local XUiUnionKillSelectRole = XLuaUiManager.Register(XLuaUi, "UiUnionKillXuanRen") local XUiGridUnionCharacterItem = require("XUi/XUiFubenUnionKill/XUiGridUnionCharacterItem") local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel") function XUiUnionKillSelectRole:OnAwake() self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin) self.BtnBack.CallBack = function() self:OnBtnBackClick() end self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end self.BtnFashion.CallBack = function() self:OnBtnFashionClick() end self.BtnConsciousness.CallBack = function() self:OnBtnConsciousnessClick() end self.BtnWeapon.CallBack = function() self:OnBtnWeaponClick() end self.BtnJoinTeam.CallBack = function() self:OnBtnJoinTeamClick() end self.BtnQuitTeam.CallBack = function() self:OnBtnQuitTeamClick() end local root = self.UiModelGo.transform self.PanelRoleModel = root:FindTransform("PanelRoleModel") self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren") self.CharacterItemList = {} end function XUiUnionKillSelectRole:OnDestroy() end function XUiUnionKillSelectRole:OnStart(args) self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, nil, nil, true) self.StageId = args.StageId self.Index = args.Index self.DefaultSelectId = args.DefaultSelectId self.DefaultSelectOwner = args.DefaultSelectOwner self.InTeamList = args.InTeamList self.CharacterInTeamList = args.CharacterInTeamList self.CallBack = args.CallBack self.SelectableList = args.CharacterList table.sort(self.SelectableList, function(char1, char2) local flagWeight1 = char1.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share and 1 or 0 local flagWeight2 = char2.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share and 1 or 0 if flagWeight1 == flagWeight2 then return char1.Ability > char2.Ability end return flagWeight1 > flagWeight2 end) self:SelectCharacterList() end function XUiUnionKillSelectRole:OnEnable() if self.SelectableList then for i = 1, #self.SelectableList do local characterItem = self.SelectableList[i] self.CharacterItemList[i]:UpdateGrid(characterItem) end if self.CurCharacter then local fashionId if self.CurCharacter.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share then local shareNpcData = self.CurCharacter.OwnerInfo.ShareNpcData if shareNpcData then fashionId = shareNpcData.Character.FashionId end else local characterInfo = XDataCenter.CharacterManager.GetCharacter(self.CurCharacter.Id) fashionId = characterInfo.FashionId end self:UpdateRoleModel(self.CurCharacter, fashionId) end end end function XUiUnionKillSelectRole:SelectCharacterList() -- local defaultCharacterId = self.SelectableList[1] and self.SelectableList[1].Id local defaultIndex = 1 for i = 1, #self.SelectableList do local characterItem = self.SelectableList[i] if self.DefaultSelectId and characterItem.Id == self.DefaultSelectId then if self.DefaultSelectOwner and self.DefaultSelectOwner == characterItem.OwnerId then --defaultCharacterId = self.DefaultSelectId defaultIndex = i end end if not self.CharacterItemList[i] then local item = CS.UnityEngine.Object.Instantiate(self.GridMainLineCharacter) local grid = XUiGridUnionCharacterItem.New(self, item, characterItem, function(character) self:OnCharacterClick(character, i) end) grid.GameObject:SetActiveEx(true) grid.Transform:SetParent(self.PanelRoleContent, false) self.CharacterItemList[i] = grid end self.CharacterItemList[i]:UpdateGrid(characterItem) local key = string.format("%s_%s", tostring(characterItem.OwnerId), tostring(characterItem.Id)) self.CharacterItemList[i]:SetInTeam(self.InTeamList[key]) self.CharacterItemList[i]:SetHasSameCard(not self.InTeamList[key] and self.CharacterInTeamList[tostring(characterItem.Id)]) end for i = #self.SelectableList + 1, #self.CharacterItemList do self.CharacterItemList[i].GameObject:SetActiveEx(false) end if defaultIndex > 0 then self:SetlectCharacter(defaultIndex) end end function XUiUnionKillSelectRole:OnCharacterClick(character, index) if self.CurCharacter and self.CurCharacter == character then return end if character then self.CurCharacter = character end if self.CurCharacterItem then self.CurCharacterItem:SetSelect(false) end -- local characterId = character.Id local fashionId if character.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share then local shareNpcData = self.CurCharacter.OwnerInfo.ShareNpcData if shareNpcData then fashionId = shareNpcData.Character.FashionId end else local characterInfo = XDataCenter.CharacterManager.GetCharacter(self.CurCharacter.Id) fashionId = characterInfo.FashionId end self.CurCharacterItem = self.CharacterItemList[index] self.CurCharacterItem:UpdateGrid(self.CurCharacter) self.CurCharacterItem:SetSelect(true) local key = string.format("%s_%s", tostring(self.CurCharacter.OwnerId), tostring(self.CurCharacter.Id)) self.CurCharacterItem:SetInTeam(self.InTeamList[key]) self.CurCharacterItem:SetHasSameCard(not self.InTeamList[key] and self.CharacterInTeamList[tostring(self.CurCharacter.Id)]) -- 更新按钮状态 self:UpdateFunctionalBtns(self.CurCharacter) -- 更新角色模型 self:UpdateRoleModel(self.CurCharacter, fashionId) end -- 更新按钮状态 function XUiUnionKillSelectRole:UpdateFunctionalBtns(characterItem) self.BtnFashion.gameObject:SetActiveEx(characterItem.Flag == XFubenUnionKillConfigs.UnionKillCharType.Own) self.BtnConsciousness.gameObject:SetActiveEx(characterItem.Flag == XFubenUnionKillConfigs.UnionKillCharType.Own) self.BtnWeapon.gameObject:SetActiveEx(characterItem.Flag == XFubenUnionKillConfigs.UnionKillCharType.Own) local teamCache = XDataCenter.FubenUnionKillManager.GetCacheTeam() local isJoin = false for k, v in pairs(teamCache or {}) do if k == self.Index and v.PlayerId == characterItem.OwnerId and v.CharacterId == characterItem.Id then isJoin = true break end end self.BtnJoinTeam.gameObject:SetActiveEx(not isJoin) self.BtnQuitTeam.gameObject:SetActiveEx(isJoin) end -- 更换模型 function XUiUnionKillSelectRole:UpdateRoleModel(character, fashionId) self.RoleModelPanel:UpdateCharacterModel(character.Id, self.PanelRoleModel, XModelManager.MODEL_UINAME.XUiUnionKillSelectRole, function(model) self.ImgEffectHuanren.gameObject:SetActiveEx(false) self.ImgEffectHuanren.gameObject:SetActiveEx(true) if not model then return end self.PanelDrag.Target = model.transform if character.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share then self.RoleModelPanel:UpdateEquipsModelsByFightNpcData(model, character.OwnerInfo.ShareNpcData) end end, nil, fashionId) end function XUiUnionKillSelectRole:SetlectCharacter(index) local grid = self.CharacterItemList[index] if grid then self:Adjust2Center(grid) end local characterItem = self.SelectableList[index] self:OnCharacterClick(characterItem, index) end function XUiUnionKillSelectRole:OnBtnBackClick() if self.CallBack then self.CallBack(nil, false) end self:Close() end function XUiUnionKillSelectRole:OnBtnMainUiClick() XLuaUiManager.RunMain() end function XUiUnionKillSelectRole:OnBtnFashionClick() -- 共享角色返回 if not self.CurCharacter then return end XLuaUiManager.Open("UiFashion", self.CurCharacter.Id) end function XUiUnionKillSelectRole:OnBtnConsciousnessClick() -- 共享角色返回 if not self.CurCharacter then return end XLuaUiManager.Open("UiEquipAwarenessReplace", self.CurCharacter.Id, nil, true) end function XUiUnionKillSelectRole:OnBtnWeaponClick() -- 共享角色返回 if not self.CurCharacter then return end XLuaUiManager.Open("UiEquipReplaceNew", self.CurCharacter.Id, nil, true) end function XUiUnionKillSelectRole:OnBtnJoinTeamClick() if not self.CurCharacter then return end -- 出现选中的角色已经存在队伍中 local key = string.format("%s_%s", tostring(self.CurCharacter.OwnerId), tostring(self.CurCharacter.Id)) if not self.InTeamList[key] and self.CharacterInTeamList[tostring(self.CurCharacter.Id)] then XUiManager.TipMsg(CS.XTextManager.GetText("UnionSelectSameRole")) return end if self.CallBack then self.CallBack(self.CurCharacter, true) end self:Close() end function XUiUnionKillSelectRole:OnBtnQuitTeamClick() if not self.CurCharacter then return end if self.CallBack then self.CallBack(self.CurCharacter, false) end self:Close() end function XUiUnionKillSelectRole:Adjust2Center(grid) local normalizedPosition local count = self.SViewCharacterList.content.transform.childCount local index = grid.Transform:GetSiblingIndex() if index > count / 2 then normalizedPosition = (index + 1) / count else normalizedPosition = (index - 1) / count end self.SViewCharacterList.verticalNormalizedPosition = math.max(0, math.min(1, (1 - normalizedPosition))) end