PGRData/Script/matrix/xui/xuinewyearluck/XUiNewYearLuckTip.lua

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local XUiNewYearLuckTip = XLuaUiManager.Register(XLuaUi,"UiNewYearLuckTip")
local XUiGridNewYearLuckReward = require("XUi/XUiNewYearLuck/XUiGridNewYearLuckReward")
local XUiGridNewYearLuckRewardTitle = require("XUi/XUiNewYearLuck/XUiGridNewYearLuckRewardTitle")
function XUiNewYearLuckTip:OnStart()
self.TitleGrid = {}
self.LevelGrid = {}
self.BtnTanchuangCloseBig.CallBack = function()
self:Close()
end
self:InitRewards()
end
function XUiNewYearLuckTip:OnEnable()
end
function XUiNewYearLuckTip:InitRewards()
for i = 2,1,-1 do
local specialGrid = CS.UnityEngine.GameObject.Instantiate(self.GridTitle, self.PanelSupportContainer)
local titleGrid = XUiGridNewYearLuckRewardTitle.New(specialGrid, i)
table.insert(self.TitleGrid,titleGrid)
local list = XDataCenter.NewYearLuckManager.GetLevelListByType(i)
for _, level in pairs(list) do
local levelObj = CS.UnityEngine.GameObject.Instantiate(self.GridInfo, self.PanelSupportContainer)
local levelGrid = XUiGridNewYearLuckReward.New(levelObj, level,self)
table.insert(self.LevelGrid,levelGrid)
end
end
self.GridInfo.gameObject:SetActiveEx(false)
self.GridTitle.gameObject:SetActiveEx(false)
end
return XUiNewYearLuckTip