33 lines
No EOL
1.3 KiB
Lua
33 lines
No EOL
1.3 KiB
Lua
local XUiNewYearLuckTip = XLuaUiManager.Register(XLuaUi,"UiNewYearLuckTip")
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local XUiGridNewYearLuckReward = require("XUi/XUiNewYearLuck/XUiGridNewYearLuckReward")
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local XUiGridNewYearLuckRewardTitle = require("XUi/XUiNewYearLuck/XUiGridNewYearLuckRewardTitle")
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function XUiNewYearLuckTip:OnStart()
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self.TitleGrid = {}
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self.LevelGrid = {}
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self.BtnTanchuangCloseBig.CallBack = function()
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self:Close()
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end
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self:InitRewards()
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end
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function XUiNewYearLuckTip:OnEnable()
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end
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function XUiNewYearLuckTip:InitRewards()
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for i = 2,1,-1 do
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local specialGrid = CS.UnityEngine.GameObject.Instantiate(self.GridTitle, self.PanelSupportContainer)
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local titleGrid = XUiGridNewYearLuckRewardTitle.New(specialGrid, i)
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table.insert(self.TitleGrid,titleGrid)
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local list = XDataCenter.NewYearLuckManager.GetLevelListByType(i)
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for _, level in pairs(list) do
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local levelObj = CS.UnityEngine.GameObject.Instantiate(self.GridInfo, self.PanelSupportContainer)
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local levelGrid = XUiGridNewYearLuckReward.New(levelObj, level,self)
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table.insert(self.LevelGrid,levelGrid)
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end
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end
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self.GridInfo.gameObject:SetActiveEx(false)
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self.GridTitle.gameObject:SetActiveEx(false)
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end
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return XUiNewYearLuckTip |