PGRData/Script/matrix/xui/xuihostelrest/XUiGridIdleCharacter.lua

129 lines
No EOL
4.6 KiB
Lua

XUiGridIdleCharacter = XClass(nil, "XUiGridIdleCharacter")
function XUiGridIdleCharacter:Ctor(rootUi, ui)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
self:InitAutoScript()
self.Index = 0
self.CharId = 0
self.ClickCallBack = nil
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridIdleCharacter:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridIdleCharacter:AutoInitUi()
self.BtnItem = self.Transform:Find("BtnItem"):GetComponent("Button")
self.ImgIcon = self.Transform:Find("ImgIcon"):GetComponent("Image")
self.PanelCondition = self.Transform:Find("PanelCondition")
self.BtnCondition = self.Transform:Find("PanelCondition/BtnCondition"):GetComponent("Button")
self.TxtCondition = self.Transform:Find("PanelCondition/TxtCondition"):GetComponent("Text")
self.PanelVitality = self.Transform:Find("PanelVitality")
self.TxtVitality = self.Transform:Find("PanelVitality/TxtVitality"):GetComponent("Text")
self.PanelInSlot = self.Transform:Find("PanelInSlot")
self.ImgInSlot = self.Transform:Find("PanelInSlot/ImgInSlot"):GetComponent("Image")
self.TxtInSlot = self.Transform:Find("PanelInSlot/TxtInSlot"):GetComponent("Text")
self.PanelTag = self.Transform:Find("PanelTag")
self.TxtTag = self.Transform:Find("PanelTag/TxtTag"):GetComponent("Text")
self.ImgWorking = self.Transform:Find("PanelTag/ImgWorking"):GetComponent("Image")
self.ImgSelect = self.Transform:Find("ImgSelect"):GetComponent("Image")
end
function XUiGridIdleCharacter:GetAutoKey(uiNode,eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridIdleCharacter:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridIdleCharacter:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridIdleCharacter:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnItem, self.OnBtnItemClick)
XUiHelper.RegisterClickEvent(self, self.BtnCondition, self.OnBtnConditionClick)
end
-- auto
function XUiGridIdleCharacter:OnBtnItemClick()
if self.ClickCallBack then
self.ClickCallBack(self.Index, self.CharId)
end
end
function XUiGridIdleCharacter:OnSliVitalityValueChanged()
end
function XUiGridIdleCharacter:OnBtnConditionClick()
end
function XUiGridIdleCharacter:SetClickCallBack(funcCallBack)
self.ClickCallBack = funcCallBack
end
function XUiGridIdleCharacter:SetData(index, charId, showFloor)
self.ImgSelect.gameObject:SetActive(false)
self.GameObject:SetActive(true)
self.PanelCondition.gameObject:SetActive(false)
self.Index = index
self.CharId = charId
local character = XDataCenter.CharacterManager.GetCharacter(self.CharId)
if not character then return end
if character.Vitality >= XDataCenter.HostelManager.GetMaxCharacterVitality() or not character.InitVittality then
self.TxtVitality.text = CS.XTextManager.GetText("HostelFullVitality")
else
self.TxtVitality.text = character.Vitality .."/"..XDataCenter.HostelManager.GetMaxCharacterVitality()
end
self.RootUi:SetUiSprite(self.ImgIcon, XDataCenter.CharacterManager.GetCharSmallHeadIcon(character.Id))
local isRest, floor = XDataCenter.HostelManager.IsCharacterInRest(self.CharId)
if isRest and showFloor then
local config = XDataCenter.HostelManager.GetHostelRestTemplate(floor)
if not config then return end
self.TxtInSlot.text = config.Name
self.PanelInSlot.gameObject:SetActive(true)
else
self.PanelInSlot.gameObject:SetActive(false)
end
local isInWork = XDataCenter.HostelManager.IsCharacterInWork(self.CharId)
if isInWork then
self.PanelTag.gameObject:SetActive(true)
else
self.PanelTag.gameObject:SetActive(false)
end
end
function XUiGridIdleCharacter:GetCharId()
return self.CharId
end
function XUiGridIdleCharacter:SetSelect(value)
self.ImgSelect.gameObject:SetActive(value)
end