PGRData/Script/matrix/xui/xuinier/XUiPanelNieRTask.lua

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local XUiPanelNieRTask = XClass(nil, "XUiPanelNieRTask")
local GridTimeAnimation = 50
function XUiPanelNieRTask:Ctor(ui, rootUi)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskStoryList)
self.DynamicTable:SetProxy(XDynamicGridTask)
self.DynamicTable:SetDelegate(self)
end
function XUiPanelNieRTask:UpdateTaskList(taskList, playAnimation)
self.TaskList = taskList
self.GridCount = 0
if self.CurAnimationTimerId then
XScheduleManager.UnSchedule(self.CurAnimationTimerId)
self.CurAnimationTimerId = nil
end
self.PlayAnimation = playAnimation
if next(taskList) == nil then
self.PanelTaskStoryList.gameObject:SetActiveEx(false)
self.PanelNoneStoryTask.gameObject:SetActiveEx(true)
else
self.PanelTaskStoryList.gameObject:SetActiveEx(true)
self.PanelNoneStoryTask.gameObject:SetActiveEx(false)
self.DynamicTable:SetDataSource(self.TaskList)
self.DynamicTable:ReloadDataASync()
end
end
--动态列表事件
function XUiPanelNieRTask:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.TaskList[index]
grid.RootUi = self.RootUi
grid:ResetData(data)
self.GridCount = self.GridCount + 1
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
if not self.PlayAnimation then
return
end
local grids = self.DynamicTable:GetGrids()
self.GridIndex = 1
self.CurAnimationTimerId = XScheduleManager.Schedule(function()
local item = grids[self.GridIndex]
if item then
item.GameObject:SetActive(true)
item:PlayAnimation()
end
self.GridIndex = self.GridIndex + 1
end, GridTimeAnimation, self.GridCount, 0)
end
end
return XUiPanelNieRTask