local XUiGridUnionDamageItem = XClass(nil, "XUiGridUnionDamageItem")
function XUiGridUnionDamageItem:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiGridUnionDamageItem:Init(rootUi)
self.RootUi = rootUi
end
function XUiGridUnionDamageItem:Refresh(damageInfo)
local playerName = damageInfo.PlayerName
local playerHeadPortraitId = damageInfo.HeadPortraitId
local playerHeadFrameId = damageInfo.HeadFrameId
local damageHp = damageInfo.KillBossHp
XUiPLayerHead.InitPortrait(playerHeadPortraitId, playerHeadFrameId, self.Head)
self.TxtPlayerName.text = playerName
self.TxtLevel.text = damageInfo.Position
self.TxtDescriptionLeft.text = CS.XTextManager.GetText("UnionDamageToBoss")
if damageInfo.IsMax then
local maxColor = CS.XTextManager.GetText("UnionDamageMax")
self.TxtDescriptionRight.text = string.format("%d", maxColor, damageHp)
else
local notmaxColor = CS.XTextManager.GetText("UnionDamageNotMax")
self.TxtDescriptionRight.text = string.format("%d", notmaxColor, damageHp)
end
end
return XUiGridUnionDamageItem