XUiGridIdleCharacter = XClass(nil, "XUiGridIdleCharacter") function XUiGridIdleCharacter:Ctor(rootUi, ui) self.RootUi = rootUi self.GameObject = ui.gameObject self.Transform = ui.transform self:InitAutoScript() self.Index = 0 self.CharId = 0 self.ClickCallBack = nil end -- auto -- Automatic generation of code, forbid to edit function XUiGridIdleCharacter:InitAutoScript() self:AutoInitUi() self.SpecialSoundMap = {} self:AutoAddListener() end function XUiGridIdleCharacter:AutoInitUi() self.BtnItem = self.Transform:Find("BtnItem"):GetComponent("Button") self.ImgIcon = self.Transform:Find("ImgIcon"):GetComponent("Image") self.PanelCondition = self.Transform:Find("PanelCondition") self.BtnCondition = self.Transform:Find("PanelCondition/BtnCondition"):GetComponent("Button") self.TxtCondition = self.Transform:Find("PanelCondition/TxtCondition"):GetComponent("Text") self.PanelVitality = self.Transform:Find("PanelVitality") self.TxtVitality = self.Transform:Find("PanelVitality/TxtVitality"):GetComponent("Text") self.PanelInSlot = self.Transform:Find("PanelInSlot") self.ImgInSlot = self.Transform:Find("PanelInSlot/ImgInSlot"):GetComponent("Image") self.TxtInSlot = self.Transform:Find("PanelInSlot/TxtInSlot"):GetComponent("Text") self.PanelTag = self.Transform:Find("PanelTag") self.TxtTag = self.Transform:Find("PanelTag/TxtTag"):GetComponent("Text") self.ImgWorking = self.Transform:Find("PanelTag/ImgWorking"):GetComponent("Image") self.ImgSelect = self.Transform:Find("ImgSelect"):GetComponent("Image") end function XUiGridIdleCharacter:GetAutoKey(uiNode,eventName) if not uiNode then return end return eventName .. uiNode:GetHashCode() end function XUiGridIdleCharacter:RegisterListener(uiNode, eventName, func) local key = self:GetAutoKey(uiNode, eventName) if not key then return end local listener = self.AutoCreateListeners[key] if listener ~= nil then uiNode[eventName]:RemoveListener(listener) end if func ~= nil then if type(func) ~= "function" then XLog.Error("XUiGridIdleCharacter:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end listener = function(...) XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName) func(self, ...) end uiNode[eventName]:AddListener(listener) self.AutoCreateListeners[key] = listener end end function XUiGridIdleCharacter:AutoAddListener() self.AutoCreateListeners = {} XUiHelper.RegisterClickEvent(self, self.BtnItem, self.OnBtnItemClick) XUiHelper.RegisterClickEvent(self, self.BtnCondition, self.OnBtnConditionClick) end -- auto function XUiGridIdleCharacter:OnBtnItemClick() if self.ClickCallBack then self.ClickCallBack(self.Index, self.CharId) end end function XUiGridIdleCharacter:OnSliVitalityValueChanged() end function XUiGridIdleCharacter:OnBtnConditionClick() end function XUiGridIdleCharacter:SetClickCallBack(funcCallBack) self.ClickCallBack = funcCallBack end function XUiGridIdleCharacter:SetData(index, charId, showFloor) self.ImgSelect.gameObject:SetActive(false) self.GameObject:SetActive(true) self.PanelCondition.gameObject:SetActive(false) self.Index = index self.CharId = charId local character = XDataCenter.CharacterManager.GetCharacter(self.CharId) if not character then return end if character.Vitality >= XDataCenter.HostelManager.GetMaxCharacterVitality() or not character.InitVittality then self.TxtVitality.text = CS.XTextManager.GetText("HostelFullVitality") else self.TxtVitality.text = character.Vitality .."/"..XDataCenter.HostelManager.GetMaxCharacterVitality() end self.RootUi:SetUiSprite(self.ImgIcon, XDataCenter.CharacterManager.GetCharSmallHeadIcon(character.Id)) local isRest, floor = XDataCenter.HostelManager.IsCharacterInRest(self.CharId) if isRest and showFloor then local config = XDataCenter.HostelManager.GetHostelRestTemplate(floor) if not config then return end self.TxtInSlot.text = config.Name self.PanelInSlot.gameObject:SetActive(true) else self.PanelInSlot.gameObject:SetActive(false) end local isInWork = XDataCenter.HostelManager.IsCharacterInWork(self.CharId) if isInWork then self.PanelTag.gameObject:SetActive(true) else self.PanelTag.gameObject:SetActive(false) end end function XUiGridIdleCharacter:GetCharId() return self.CharId end function XUiGridIdleCharacter:SetSelect(value) self.ImgSelect.gameObject:SetActive(value) end