129 lines
No EOL
4.6 KiB
Lua
129 lines
No EOL
4.6 KiB
Lua
XUiGridIdleCharacter = XClass(nil, "XUiGridIdleCharacter")
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function XUiGridIdleCharacter:Ctor(rootUi, ui)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self:InitAutoScript()
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self.Index = 0
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self.CharId = 0
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self.ClickCallBack = nil
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridIdleCharacter:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiGridIdleCharacter:AutoInitUi()
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self.BtnItem = self.Transform:Find("BtnItem"):GetComponent("Button")
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self.ImgIcon = self.Transform:Find("ImgIcon"):GetComponent("Image")
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self.PanelCondition = self.Transform:Find("PanelCondition")
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self.BtnCondition = self.Transform:Find("PanelCondition/BtnCondition"):GetComponent("Button")
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self.TxtCondition = self.Transform:Find("PanelCondition/TxtCondition"):GetComponent("Text")
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self.PanelVitality = self.Transform:Find("PanelVitality")
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self.TxtVitality = self.Transform:Find("PanelVitality/TxtVitality"):GetComponent("Text")
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self.PanelInSlot = self.Transform:Find("PanelInSlot")
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self.ImgInSlot = self.Transform:Find("PanelInSlot/ImgInSlot"):GetComponent("Image")
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self.TxtInSlot = self.Transform:Find("PanelInSlot/TxtInSlot"):GetComponent("Text")
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self.PanelTag = self.Transform:Find("PanelTag")
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self.TxtTag = self.Transform:Find("PanelTag/TxtTag"):GetComponent("Text")
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self.ImgWorking = self.Transform:Find("PanelTag/ImgWorking"):GetComponent("Image")
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self.ImgSelect = self.Transform:Find("ImgSelect"):GetComponent("Image")
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end
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function XUiGridIdleCharacter:GetAutoKey(uiNode,eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiGridIdleCharacter:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiGridIdleCharacter:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiGridIdleCharacter:AutoAddListener()
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self.AutoCreateListeners = {}
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XUiHelper.RegisterClickEvent(self, self.BtnItem, self.OnBtnItemClick)
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XUiHelper.RegisterClickEvent(self, self.BtnCondition, self.OnBtnConditionClick)
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end
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-- auto
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function XUiGridIdleCharacter:OnBtnItemClick()
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if self.ClickCallBack then
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self.ClickCallBack(self.Index, self.CharId)
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end
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end
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function XUiGridIdleCharacter:OnSliVitalityValueChanged()
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end
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function XUiGridIdleCharacter:OnBtnConditionClick()
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end
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function XUiGridIdleCharacter:SetClickCallBack(funcCallBack)
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self.ClickCallBack = funcCallBack
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end
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function XUiGridIdleCharacter:SetData(index, charId, showFloor)
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self.ImgSelect.gameObject:SetActive(false)
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self.GameObject:SetActive(true)
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self.PanelCondition.gameObject:SetActive(false)
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self.Index = index
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self.CharId = charId
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local character = XDataCenter.CharacterManager.GetCharacter(self.CharId)
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if not character then return end
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if character.Vitality >= XDataCenter.HostelManager.GetMaxCharacterVitality() or not character.InitVittality then
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self.TxtVitality.text = CS.XTextManager.GetText("HostelFullVitality")
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else
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self.TxtVitality.text = character.Vitality .."/"..XDataCenter.HostelManager.GetMaxCharacterVitality()
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end
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self.RootUi:SetUiSprite(self.ImgIcon, XDataCenter.CharacterManager.GetCharSmallHeadIcon(character.Id))
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local isRest, floor = XDataCenter.HostelManager.IsCharacterInRest(self.CharId)
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if isRest and showFloor then
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local config = XDataCenter.HostelManager.GetHostelRestTemplate(floor)
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if not config then return end
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self.TxtInSlot.text = config.Name
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self.PanelInSlot.gameObject:SetActive(true)
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else
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self.PanelInSlot.gameObject:SetActive(false)
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end
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local isInWork = XDataCenter.HostelManager.IsCharacterInWork(self.CharId)
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if isInWork then
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self.PanelTag.gameObject:SetActive(true)
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else
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self.PanelTag.gameObject:SetActive(false)
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end
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end
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function XUiGridIdleCharacter:GetCharId()
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return self.CharId
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end
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function XUiGridIdleCharacter:SetSelect(value)
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self.ImgSelect.gameObject:SetActive(value)
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end |