PGRData/Script/matrix/xui/xuiprequel/XUiPanelPlotTab.lua

150 lines
4.8 KiB
Lua
Raw Normal View History

XUiPanelPlotTab = XClass(nil, "XUiPanelPlotTab")
local ANIPREQUELREGIONALSWITCH = "AniPrequelRegionalSwitch"
function XUiPanelPlotTab:Ctor(ui, rootUi, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.ParentUi = parent
self:InitAutoScript()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelPlotTab:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiPanelPlotTab:AutoInitUi()
self.ScrollView = self.Transform:Find("ScrollView"):GetComponent("Scrollbar")
self.UiContent = self.Transform:Find("ScrollView/Viewport/UiContent")
self.BtnPrequelPlotTab = self.Transform:Find("ScrollView/Viewport/UiContent/BtnPrequelPlotTab")
self.BtnPrequelGroup = self.UiContent:GetComponent("XUiButtonGroup")
end
function XUiPanelPlotTab:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelPlotTab:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelPlotTab:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelPlotTab:AutoAddListener()
end
-- auto
function XUiPanelPlotTab:UpdateTabs(coverDatas)
self.Cover = coverDatas
self.PrequelPlotTabs = self.PrequelPlotTabs or {}
self.CoverValues = {}
local chapterIds = self.Cover.CoverActiveChapterIds
local chapterNum = #chapterIds
--逆序排序
local orderIndex = chapterNum
for i = 1, chapterNum do
self.CoverValues[i] = chapterIds[orderIndex]
orderIndex = orderIndex - 1
end
for i=1, chapterNum do
local plotTab = self.PrequelPlotTabs[i]
if not plotTab then
if i == 1 then
self.PrequelPlotTabs[i] = self.BtnPrequelPlotTab:GetComponent("XUiButton")
else
local tabUi = CS.UnityEngine.Object.Instantiate(self.BtnPrequelPlotTab.gameObject)
tabUi.transform:SetParent(self.UiContent, false)
plotTab = tabUi.transform:GetComponent("XUiButton")
tabUi:SetActive(true)
table.insert(self.PrequelPlotTabs, i, plotTab)
end
end
end
for i in pairs(self.PrequelPlotTabs) do
self:UpdatePlotTabStatus(self.PrequelPlotTabs[i], self.CoverValues[i])
end
if chapterNum == 1 then
for i in pairs(self.PrequelPlotTabs) do
self.PrequelPlotTabs[i].gameObject:SetActiveEx(false)
end
else
for i=chapterNum + 1, #self.PrequelPlotTabs do
self.PrequelPlotTabs[i].gameObject:SetActiveEx(false)
end
end
self.BtnPrequelGroup:Init(self.PrequelPlotTabs, function(index) self:OnTabsClick(index) end)
end
function XUiPanelPlotTab:UpdatePlotTabStatus(tab, chapterId)
local chapterData = XPrequelConfigs.GetPrequelChapterById(chapterId)
tab:SetName(chapterData.ChapterName)
if not string.IsNilOrEmpty(chapterData.TabRawImagePath) then
tab:SetRawImage(chapterData.TabRawImagePath)
end
-- 处理锁住+活动的情况
tab:SetDisable(false, true)
tab:ShowTag(false)
-- 锁住,优先级较低
if XDataCenter.PrequelManager.GetChapterLockStatus(chapterId) then
tab:SetDisable(true, true)
tab:ShowTag(false)
end
-- 活动
if XDataCenter.PrequelManager.IsChapterInActivity(chapterId) then
tab:SetDisable(false, true)
tab:ShowTag(true)
end
end
function XUiPanelPlotTab:SelectIndex(index, doNotAnim)
if self.BtnPrequelGroup then
self.BtnPrequelGroup:SelectIndex(index, false)
self:OnTabsClick(index, doNotAnim)
end
end
function XUiPanelPlotTab:OnTabsClick(index, doNotAnim)
if not self.CoverValues then return end
local currentChapterId = self.CoverValues[index]
local isLock = XDataCenter.PrequelManager.GetChapterLockStatus(currentChapterId)
local inActivity = XDataCenter.PrequelManager.IsChapterInActivity(currentChapterId)
local fx = XPrequelConfigs.GetPrequelChapterById(currentChapterId).UiFxPath
if isLock and (not inActivity) then
local msg = XDataCenter.PrequelManager.GetChapterUnlockDescription(currentChapterId)
if msg then
XUiManager.TipMsg(msg)
end
return
end
if doNotAnim then
self:OnTabSelected(index)
return
end
self:OnTabSelected(index)
if not self.RootUi:IsRegionalAnimPlaying() then
self.RootUi:PlayAnimation(ANIPREQUELREGIONALSWITCH)
end
self.RootUi:ResetBgFx(fx)
end
-- [选中一个章节]
function XUiPanelPlotTab:OnTabSelected(index)
self.ParentUi:OnChapterSelected(index, self.CoverValues[index])
end
return XUiPanelPlotTab