PGRData/Script/matrix/xui/xuiphotograph/XUiGridPhotographSceneBtn.lua

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local XUiGridPhotographSceneBtn = XClass(nil, "XUiGridPhotographSceneBtn")
function XUiGridPhotographSceneBtn:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RectTransform = ui:GetComponent("RectTransform")
XTool.InitUiObject(self)
end
function XUiGridPhotographSceneBtn:Init(rootUi)
self.rootUi = rootUi
end
function XUiGridPhotographSceneBtn:Refrash(data)
self.ImgScene:SetSprite(data.IconPath)
self.TxSceneName.text = data.Name
self.TxtLock.text = data.LockDec
self:SetLock(not XDataCenter.PhotographManager.CheckSceneIsHaveById(data.Id))
end
function XUiGridPhotographSceneBtn:OnTouched(data)
self:SetSelect(true)
if self.rootUi then
self.rootUi:PlayAnimation("Loading", function()
CsXGameEventManager.Instance:Notify(XEventId.EVENT_PHOTO_CHANGE_SCENE, data.Id)
end)
end
end
function XUiGridPhotographSceneBtn:SetSelect(bool)
self.Sel.gameObject:SetActiveEx(bool)
end
function XUiGridPhotographSceneBtn:SetLock(bool)
self.Lock.gameObject:SetActiveEx(bool)
end
function XUiGridPhotographSceneBtn:Reset()
self:SetSelect(false)
self:SetLock(false)
end
return XUiGridPhotographSceneBtn