local XUiPanelMultiDimRoomChar = XClass(nil, "XUiPanelMultiDimRoomChar") ---@param transform UnityEngine.RectTransform function XUiPanelMultiDimRoomChar:Ctor(transform,career,index) self.Transform = transform self.GameObject = transform.gameObject self.Index = index XTool.InitUiObject(self) self.BtnSwitch.CallBack = function() self:OnClickBtnSwitch() end end function XUiPanelMultiDimRoomChar:Refresh(career) self.Career = career local icon = XMultiDimConfig.GetMultiDimCareerIcon(self.Career) local name = XMultiDimConfig.GetMultiDimCareerName(self.Career) self.RImgIcon:SetRawImage(icon) self.TxtType.text = name end function XUiPanelMultiDimRoomChar:OnClickBtnSwitch() if self:IsLeader() then XLuaUiManager.Open("UiMultiDimSwitchTypeTip", self.Career, self.Index, function(career) self:Refresh(career) end) end end function XUiPanelMultiDimRoomChar:IsLeader() local roomData = XDataCenter.RoomManager.RoomData for _, v in pairs(roomData.PlayerDataList) do if v.Leader and v.Id == XPlayer.Id then return true end end return false end return XUiPanelMultiDimRoomChar