126 lines
No EOL
4.8 KiB
Lua
126 lines
No EOL
4.8 KiB
Lua
XUiGridPrequelCheckPointReward = XClass(nil, "XUiGridPrequelCheckPointReward")
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function XUiGridPrequelCheckPointReward:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self:InitAutoScript()
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self.RewardList = {}
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self.GridCommon.gameObject:SetActive(false)
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end
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function XUiGridPrequelCheckPointReward:Init(rootUi, parent)
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self.RootUi = rootUi
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self.Parent = parent
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridPrequelCheckPointReward:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiGridPrequelCheckPointReward:AutoInitUi()
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self.TxtOrder = self.Transform:Find("TxtOrder"):GetComponent("Text")
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self.TxtTaskName = self.Transform:Find("TxtTaskName"):GetComponent("Text")
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self.PanelRewardContent = self.Transform:Find("PanelRewardContent")
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self.GridCommon = self.Transform:Find("PanelRewardContent/GridCommon")
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self.RImgIcon = self.Transform:Find("PanelRewardContent/GridCommon/RImgIcon"):GetComponent("RawImage")
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self.ImgQuality = self.Transform:Find("PanelRewardContent/GridCommon/ImgQuality"):GetComponent("Image")
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self.BtnClick = self.Transform:Find("PanelRewardContent/GridCommon/BtnClick"):GetComponent("Button")
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self.TxtCount = self.Transform:Find("PanelRewardContent/GridCommon/TxtCount"):GetComponent("Text")
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self.BtnFinish = self.Transform:Find("BtnFinish"):GetComponent("Button")
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self.ImgAlreadyFinish = self.Transform:Find("ImgAlreadyFinish"):GetComponent("Image")
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self.ImgUnFinish = self.Transform:Find("ImgUnFinish"):GetComponent("Image")
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end
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function XUiGridPrequelCheckPointReward:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiGridPrequelCheckPointReward:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiGridPrequelCheckPointReward:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiGridPrequelCheckPointReward:AutoAddListener()
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self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
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self:RegisterClickEvent(self.BtnFinish, self.OnBtnFinishClick)
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end
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-- auto
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function XUiGridPrequelCheckPointReward:OnBtnClickClick()
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end
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function XUiGridPrequelCheckPointReward:OnBtnFinishClick()
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if self.StageId then
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
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local rewardedStages = XDataCenter.PrequelManager.GetRewardedStages()
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if stageInfo.Passed and rewardedStages and (not rewardedStages[self.StageId]) then
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XDataCenter.PrequelManager.ReceivePrequelRewardRequest(self.StageId, function()
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self.Parent:RefreshReward()
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self.RootUi:RefreshRegionalReward()
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end)
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end
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end
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end
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function XUiGridPrequelCheckPointReward:OnRefreshDatas(data, chapterId)
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self.StageId = data
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self.ChapterId = chapterId
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageId)
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
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local chapterInfo = XPrequelConfigs.GetPrequelChapterById(chapterId)
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self.TxtOrder.text = chapterInfo.ChapterName
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self.TxtTaskName.text = stageCfg.Name
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local rewardId = stageCfg.FirstRewardShow
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local rewards = XRewardManager.GetRewardList(rewardId)
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if not rewards then return end
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local rewardCount = #rewards
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for i=1, rewardCount do
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local xcommon = self.RewardList[i]
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if not xcommon then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon.gameObject)
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ui.transform:SetParent(self.PanelRewardContent, false)
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ui.gameObject:SetActive(true)
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xcommon = XUiGridCommon.New(self.RootUi, ui)
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table.insert(self.RewardList, i, xcommon )
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end
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end
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for i=1, #self.RewardList do
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self.RewardList[i].GameObject:SetActive(i <= rewardCount)
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if i <= rewardCount then
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self.RewardList[i]:Refresh(rewards[i])
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end
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end
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local rewardedStages = XDataCenter.PrequelManager.GetRewardedStages()
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if stageInfo.Passed then
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if rewardedStages and rewardedStages[self.StageId] then--领过了
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self:ChangeCollectStatus(false, true, false)
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else--没有领取
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self:ChangeCollectStatus(true, false, false)
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end
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else
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self:ChangeCollectStatus(false, false, true)
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end
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end
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function XUiGridPrequelCheckPointReward:ChangeCollectStatus(finish, alreadyFinish, unfinish)
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self.BtnFinish.gameObject:SetActive(finish)
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self.ImgAlreadyFinish.gameObject:SetActive(alreadyFinish)
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self.ImgUnFinish.gameObject:SetActive(unfinish)
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end
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return XUiGridPrequelCheckPointReward |