PGRData/Script/matrix/xui/xuiinvertcardgame/XUiInvertGameCardItem.lua

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local XUiInvertGameCardItem = XClass(nil, "XUiInvertGameCardItem")
local RotateDuringTime = 0.2 -- 卡牌翻转时间
local MoveCenterDuringTime = 0.25 -- 卡牌移动到中心的时间
local ClearEffectDuriation = 850 -- 卡牌消失特效时间(毫秒)
local Vector3 = CS.UnityEngine.Vector3
local Vector2 = CS.UnityEngine.Vector2
function XUiInvertGameCardItem:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RectTransform = ui
self.RootUi = rootUi
XTool.InitUiObject(self)
self:Init()
end
function XUiInvertGameCardItem:Init()
self.BtnCard.CallBack = function () self:OnClickBtnCard() end
self.AsynRotate = asynTask(self.DORotate, self)
end
function XUiInvertGameCardItem:OnCreat(data, parent)
self.Data = data
self.Parent = parent
self:Refresh()
end
function XUiInvertGameCardItem:Refresh()
if self.Data then
local baseIcon = XInvertCardGameConfig.GetCardBaseIconById(self.Data.CardId)
if baseIcon and baseIcon ~= "" then
self.RImgPeople:SetRawImage(baseIcon)
end
if self.Data.IsBack then
self:SetCardState(XInvertCardGameConfig.InvertCardGameCardState.Back)
else
self:SetCardState(XDataCenter.InvertCardGameManager.CheckCardState(self.Data.StageId, self.Data.Index))
end
end
end
function XUiInvertGameCardItem:OnClickBtnCard()
if self.Data then
XDataCenter.InvertCardGameManager.InvertCardRequest(self.Data.StageId, self.Data.Index)
end
end
function XUiInvertGameCardItem:SetActiveEx(bool)
self.GameObject:SetActiveEx(bool)
end
function XUiInvertGameCardItem:SetFinish(bool)
self.GridDraw.gameObject:SetActiveEx(not bool)
end
function XUiInvertGameCardItem:SetCardState(cardState)
if cardState == XInvertCardGameConfig.InvertCardGameCardState.Back then
self.GridDraw.gameObject:SetActiveEx(true)
self.RImg.gameObject:SetActiveEx(true)
self.RImgPeople.gameObject:SetActiveEx(false)
elseif cardState == XInvertCardGameConfig.InvertCardGameCardState.Front then
self.GridDraw.gameObject:SetActiveEx(true)
self.RImg.gameObject:SetActiveEx(false)
self.RImgPeople.gameObject:SetActiveEx(true)
elseif cardState == XInvertCardGameConfig.InvertCardGameCardState.Finish then
self.GridDraw.gameObject:SetActiveEx(false)
end
end
function XUiInvertGameCardItem:DORotate(turningCb, cb)
self.GridDraw.transform:DOScaleX(0, RotateDuringTime):OnComplete(function ()
if turningCb then turningCb() end
self.GridDraw.transform:DOScaleX(1, RotateDuringTime):OnComplete(function ()
if cb then cb() end
end)
end)
end
function XUiInvertGameCardItem:DOMoveToCenter(cb)
self.OldAnchoredPos = self.RectTransform.anchoredPosition
self.RectTransform:DOAnchorPos(Vector2(self.Parent.HalfGamePanelWidth, -self.Parent.HalfGamePanelHeight), MoveCenterDuringTime):OnComplete(function ()
if cb then cb() end
end)
end
function XUiInvertGameCardItem:DOMoveFromCenter(cb)
self.RectTransform:DOAnchorPos(self.OldAnchoredPos, MoveCenterDuringTime):OnComplete(function ()
if cb then cb() end
end)
end
function XUiInvertGameCardItem:PlayClearEffectAnimation(cb)
self.ClearEffect.gameObject:SetActiveEx(true)
XScheduleManager.ScheduleOnce(function ()
self.ClearEffect.gameObject:SetActiveEx(false)
if cb then cb() end
end, ClearEffectDuriation)
end
return XUiInvertGameCardItem