XUiGridPrequelCheckPointReward = XClass(nil, "XUiGridPrequelCheckPointReward") function XUiGridPrequelCheckPointReward:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform self:InitAutoScript() self.RewardList = {} self.GridCommon.gameObject:SetActive(false) end function XUiGridPrequelCheckPointReward:Init(rootUi, parent) self.RootUi = rootUi self.Parent = parent end -- auto -- Automatic generation of code, forbid to edit function XUiGridPrequelCheckPointReward:InitAutoScript() self:AutoInitUi() self:AutoAddListener() end function XUiGridPrequelCheckPointReward:AutoInitUi() self.TxtOrder = self.Transform:Find("TxtOrder"):GetComponent("Text") self.TxtTaskName = self.Transform:Find("TxtTaskName"):GetComponent("Text") self.PanelRewardContent = self.Transform:Find("PanelRewardContent") self.GridCommon = self.Transform:Find("PanelRewardContent/GridCommon") self.RImgIcon = self.Transform:Find("PanelRewardContent/GridCommon/RImgIcon"):GetComponent("RawImage") self.ImgQuality = self.Transform:Find("PanelRewardContent/GridCommon/ImgQuality"):GetComponent("Image") self.BtnClick = self.Transform:Find("PanelRewardContent/GridCommon/BtnClick"):GetComponent("Button") self.TxtCount = self.Transform:Find("PanelRewardContent/GridCommon/TxtCount"):GetComponent("Text") self.BtnFinish = self.Transform:Find("BtnFinish"):GetComponent("Button") self.ImgAlreadyFinish = self.Transform:Find("ImgAlreadyFinish"):GetComponent("Image") self.ImgUnFinish = self.Transform:Find("ImgUnFinish"):GetComponent("Image") end function XUiGridPrequelCheckPointReward:RegisterClickEvent(uiNode, func) if func == nil then XLog.Error("XUiGridPrequelCheckPointReward:RegisterClickEvent函数参数错误:参数func不能为空") return end if type(func) ~= "function" then XLog.Error("XUiGridPrequelCheckPointReward:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end local listener = function(...) func(self, ...) end CsXUiHelper.RegisterClickEvent(uiNode, listener) end function XUiGridPrequelCheckPointReward:AutoAddListener() self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick) self:RegisterClickEvent(self.BtnFinish, self.OnBtnFinishClick) end -- auto function XUiGridPrequelCheckPointReward:OnBtnClickClick() end function XUiGridPrequelCheckPointReward:OnBtnFinishClick() if self.StageId then local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId) local rewardedStages = XDataCenter.PrequelManager.GetRewardedStages() if stageInfo.Passed and rewardedStages and (not rewardedStages[self.StageId]) then XDataCenter.PrequelManager.ReceivePrequelRewardRequest(self.StageId, function() self.Parent:RefreshReward() self.RootUi:RefreshRegionalReward() end) end end end function XUiGridPrequelCheckPointReward:OnRefreshDatas(data, chapterId) self.StageId = data self.ChapterId = chapterId local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageId) local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId) local chapterInfo = XPrequelConfigs.GetPrequelChapterById(chapterId) self.TxtOrder.text = chapterInfo.ChapterName self.TxtTaskName.text = stageCfg.Name local rewardId = stageCfg.FirstRewardShow local rewards = XRewardManager.GetRewardList(rewardId) if not rewards then return end local rewardCount = #rewards for i=1, rewardCount do local xcommon = self.RewardList[i] if not xcommon then local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon.gameObject) ui.transform:SetParent(self.PanelRewardContent, false) ui.gameObject:SetActive(true) xcommon = XUiGridCommon.New(self.RootUi, ui) table.insert(self.RewardList, i, xcommon ) end end for i=1, #self.RewardList do self.RewardList[i].GameObject:SetActive(i <= rewardCount) if i <= rewardCount then self.RewardList[i]:Refresh(rewards[i]) end end local rewardedStages = XDataCenter.PrequelManager.GetRewardedStages() if stageInfo.Passed then if rewardedStages and rewardedStages[self.StageId] then--领过了 self:ChangeCollectStatus(false, true, false) else--没有领取 self:ChangeCollectStatus(true, false, false) end else self:ChangeCollectStatus(false, false, true) end end function XUiGridPrequelCheckPointReward:ChangeCollectStatus(finish, alreadyFinish, unfinish) self.BtnFinish.gameObject:SetActive(finish) self.ImgAlreadyFinish.gameObject:SetActive(alreadyFinish) self.ImgUnFinish.gameObject:SetActive(unfinish) end return XUiGridPrequelCheckPointReward