36 lines
No EOL
1.2 KiB
Lua
36 lines
No EOL
1.2 KiB
Lua
local XUiGridUnionDamageItem = XClass(nil, "XUiGridUnionDamageItem")
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function XUiGridUnionDamageItem:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiGridUnionDamageItem:Init(rootUi)
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self.RootUi = rootUi
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end
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function XUiGridUnionDamageItem:Refresh(damageInfo)
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local playerName = damageInfo.PlayerName
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local playerHeadPortraitId = damageInfo.HeadPortraitId
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local playerHeadFrameId = damageInfo.HeadFrameId
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local damageHp = damageInfo.KillBossHp
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XUiPLayerHead.InitPortrait(playerHeadPortraitId, playerHeadFrameId, self.Head)
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self.TxtPlayerName.text = playerName
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self.TxtLevel.text = damageInfo.Position
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self.TxtDescriptionLeft.text = CS.XTextManager.GetText("UnionDamageToBoss")
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if damageInfo.IsMax then
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local maxColor = CS.XTextManager.GetText("UnionDamageMax")
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self.TxtDescriptionRight.text = string.format("<color=%s>%d</color>", maxColor, damageHp)
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else
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local notmaxColor = CS.XTextManager.GetText("UnionDamageNotMax")
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self.TxtDescriptionRight.text = string.format("<color=%s>%d</color>", notmaxColor, damageHp)
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end
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end
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return XUiGridUnionDamageItem |