PGRData/Script/matrix/xui/xuiset/XUiPanelFightSet.lua

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XUiPanelFightSet = XClass(nil, "XUiPanelFightSet")
local XInputManager = CS.XInputManager
local XUiRespondBarrierType = CS.XUiComponent.XUiButton.XUiRespondBarrierType
function XUiPanelFightSet:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
XTool.InitUiObject(self)
self.OperationTypeList = XDataCenter.SetManager.GetOperationTypeList()
self:ShowSetKeyTip(false)
self:GetDataThenLoadSchemeName()
self:RegisterCustomUiEvent()
self.KeyPos = {
MainKey = 1,
SubKey = 2,
}
self.PageType = {
Touch = 1, --触摸设置
GameController = 2, --外接手柄键位设置
Keyboard = 3, -- 键盘键位设置
}
self.KeySetType = {
Xbox = 1,
Ps4 = 2,
}
self._CurKeySetType = false
self:UpdateKeySetType()
self.CurSelectBtn = nil
self.CurSelectKey = nil
self.BtnTabGroup:Init({ self.BtnTabTouch, self.BtnTabGameController, self.BtnTabKeyboard }, function(index) self:OnTabClick(index) end)
self.PatternGroup:Init({ self.BtnXbox, self.BtnPS4 }, function(index) self:OnPatternGroupClick(index) end)
self.JoystickGroup:Init({ self.TogStatic, self.TogDynamic }, nil)
self.TogStatic.CallBack = function() self:OnTogStaticJoystickClick() end
self.TogDynamic.CallBack = function() self:OnTogDynamicJoystickClick() end
self.BtnCustomUi.CallBack = function() self:OnBtnCustomUiClick() end
self.TogEnableJoystick.CallBack = function() self:OnTogEnableJoystickClick() end
self.TogEnableKeyboard.CallBack = function() self:OnTogEnableKeyboardClick() end
self.BtnCloseInput:SetBarrierType(XUiRespondBarrierType.Mouse2)
self.BtnCloseInput.CallBack = function() self:OnBtnCloseInputClick() end
self:InitControllerPanel()
self:InitKeyboardPanel()
self:RefreshJoystickPanel()
self:RefreshKeyboardPanel()
self.BtnTabGroup:SelectIndex(self:GetDefaultIndex())
self.PatternGroup:SelectIndex(XInputManager.GetJoystickType())
local behaviour = self.GameObject:AddComponent(typeof(CS.XLuaBehaviour))
if self.Update then
behaviour.LuaUpdate = function() self:Update() end
end
self.CustomUi.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.CustomUi))
XEventManager.AddEventListener(XEventId.EVENT_JOYSTICK_TYPE_CHANGED, self.OnJoystickTypeChanged, self)
XEventManager.AddEventListener(XEventId.EVENT_JOYSTICK_ACTIVE_CHANGED, self.OnJoystickActiveChanged, self)
end
function XUiPanelFightSet:OnJoystickTypeChanged()
self.PatternGroup:SelectIndex(XInputManager.GetJoystickType())
self:OnPatternGroupClick()
end
function XUiPanelFightSet:OnJoystickActiveChanged()
self:RefreshJoystickPanel()
self:OnBtnCloseInputClick()
end
function XUiPanelFightSet:GetCurKeySetType()
return self._CurKeySetType or CS.KeySetType.Xbox --默认会显示xbox
end
function XUiPanelFightSet:GetDefaultIndex()
return self.PageType.Touch
end
--自定义按键
function XUiPanelFightSet:OnCheckCustomUiSetNews(count)
self.BtnCustomUi:ShowReddot(count >= 0)
end
function XUiPanelFightSet:GetCache()
self.DynamicJoystick = XDataCenter.SetManager.DynamicJoystick
self.JoystickGroup:SelectIndex(self.DynamicJoystick + 1)
end
function XUiPanelFightSet:Update()
if self.CurSelectBtn and self.CurSelectKey and XInputManager.GetCurEditKeyNum() > 0 then
if self:GetCurKeySetType() == CS.KeySetType.Keyboard then
self.TxtInput.text = XInputManager.GetCurEditKeyString() .. CS.XTextManager.GetText("SetInputFirstKey")
self:SetJoypadKeyIcon(false)
else
self.TxtInput.text = ""
local mainKeyIcon = XInputManager.GetCurEditKeyIcon(CS.KeyPos.MainKey)
local subKeyIcon = XInputManager.GetCurEditKeyIcon(CS.KeyPos.SubKey)
if not string.IsNilOrEmpty(mainKeyIcon) then
self.JoypadIcon1:SetSprite(mainKeyIcon)
end
local subKeyIsNil = string.IsNilOrEmpty(subKeyIcon)
if not subKeyIsNil then
self.JoypadIcon2:SetSprite(subKeyIcon)
end
self.JoypadIcon2.gameObject:SetActiveEx(not subKeyIsNil)
self.TxtAdd.gameObject:SetActiveEx(not subKeyIsNil)
self:SetJoypadKeyIcon(true)
end
end
end
function XUiPanelFightSet:SetJoypadKeyIcon(value)
self.PanelJoypadKeyIcon.gameObject:SetActiveEx(value)
end
function XUiPanelFightSet:ShowSetKeyTip(show)
XDataCenter.UiPcManager.SetEditingKeyState(show);
self.PanelSetKeyTip.gameObject:SetActiveEx(show)
end
function XUiPanelFightSet:OnTabClick(index)
self.CurPageType = index
self:UpdateKeySetType()
self:UpdatePanel()
end
function XUiPanelFightSet:UpdatePanel()
if self.CurPageType == self.PageType.Touch then
self.UiRoot.BtnSave.gameObject:SetActiveEx(true)
self.UiRoot.BtnDefault.gameObject:SetActiveEx(true)
elseif self.CurPageType == self.PageType.GameController then
self.UiRoot.BtnSave.gameObject:SetActiveEx(false)
if XInputManager.EnableInputJoystick then
self.UiRoot.BtnDefault.gameObject:SetActiveEx(true)
else
self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
end
self:InitControllerPanel()
elseif self.CurPageType == self.PageType.Keyboard then
self.UiRoot.BtnSave.gameObject:SetActiveEx(false)
self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
self:InitControllerPanel()
end
self:ShowSubPanel(self.CurPageType)
end
function XUiPanelFightSet:ShowSubPanel(type)
self.PanelTouch.gameObject:SetActiveEx(type == self.PageType.Touch)
self.PanelGameController.gameObject:SetActiveEx(type == self.PageType.GameController)
self.PanelKeyboard.gameObject:SetActiveEx(type == self.PageType.Keyboard)
end
function XUiPanelFightSet:OnPatternGroupClick(index)
self:UpdateKeySetType()
self:InitControllerPanel()
end
function XUiPanelFightSet:ShowPanel()
self:UpdatePanel()
self:GetCache()
self.GameObject:SetActive(true)
self.RedPoint = XRedPointManager.AddRedPointEvent(self.BtnCustomUi, self.OnCheckCustomUiSetNews, self, { XRedPointConditions.Types.CONDITION_MAIN_SET }, nil, true)
self.IsShow = true
end
function XUiPanelFightSet:HidePanel()
XInputManager.EndEdit()
self.IsShow = false
self.GameObject:SetActive(false)
end
function XUiPanelFightSet:OnTogStaticJoystickClick()
self.DynamicJoystick = 0
end
function XUiPanelFightSet:OnTogDynamicJoystickClick()
self.DynamicJoystick = 1
end
function XUiPanelFightSet:CheckDataIsChange()
local changed = self.DynamicJoystick ~= XDataCenter.SetManager.DynamicJoystick
or XInputManager.IsKeyMappingChange() or XInputManager.IsCameraMoveSensitivitiesChange()
return changed
end
function XUiPanelFightSet:SaveTouchChange()
if self.DynamicJoystick == XDataCenter.SetManager.DynamicJoystick then
return
end
XDataCenter.SetManager.SetDynamicJoystick(self.DynamicJoystick)
CS.UnityEngine.PlayerPrefs.SetInt(XPrefs.DynamicJoystick, self.DynamicJoystick)
CS.UnityEngine.PlayerPrefs.Save()
local dict = {}
dict["mobile_control"] = {
scheme_name = CS.XCustomUi.Instance.SchemeName,
joystick_type = self.DynamicJoystick
}
dict["controller_control"] = {
open = self.TogEnableJoystick:GetToggleState()
}
dict["keyboard_control"] = {
open = self.TogEnableKeyboard:GetToggleState()
}
XDataCenter.SetManager.SystemSettingBuriedPoint(dict)
end
function XUiPanelFightSet:SaveChange()
self:SaveTouchChange()
XInputManager.SaveChange()
end
function XUiPanelFightSet:CancelChange()
self.JoystickGroup:SelectIndex(self.DynamicJoystick + 1)
XInputManager.RevertKeyMappings()
end
function XUiPanelFightSet:OnTogEnableJoystickClick(value)
if value ~= nil then
XInputManager.SetEnableInputJoystick(value)
else
XInputManager.SetEnableInputJoystick(self.TogEnableJoystick:GetToggleState())
end
if XInputManager.EnableInputJoystick and not XDataCenter.UiPcManager.IsPc() then
XInputManager.SetEnableInputKeyboard(false)
self:RefreshKeyboardPanel()
end
self:InitControllerPanel()
self:RefreshJoystickPanel()
end
function XUiPanelFightSet:RefreshJoystickPanel()
local enable = XInputManager.EnableInputJoystick
local isPc = XDataCenter.UiPcManager.IsPc()
self.TogEnableJoystick:SetButtonState(enable and XUiButtonState.Select or XUiButtonState.Normal)
if enable then
self.PanelJoystickSet.gameObject:SetActiveEx(true)
self.TipDisableJoyStick.gameObject:SetActiveEx(false)
self.UiRoot.BtnDefault.gameObject:SetActiveEx(true)
self.UiRoot.BtnSave.gameObject:SetActiveEx(true)
self.PanelGameControlOperationType.gameObject:SetActiveEx(true)
if not isPc then
self:SetEnableInputKeyboard(false)
end
else
self.PanelJoystickSet.gameObject:SetActiveEx(false)
self.TipDisableJoyStick.gameObject:SetActiveEx(true)
self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
self.UiRoot.BtnSave.gameObject:SetActiveEx(false)
self.PanelGameControlOperationType.gameObject:SetActiveEx(false)
if isPc then -- pc时,手柄被禁用了则要立即开启键盘
self:SetEnableInputKeyboard(true)
end
end
end
function XUiPanelFightSet:OnTogEnableKeyboardClick(value)
if value ~= nil then
XInputManager.SetEnableInputKeyboard(value)
else
XInputManager.SetEnableInputKeyboard(self.TogEnableKeyboard:GetToggleState())
end
if XInputManager.EnableInputKeyboard and not XDataCenter.UiPcManager.IsPc() then
XInputManager.SetEnableInputJoystick(false)
self:RefreshJoystickPanel()
end
self:RefreshKeyboardPanel()
end
function XUiPanelFightSet:RefreshKeyboardPanel()
local enable = XInputManager.EnableInputKeyboard
self.TogEnableKeyboard:SetButtonState(enable and XUiButtonState.Select or XUiButtonState.Normal)
if enable then
self.PanelKeyboardSet.gameObject:SetActiveEx(true)
self.TipDisableKeyboard.gameObject:SetActiveEx(false)
self.UiRoot.BtnDefault.gameObject:SetActiveEx(true)
self.UiRoot.BtnSave.gameObject:SetActiveEx(true)
self.PanelKeyboardOperationType.gameObject:SetActiveEx(true)
if not XDataCenter.UiPcManager.IsPc() then
XInputManager.SetEnableInputJoystick(false)
end
else
self.PanelKeyboardSet.gameObject:SetActiveEx(false)
self.TipDisableKeyboard.gameObject:SetActiveEx(true)
self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
self.UiRoot.BtnSave.gameObject:SetActiveEx(false)
self.PanelKeyboardOperationType.gameObject:SetActiveEx(false)
end
self.UiRoot.BtnDefault.gameObject:SetActiveEx(false)
end
function XUiPanelFightSet:OnBtnCloseInputClick()
XInputManager.EndEdit()
self:ShowSetKeyTip(false)
end
function XUiPanelFightSet:OnBtnCustomUiClick()
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.CustomUi) then
return
end
XLuaUiManager.Open("UiFightCustom", CS.XFight.Instance)
end
function XUiPanelFightSet:GetDataThenLoadSchemeName()
CS.XCustomUi.Instance:GetData()
self:LoadSchemeName()
end
function XUiPanelFightSet:LoadSchemeName()
self.TxtScheme.text = CS.XCustomUi.Instance.SchemeName
end
function XUiPanelFightSet:RegisterCustomUiEvent()
self.LoadSchemeNameFunc = handler(self, self.LoadSchemeName)
CsXGameEventManager.Instance:RegisterEvent(XEventId.EVENT_CUSTOM_UI_SCHEME_CHANGED, self.LoadSchemeNameFunc)
end
function XUiPanelFightSet:RemoveCustomUiEvent()
CsXGameEventManager.Instance:RemoveEvent(XEventId.EVENT_CUSTOM_UI_SCHEME_CHANGED, self.LoadSchemeNameFunc)
self.LoadSchemeNameFunc = nil
end
function XUiPanelFightSet:OnDestroy()
self:RemoveCustomUiEvent()
XEventManager.RemoveEventListener(XEventId.EVENT_JOYSTICK_TYPE_CHANGED, self.OnJoystickTypeChanged, self)
XEventManager.RemoveEventListener(XEventId.EVENT_JOYSTICK_ACTIVE_CHANGED, self.OnJoystickActiveChanged, self)
end
function XUiPanelFightSet:SetEnableInputKeyboard(value)
XInputManager.SetEnableInputKeyboard(value)
end
function XUiPanelFightSet:UpdateKeySetType()
if self.BtnTabGroup.CurSelectId == self.PageType.Touch then
return
end
if self.BtnTabGroup.CurSelectId == self.PageType.Keyboard then
self._CurKeySetType = CS.KeySetType.Keyboard
XInputManager.SetJoystickType(3)
return
end
if self.BtnTabGroup.CurSelectId == self.PageType.GameController then
if self.PatternGroup.CurSelectId == 1 then
self._CurKeySetType = CS.KeySetType.Xbox
XInputManager.SetJoystickType(1)
return
end
if self.PatternGroup.CurSelectId == 2 then
self._CurKeySetType = CS.KeySetType.Ps
XInputManager.SetJoystickType(2)
return
end
end
end
function XUiPanelFightSet:SetCameraMoveSensitivity(value)
XInputManager.SetCameraMoveSensitivity(self:GetCurKeySetType(), value)
end
function XUiPanelFightSet:GetCameraMoveSensitivity()
return XInputManager.GetCameraMoveSensitivity(self:GetCurKeySetType())
end
return XUiPanelFightSet