150 lines
No EOL
4.8 KiB
Lua
150 lines
No EOL
4.8 KiB
Lua
XUiPanelPlotTab = XClass(nil, "XUiPanelPlotTab")
|
||
|
||
local ANIPREQUELREGIONALSWITCH = "AniPrequelRegionalSwitch"
|
||
|
||
function XUiPanelPlotTab:Ctor(ui, rootUi, parent)
|
||
self.GameObject = ui.gameObject
|
||
self.Transform = ui.transform
|
||
self.RootUi = rootUi
|
||
self.ParentUi = parent
|
||
self:InitAutoScript()
|
||
end
|
||
|
||
-- auto
|
||
-- Automatic generation of code, forbid to edit
|
||
function XUiPanelPlotTab:InitAutoScript()
|
||
self:AutoInitUi()
|
||
self:AutoAddListener()
|
||
end
|
||
|
||
function XUiPanelPlotTab:AutoInitUi()
|
||
self.ScrollView = self.Transform:Find("ScrollView"):GetComponent("Scrollbar")
|
||
self.UiContent = self.Transform:Find("ScrollView/Viewport/UiContent")
|
||
self.BtnPrequelPlotTab = self.Transform:Find("ScrollView/Viewport/UiContent/BtnPrequelPlotTab")
|
||
self.BtnPrequelGroup = self.UiContent:GetComponent("XUiButtonGroup")
|
||
end
|
||
|
||
function XUiPanelPlotTab:RegisterClickEvent(uiNode, func)
|
||
if func == nil then
|
||
XLog.Error("XUiPanelPlotTab:RegisterClickEvent函数参数错误:参数func不能为空")
|
||
return
|
||
end
|
||
|
||
if type(func) ~= "function" then
|
||
XLog.Error("XUiPanelPlotTab:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
|
||
end
|
||
|
||
local listener = function(...)
|
||
func(self, ...)
|
||
end
|
||
|
||
CsXUiHelper.RegisterClickEvent(uiNode, listener)
|
||
end
|
||
|
||
function XUiPanelPlotTab:AutoAddListener()
|
||
end
|
||
-- auto
|
||
|
||
function XUiPanelPlotTab:UpdateTabs(coverDatas)
|
||
self.Cover = coverDatas
|
||
self.PrequelPlotTabs = self.PrequelPlotTabs or {}
|
||
self.CoverValues = {}
|
||
local chapterIds = self.Cover.CoverActiveChapterIds
|
||
local chapterNum = #chapterIds
|
||
--逆序排序
|
||
local orderIndex = chapterNum
|
||
for i = 1, chapterNum do
|
||
self.CoverValues[i] = chapterIds[orderIndex]
|
||
orderIndex = orderIndex - 1
|
||
end
|
||
for i=1, chapterNum do
|
||
local plotTab = self.PrequelPlotTabs[i]
|
||
if not plotTab then
|
||
if i == 1 then
|
||
self.PrequelPlotTabs[i] = self.BtnPrequelPlotTab:GetComponent("XUiButton")
|
||
else
|
||
local tabUi = CS.UnityEngine.Object.Instantiate(self.BtnPrequelPlotTab.gameObject)
|
||
tabUi.transform:SetParent(self.UiContent, false)
|
||
plotTab = tabUi.transform:GetComponent("XUiButton")
|
||
tabUi:SetActive(true)
|
||
table.insert(self.PrequelPlotTabs, i, plotTab)
|
||
end
|
||
end
|
||
end
|
||
for i in pairs(self.PrequelPlotTabs) do
|
||
self:UpdatePlotTabStatus(self.PrequelPlotTabs[i], self.CoverValues[i])
|
||
end
|
||
if chapterNum == 1 then
|
||
for i in pairs(self.PrequelPlotTabs) do
|
||
self.PrequelPlotTabs[i].gameObject:SetActiveEx(false)
|
||
end
|
||
else
|
||
for i=chapterNum + 1, #self.PrequelPlotTabs do
|
||
self.PrequelPlotTabs[i].gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
self.BtnPrequelGroup:Init(self.PrequelPlotTabs, function(index) self:OnTabsClick(index) end)
|
||
end
|
||
|
||
function XUiPanelPlotTab:UpdatePlotTabStatus(tab, chapterId)
|
||
local chapterData = XPrequelConfigs.GetPrequelChapterById(chapterId)
|
||
tab:SetName(chapterData.ChapterName)
|
||
if not string.IsNilOrEmpty(chapterData.TabRawImagePath) then
|
||
tab:SetRawImage(chapterData.TabRawImagePath)
|
||
end
|
||
-- 处理锁住+活动的情况
|
||
tab:SetDisable(false, true)
|
||
tab:ShowTag(false)
|
||
|
||
-- 锁住,优先级较低
|
||
if XDataCenter.PrequelManager.GetChapterLockStatus(chapterId) then
|
||
tab:SetDisable(true, true)
|
||
tab:ShowTag(false)
|
||
end
|
||
|
||
-- 活动
|
||
if XDataCenter.PrequelManager.IsChapterInActivity(chapterId) then
|
||
tab:SetDisable(false, true)
|
||
tab:ShowTag(true)
|
||
end
|
||
end
|
||
|
||
function XUiPanelPlotTab:SelectIndex(index, doNotAnim)
|
||
if self.BtnPrequelGroup then
|
||
self.BtnPrequelGroup:SelectIndex(index, false)
|
||
self:OnTabsClick(index, doNotAnim)
|
||
end
|
||
end
|
||
|
||
function XUiPanelPlotTab:OnTabsClick(index, doNotAnim)
|
||
if not self.CoverValues then return end
|
||
local currentChapterId = self.CoverValues[index]
|
||
local isLock = XDataCenter.PrequelManager.GetChapterLockStatus(currentChapterId)
|
||
local inActivity = XDataCenter.PrequelManager.IsChapterInActivity(currentChapterId)
|
||
local fx = XPrequelConfigs.GetPrequelChapterById(currentChapterId).UiFxPath
|
||
if isLock and (not inActivity) then
|
||
local msg = XDataCenter.PrequelManager.GetChapterUnlockDescription(currentChapterId)
|
||
if msg then
|
||
XUiManager.TipMsg(msg)
|
||
end
|
||
return
|
||
end
|
||
|
||
if doNotAnim then
|
||
self:OnTabSelected(index)
|
||
return
|
||
end
|
||
self:OnTabSelected(index)
|
||
|
||
if not self.RootUi:IsRegionalAnimPlaying() then
|
||
self.RootUi:PlayAnimation(ANIPREQUELREGIONALSWITCH)
|
||
end
|
||
self.RootUi:ResetBgFx(fx)
|
||
end
|
||
|
||
-- [选中一个章节]
|
||
function XUiPanelPlotTab:OnTabSelected(index)
|
||
self.ParentUi:OnChapterSelected(index, self.CoverValues[index])
|
||
end
|
||
|
||
return XUiPanelPlotTab |