93 lines
No EOL
2.9 KiB
Lua
93 lines
No EOL
2.9 KiB
Lua
local tableInsert = table.insert
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local XUiInvertCardRewardPanel = XClass(nil, "XUiInvertCardRewardPanel")
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local XUiInvertCardRewardItem = require("XUi/XUiInvertCardGame/XUiInvertCardRewardItem")
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function XUiInvertCardRewardPanel:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RectTransform = ui
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:Init()
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end
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function XUiInvertCardRewardPanel:Init()
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self.TextProgressDesc.gameObject:SetActiveEx(true)
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self.TextProgressDesc.text = ""
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self.ImgProgress.gameObject:SetActiveEx(true)
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self.ImgProgress.fillAmount = 0
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self.RewardTmp.gameObject:SetActiveEx(false)
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self.RewardsPool = {}
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end
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function XUiInvertCardRewardPanel:Refresh(stageEntity)
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self.StageEntity = stageEntity
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self.Rewards = stageEntity:GetRewards()
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self.Process = self.StageEntity:GetProgress()
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self:RefreashDescText()
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self:RefreashReward()
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self:RefreashProcessImg()
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end
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function XUiInvertCardRewardPanel:RefreashDescText()
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if not self.StageEntity then
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return
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end
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local desc = self.StageEntity:GetClearConditionDesc()
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self.TextProgressDesc.text = XUiHelper.ConvertLineBreakSymbol(desc)
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end
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function XUiInvertCardRewardPanel:RefreashReward()
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if not self.Rewards then
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return
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end
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local rewardDatas = {}
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local stageId = self.StageEntity:GetId()
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for index, rewardId in ipairs(self.Rewards) do
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local data = {
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StageId = stageId,
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Index = index,
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RewardId = rewardId,
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}
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tableInsert(rewardDatas, data)
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end
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local onCreatCb = function (item, data)
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item:SetActiveEx(true)
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item:OnCreat(data)
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item:SetTakedState(XDataCenter.InvertCardGameManager.CheckRewardState(self.StageEntity:GetId(), data.Index))
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item:SetBtnActiveCallBack(function () self:TakeReward() end)
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end
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XUiHelper.CreateTemplates(self.RootUi, self.RewardsPool, rewardDatas, XUiInvertCardRewardItem.New, self.RewardTmp, self.RewardContent, onCreatCb)
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end
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function XUiInvertCardRewardPanel:RefreashProcessImg()
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if not self.StageEntity then
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return
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end
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local finishedRewardCount = 0
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local finishProcess = XInvertCardGameConfig.GetStageFinishProgressById(self.StageEntity:GetId())
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for _, finishProcessNum in ipairs(finishProcess) do
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if self.Process >= finishProcessNum then
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finishedRewardCount = finishedRewardCount + 1
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end
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end
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local ratioProcess = finishedRewardCount/#self.Rewards
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if ratioProcess < 0 then ratioProcess = 0 end
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if ratioProcess > 1 then ratioProcess = 1 end
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self.ImgProgress.fillAmount = ratioProcess
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end
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function XUiInvertCardRewardPanel:TakeReward()
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if self.StageEntity then
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XDataCenter.InvertCardGameManager.InvertCardsRewardRequest(self.StageEntity:GetId())
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end
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end
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return XUiInvertCardRewardPanel |