102 lines
No EOL
3.4 KiB
Lua
102 lines
No EOL
3.4 KiB
Lua
local XUiInvertGameCardItem = XClass(nil, "XUiInvertGameCardItem")
|
|
local RotateDuringTime = 0.2 -- 卡牌翻转时间
|
|
local MoveCenterDuringTime = 0.25 -- 卡牌移动到中心的时间
|
|
local ClearEffectDuriation = 850 -- 卡牌消失特效时间(毫秒)
|
|
local Vector3 = CS.UnityEngine.Vector3
|
|
local Vector2 = CS.UnityEngine.Vector2
|
|
|
|
function XUiInvertGameCardItem:Ctor(rootUi, ui)
|
|
self.GameObject = ui.gameObject
|
|
self.Transform = ui.transform
|
|
self.RectTransform = ui
|
|
self.RootUi = rootUi
|
|
XTool.InitUiObject(self)
|
|
|
|
self:Init()
|
|
end
|
|
|
|
function XUiInvertGameCardItem:Init()
|
|
self.BtnCard.CallBack = function () self:OnClickBtnCard() end
|
|
self.AsynRotate = asynTask(self.DORotate, self)
|
|
end
|
|
|
|
function XUiInvertGameCardItem:OnCreat(data, parent)
|
|
self.Data = data
|
|
self.Parent = parent
|
|
self:Refresh()
|
|
end
|
|
|
|
function XUiInvertGameCardItem:Refresh()
|
|
if self.Data then
|
|
local baseIcon = XInvertCardGameConfig.GetCardBaseIconById(self.Data.CardId)
|
|
if baseIcon and baseIcon ~= "" then
|
|
self.RImgPeople:SetRawImage(baseIcon)
|
|
end
|
|
|
|
if self.Data.IsBack then
|
|
self:SetCardState(XInvertCardGameConfig.InvertCardGameCardState.Back)
|
|
else
|
|
self:SetCardState(XDataCenter.InvertCardGameManager.CheckCardState(self.Data.StageId, self.Data.Index))
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiInvertGameCardItem:OnClickBtnCard()
|
|
if self.Data then
|
|
XDataCenter.InvertCardGameManager.InvertCardRequest(self.Data.StageId, self.Data.Index)
|
|
end
|
|
end
|
|
|
|
function XUiInvertGameCardItem:SetActiveEx(bool)
|
|
self.GameObject:SetActiveEx(bool)
|
|
end
|
|
|
|
function XUiInvertGameCardItem:SetFinish(bool)
|
|
self.GridDraw.gameObject:SetActiveEx(not bool)
|
|
end
|
|
|
|
function XUiInvertGameCardItem:SetCardState(cardState)
|
|
if cardState == XInvertCardGameConfig.InvertCardGameCardState.Back then
|
|
self.GridDraw.gameObject:SetActiveEx(true)
|
|
self.RImg.gameObject:SetActiveEx(true)
|
|
self.RImgPeople.gameObject:SetActiveEx(false)
|
|
elseif cardState == XInvertCardGameConfig.InvertCardGameCardState.Front then
|
|
self.GridDraw.gameObject:SetActiveEx(true)
|
|
self.RImg.gameObject:SetActiveEx(false)
|
|
self.RImgPeople.gameObject:SetActiveEx(true)
|
|
elseif cardState == XInvertCardGameConfig.InvertCardGameCardState.Finish then
|
|
self.GridDraw.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
|
|
function XUiInvertGameCardItem:DORotate(turningCb, cb)
|
|
self.GridDraw.transform:DOScaleX(0, RotateDuringTime):OnComplete(function ()
|
|
if turningCb then turningCb() end
|
|
self.GridDraw.transform:DOScaleX(1, RotateDuringTime):OnComplete(function ()
|
|
if cb then cb() end
|
|
end)
|
|
end)
|
|
end
|
|
|
|
function XUiInvertGameCardItem:DOMoveToCenter(cb)
|
|
self.OldAnchoredPos = self.RectTransform.anchoredPosition
|
|
self.RectTransform:DOAnchorPos(Vector2(self.Parent.HalfGamePanelWidth, -self.Parent.HalfGamePanelHeight), MoveCenterDuringTime):OnComplete(function ()
|
|
if cb then cb() end
|
|
end)
|
|
end
|
|
|
|
function XUiInvertGameCardItem:DOMoveFromCenter(cb)
|
|
self.RectTransform:DOAnchorPos(self.OldAnchoredPos, MoveCenterDuringTime):OnComplete(function ()
|
|
if cb then cb() end
|
|
end)
|
|
end
|
|
|
|
function XUiInvertGameCardItem:PlayClearEffectAnimation(cb)
|
|
self.ClearEffect.gameObject:SetActiveEx(true)
|
|
XScheduleManager.ScheduleOnce(function ()
|
|
self.ClearEffect.gameObject:SetActiveEx(false)
|
|
if cb then cb() end
|
|
end, ClearEffectDuriation)
|
|
end
|
|
|
|
return XUiInvertGameCardItem |