40 lines
No EOL
1.2 KiB
Lua
40 lines
No EOL
1.2 KiB
Lua
local XUiPanelMultiDimRoomChar = XClass(nil, "XUiPanelMultiDimRoomChar")
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---@param transform UnityEngine.RectTransform
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function XUiPanelMultiDimRoomChar:Ctor(transform,career,index)
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self.Transform = transform
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self.GameObject = transform.gameObject
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self.Index = index
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XTool.InitUiObject(self)
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self.BtnSwitch.CallBack = function()
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self:OnClickBtnSwitch()
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end
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end
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function XUiPanelMultiDimRoomChar:Refresh(career)
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self.Career = career
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local icon = XMultiDimConfig.GetMultiDimCareerIcon(self.Career)
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local name = XMultiDimConfig.GetMultiDimCareerName(self.Career)
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self.RImgIcon:SetRawImage(icon)
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self.TxtType.text = name
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end
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function XUiPanelMultiDimRoomChar:OnClickBtnSwitch()
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if self:IsLeader() then
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XLuaUiManager.Open("UiMultiDimSwitchTypeTip", self.Career, self.Index, function(career)
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self:Refresh(career)
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end)
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end
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end
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function XUiPanelMultiDimRoomChar:IsLeader()
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local roomData = XDataCenter.RoomManager.RoomData
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for _, v in pairs(roomData.PlayerDataList) do
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if v.Leader and v.Id == XPlayer.Id then
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return true
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end
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end
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return false
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end
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return XUiPanelMultiDimRoomChar |