEME_CHANGED, self.LoadSchemeNameFunc)
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self.LoadSchemeNameFunc = nil
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end
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function XUiPanelFightSet:OnDestroy()
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self:RemoveCustomUiEvent()
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XEventManager.RemoveEventListener(XEventId.EVENT_JOYSTICK_TYPE_CHANGED, self.OnJoystickTypeChanged, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_JOYSTICK_ACTIVE_CHANGED, self.OnJoystickActiveChanged, self)
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end
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function XUiPanelFightSet:SetEnableInputKeyboard(value)
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XInputManager.SetEnableInputKeyboard(value)
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end
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function XUiPanelFightSet:UpdateKeySetType()
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if self.BtnTabGroup.CurSelectId == self.PageType.Touch then
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return
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end
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if self.BtnTabGroup.CurSelectId == self.PageType.Keyboard then
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self._CurKeySetType = CS.KeySetType.Keyboard
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XInputManager.SetJoystickType(3)
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return
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end
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if self.BtnTabGroup.CurSelectId == self.PageType.GameController then
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if self.PatternGroup.CurSelectId == 1 then
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self._CurKeySetType = CS.KeySetType.Xbox
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XInputManager.SetJoystickType(1)
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return
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end
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if self.PatternGroup.CurSelectId == 2 then
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self._CurKeySetType = CS.KeySetType.Ps
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XInputManager.SetJoystickType(2)
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return
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end
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end
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end
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function XUiPanelFightSet:SetCameraMoveSensitivity(value)
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XInputManager.SetCameraMoveSensitivity(self:GetCurKeySetType(), value)
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end
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function XUiPanelFightSet:GetCameraMoveSensitivity()
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return XInputManager.GetCameraMoveSensitivity(self:GetCurKeySetType())
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end
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return XUiPanelFightSet |