43 lines
No EOL
1.2 KiB
Lua
43 lines
No EOL
1.2 KiB
Lua
local XUiGridPhotographSceneBtn = XClass(nil, "XUiGridPhotographSceneBtn")
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function XUiGridPhotographSceneBtn:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RectTransform = ui:GetComponent("RectTransform")
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XTool.InitUiObject(self)
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end
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function XUiGridPhotographSceneBtn:Init(rootUi)
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self.rootUi = rootUi
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end
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function XUiGridPhotographSceneBtn:Refrash(data)
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self.ImgScene:SetSprite(data.IconPath)
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self.TxSceneName.text = data.Name
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self.TxtLock.text = data.LockDec
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self:SetLock(not XDataCenter.PhotographManager.CheckSceneIsHaveById(data.Id))
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end
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function XUiGridPhotographSceneBtn:OnTouched(data)
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self:SetSelect(true)
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if self.rootUi then
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self.rootUi:PlayAnimation("Loading", function()
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_PHOTO_CHANGE_SCENE, data.Id)
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end)
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end
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end
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function XUiGridPhotographSceneBtn:SetSelect(bool)
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self.Sel.gameObject:SetActiveEx(bool)
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end
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function XUiGridPhotographSceneBtn:SetLock(bool)
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self.Lock.gameObject:SetActiveEx(bool)
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end
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function XUiGridPhotographSceneBtn:Reset()
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self:SetSelect(false)
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self:SetLock(false)
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end
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return XUiGridPhotographSceneBtn |