58 lines
No EOL
2 KiB
Lua
58 lines
No EOL
2 KiB
Lua
local XUiPanelNieRTask = XClass(nil, "XUiPanelNieRTask")
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local GridTimeAnimation = 50
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function XUiPanelNieRTask:Ctor(ui, rootUi)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskStoryList)
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self.DynamicTable:SetProxy(XDynamicGridTask)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiPanelNieRTask:UpdateTaskList(taskList, playAnimation)
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self.TaskList = taskList
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self.GridCount = 0
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if self.CurAnimationTimerId then
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XScheduleManager.UnSchedule(self.CurAnimationTimerId)
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self.CurAnimationTimerId = nil
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end
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self.PlayAnimation = playAnimation
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if next(taskList) == nil then
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self.PanelTaskStoryList.gameObject:SetActiveEx(false)
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self.PanelNoneStoryTask.gameObject:SetActiveEx(true)
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else
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self.PanelTaskStoryList.gameObject:SetActiveEx(true)
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self.PanelNoneStoryTask.gameObject:SetActiveEx(false)
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self.DynamicTable:SetDataSource(self.TaskList)
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self.DynamicTable:ReloadDataASync()
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end
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end
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--动态列表事件
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function XUiPanelNieRTask:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.TaskList[index]
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grid.RootUi = self.RootUi
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grid:ResetData(data)
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self.GridCount = self.GridCount + 1
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
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if not self.PlayAnimation then
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return
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end
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local grids = self.DynamicTable:GetGrids()
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self.GridIndex = 1
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self.CurAnimationTimerId = XScheduleManager.Schedule(function()
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local item = grids[self.GridIndex]
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if item then
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item.GameObject:SetActive(true)
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item:PlayAnimation()
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end
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self.GridIndex = self.GridIndex + 1
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end, GridTimeAnimation, self.GridCount, 0)
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end
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end
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return XUiPanelNieRTask |