256 lines
No EOL
9.7 KiB
Lua
256 lines
No EOL
9.7 KiB
Lua
local XUiUnionKillSelectRole = XLuaUiManager.Register(XLuaUi, "UiUnionKillXuanRen")
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local XUiGridUnionCharacterItem = require("XUi/XUiFubenUnionKill/XUiGridUnionCharacterItem")
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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function XUiUnionKillSelectRole:OnAwake()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset,
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XDataCenter.ItemManager.ItemId.FreeGem,
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XDataCenter.ItemManager.ItemId.ActionPoint,
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XDataCenter.ItemManager.ItemId.Coin)
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self.BtnBack.CallBack = function()
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self:OnBtnBackClick()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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self.BtnFashion.CallBack = function() self:OnBtnFashionClick() end
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self.BtnConsciousness.CallBack = function() self:OnBtnConsciousnessClick() end
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self.BtnWeapon.CallBack = function() self:OnBtnWeaponClick() end
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self.BtnJoinTeam.CallBack = function() self:OnBtnJoinTeamClick() end
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self.BtnQuitTeam.CallBack = function() self:OnBtnQuitTeamClick() end
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local root = self.UiModelGo.transform
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self.PanelRoleModel = root:FindTransform("PanelRoleModel")
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self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
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self.CharacterItemList = {}
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end
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function XUiUnionKillSelectRole:OnDestroy()
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end
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function XUiUnionKillSelectRole:OnStart(args)
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self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, nil, nil, true)
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self.StageId = args.StageId
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self.Index = args.Index
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self.DefaultSelectId = args.DefaultSelectId
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self.DefaultSelectOwner = args.DefaultSelectOwner
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self.InTeamList = args.InTeamList
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self.CharacterInTeamList = args.CharacterInTeamList
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self.CallBack = args.CallBack
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self.SelectableList = args.CharacterList
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table.sort(self.SelectableList, function(char1, char2)
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local flagWeight1 = char1.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share and 1 or 0
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local flagWeight2 = char2.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share and 1 or 0
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if flagWeight1 == flagWeight2 then
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return char1.Ability > char2.Ability
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end
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return flagWeight1 > flagWeight2
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end)
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self:SelectCharacterList()
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end
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function XUiUnionKillSelectRole:OnEnable()
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if self.SelectableList then
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for i = 1, #self.SelectableList do
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local characterItem = self.SelectableList[i]
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self.CharacterItemList[i]:UpdateGrid(characterItem)
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end
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if self.CurCharacter then
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local fashionId
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if self.CurCharacter.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share then
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local shareNpcData = self.CurCharacter.OwnerInfo.ShareNpcData
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if shareNpcData then
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fashionId = shareNpcData.Character.FashionId
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end
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else
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local characterInfo = XDataCenter.CharacterManager.GetCharacter(self.CurCharacter.Id)
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fashionId = characterInfo.FashionId
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end
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self:UpdateRoleModel(self.CurCharacter, fashionId)
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end
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end
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end
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function XUiUnionKillSelectRole:SelectCharacterList()
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-- local defaultCharacterId = self.SelectableList[1] and self.SelectableList[1].Id
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local defaultIndex = 1
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for i = 1, #self.SelectableList do
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local characterItem = self.SelectableList[i]
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if self.DefaultSelectId and characterItem.Id == self.DefaultSelectId then
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if self.DefaultSelectOwner and self.DefaultSelectOwner == characterItem.OwnerId then
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--defaultCharacterId = self.DefaultSelectId
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defaultIndex = i
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end
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end
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if not self.CharacterItemList[i] then
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local item = CS.UnityEngine.Object.Instantiate(self.GridMainLineCharacter)
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local grid = XUiGridUnionCharacterItem.New(self, item, characterItem, function(character)
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self:OnCharacterClick(character, i)
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end)
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grid.GameObject:SetActiveEx(true)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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self.CharacterItemList[i] = grid
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end
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self.CharacterItemList[i]:UpdateGrid(characterItem)
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local key = string.format("%s_%s", tostring(characterItem.OwnerId), tostring(characterItem.Id))
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self.CharacterItemList[i]:SetInTeam(self.InTeamList[key])
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self.CharacterItemList[i]:SetHasSameCard(not self.InTeamList[key] and self.CharacterInTeamList[tostring(characterItem.Id)])
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end
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for i = #self.SelectableList + 1, #self.CharacterItemList do
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self.CharacterItemList[i].GameObject:SetActiveEx(false)
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end
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if defaultIndex > 0 then
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self:SetlectCharacter(defaultIndex)
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end
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end
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function XUiUnionKillSelectRole:OnCharacterClick(character, index)
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if self.CurCharacter and self.CurCharacter == character then
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return
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end
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if character then
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self.CurCharacter = character
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end
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if self.CurCharacterItem then
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self.CurCharacterItem:SetSelect(false)
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end
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-- local characterId = character.Id
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local fashionId
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if character.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share then
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local shareNpcData = self.CurCharacter.OwnerInfo.ShareNpcData
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if shareNpcData then
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fashionId = shareNpcData.Character.FashionId
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end
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else
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local characterInfo = XDataCenter.CharacterManager.GetCharacter(self.CurCharacter.Id)
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fashionId = characterInfo.FashionId
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end
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self.CurCharacterItem = self.CharacterItemList[index]
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self.CurCharacterItem:UpdateGrid(self.CurCharacter)
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self.CurCharacterItem:SetSelect(true)
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local key = string.format("%s_%s", tostring(self.CurCharacter.OwnerId), tostring(self.CurCharacter.Id))
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self.CurCharacterItem:SetInTeam(self.InTeamList[key])
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self.CurCharacterItem:SetHasSameCard(not self.InTeamList[key] and self.CharacterInTeamList[tostring(self.CurCharacter.Id)])
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-- 更新按钮状态
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self:UpdateFunctionalBtns(self.CurCharacter)
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-- 更新角色模型
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self:UpdateRoleModel(self.CurCharacter, fashionId)
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end
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-- 更新按钮状态
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function XUiUnionKillSelectRole:UpdateFunctionalBtns(characterItem)
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self.BtnFashion.gameObject:SetActiveEx(characterItem.Flag == XFubenUnionKillConfigs.UnionKillCharType.Own)
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self.BtnConsciousness.gameObject:SetActiveEx(characterItem.Flag == XFubenUnionKillConfigs.UnionKillCharType.Own)
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self.BtnWeapon.gameObject:SetActiveEx(characterItem.Flag == XFubenUnionKillConfigs.UnionKillCharType.Own)
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local teamCache = XDataCenter.FubenUnionKillManager.GetCacheTeam()
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local isJoin = false
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for k, v in pairs(teamCache or {}) do
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if k == self.Index and v.PlayerId == characterItem.OwnerId and v.CharacterId == characterItem.Id then
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isJoin = true
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break
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end
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end
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self.BtnJoinTeam.gameObject:SetActiveEx(not isJoin)
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self.BtnQuitTeam.gameObject:SetActiveEx(isJoin)
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end
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-- 更换模型
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function XUiUnionKillSelectRole:UpdateRoleModel(character, fashionId)
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self.RoleModelPanel:UpdateCharacterModel(character.Id, self.PanelRoleModel, XModelManager.MODEL_UINAME.XUiUnionKillSelectRole, function(model)
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self.ImgEffectHuanren.gameObject:SetActiveEx(false)
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self.ImgEffectHuanren.gameObject:SetActiveEx(true)
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if not model then return end
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self.PanelDrag.Target = model.transform
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if character.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share then
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self.RoleModelPanel:UpdateEquipsModelsByFightNpcData(model, character.OwnerInfo.ShareNpcData)
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end
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end, nil, fashionId)
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end
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function XUiUnionKillSelectRole:SetlectCharacter(index)
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local grid = self.CharacterItemList[index]
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if grid then
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self:Adjust2Center(grid)
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end
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local characterItem = self.SelectableList[index]
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self:OnCharacterClick(characterItem, index)
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end
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function XUiUnionKillSelectRole:OnBtnBackClick()
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if self.CallBack then
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self.CallBack(nil, false)
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end
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self:Close()
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end
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function XUiUnionKillSelectRole:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiUnionKillSelectRole:OnBtnFashionClick()
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-- 共享角色返回
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if not self.CurCharacter then return end
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XLuaUiManager.Open("UiFashion", self.CurCharacter.Id)
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end
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function XUiUnionKillSelectRole:OnBtnConsciousnessClick()
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-- 共享角色返回
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if not self.CurCharacter then return end
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XLuaUiManager.Open("UiEquipAwarenessReplace", self.CurCharacter.Id, nil, true)
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end
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function XUiUnionKillSelectRole:OnBtnWeaponClick()
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-- 共享角色返回
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if not self.CurCharacter then return end
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XLuaUiManager.Open("UiEquipReplaceNew", self.CurCharacter.Id, nil, true)
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end
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function XUiUnionKillSelectRole:OnBtnJoinTeamClick()
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if not self.CurCharacter then return end
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-- 出现选中的角色已经存在队伍中
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local key = string.format("%s_%s", tostring(self.CurCharacter.OwnerId), tostring(self.CurCharacter.Id))
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if not self.InTeamList[key] and self.CharacterInTeamList[tostring(self.CurCharacter.Id)] then
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XUiManager.TipMsg(CS.XTextManager.GetText("UnionSelectSameRole"))
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return
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end
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if self.CallBack then
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self.CallBack(self.CurCharacter, true)
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end
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self:Close()
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end
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function XUiUnionKillSelectRole:OnBtnQuitTeamClick()
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if not self.CurCharacter then return end
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if self.CallBack then
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self.CallBack(self.CurCharacter, false)
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end
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self:Close()
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end
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function XUiUnionKillSelectRole:Adjust2Center(grid)
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local normalizedPosition
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local count = self.SViewCharacterList.content.transform.childCount
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local index = grid.Transform:GetSiblingIndex()
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if index > count / 2 then
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normalizedPosition = (index + 1) / count
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else
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normalizedPosition = (index - 1) / count
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end
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self.SViewCharacterList.verticalNormalizedPosition = math.max(0, math.min(1, (1 - normalizedPosition)))
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end |