PGRData/Script/matrix/xui/xuiinvertcardgame/XUiInvertCardRewardPanel.lua

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local tableInsert = table.insert
local XUiInvertCardRewardPanel = XClass(nil, "XUiInvertCardRewardPanel")
local XUiInvertCardRewardItem = require("XUi/XUiInvertCardGame/XUiInvertCardRewardItem")
function XUiInvertCardRewardPanel:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RectTransform = ui
self.RootUi = rootUi
XTool.InitUiObject(self)
self:Init()
end
function XUiInvertCardRewardPanel:Init()
self.TextProgressDesc.gameObject:SetActiveEx(true)
self.TextProgressDesc.text = ""
self.ImgProgress.gameObject:SetActiveEx(true)
self.ImgProgress.fillAmount = 0
self.RewardTmp.gameObject:SetActiveEx(false)
self.RewardsPool = {}
end
function XUiInvertCardRewardPanel:Refresh(stageEntity)
self.StageEntity = stageEntity
self.Rewards = stageEntity:GetRewards()
self.Process = self.StageEntity:GetProgress()
self:RefreashDescText()
self:RefreashReward()
self:RefreashProcessImg()
end
function XUiInvertCardRewardPanel:RefreashDescText()
if not self.StageEntity then
return
end
local desc = self.StageEntity:GetClearConditionDesc()
self.TextProgressDesc.text = XUiHelper.ConvertLineBreakSymbol(desc)
end
function XUiInvertCardRewardPanel:RefreashReward()
if not self.Rewards then
return
end
local rewardDatas = {}
local stageId = self.StageEntity:GetId()
for index, rewardId in ipairs(self.Rewards) do
local data = {
StageId = stageId,
Index = index,
RewardId = rewardId,
}
tableInsert(rewardDatas, data)
end
local onCreatCb = function (item, data)
item:SetActiveEx(true)
item:OnCreat(data)
item:SetTakedState(XDataCenter.InvertCardGameManager.CheckRewardState(self.StageEntity:GetId(), data.Index))
item:SetBtnActiveCallBack(function () self:TakeReward() end)
end
XUiHelper.CreateTemplates(self.RootUi, self.RewardsPool, rewardDatas, XUiInvertCardRewardItem.New, self.RewardTmp, self.RewardContent, onCreatCb)
end
function XUiInvertCardRewardPanel:RefreashProcessImg()
if not self.StageEntity then
return
end
local finishedRewardCount = 0
local finishProcess = XInvertCardGameConfig.GetStageFinishProgressById(self.StageEntity:GetId())
for _, finishProcessNum in ipairs(finishProcess) do
if self.Process >= finishProcessNum then
finishedRewardCount = finishedRewardCount + 1
end
end
local ratioProcess = finishedRewardCount/#self.Rewards
if ratioProcess < 0 then ratioProcess = 0 end
if ratioProcess > 1 then ratioProcess = 1 end
self.ImgProgress.fillAmount = ratioProcess
end
function XUiInvertCardRewardPanel:TakeReward()
if self.StageEntity then
XDataCenter.InvertCardGameManager.InvertCardsRewardRequest(self.StageEntity:GetId())
end
end
return XUiInvertCardRewardPanel