77 lines
No EOL
3 KiB
Lua
77 lines
No EOL
3 KiB
Lua
-- 模拟战斗出战界面代理
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local XUiSimulatedCombatNewRoomSingle = {}
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local CSXTextManagerGetText = CS.XTextManager.GetText
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function XUiSimulatedCombatNewRoomSingle.InitEditBattleUi(newRoomSingle)
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newRoomSingle.BtnTeamPrefab.gameObject:SetActiveEx(false)
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newRoomSingle.PanelCharacterLimit.gameObject:SetActiveEx(false)
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end
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function XUiSimulatedCombatNewRoomSingle.InitEditBattleUiCharacterInfo(newRoomSingle)
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newRoomSingle.BtnShowInfoToggle.gameObject:SetActiveEx(false)
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newRoomSingle.IsShowCharacterInfo = 0
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end
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function XUiSimulatedCombatNewRoomSingle.GetBattleTeamData(newRoomSingle)
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local curTeam = XDataCenter.FubenSimulatedCombatManager.GetTeam()
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XDataCenter.TeamManager.SaveTeamLocal(curTeam, newRoomSingle.CurrentStageId)
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XDataCenter.TeamManager.SetPlayerTeam(curTeam, false)
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return curTeam
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end
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function XUiSimulatedCombatNewRoomSingle.HandleCharClick(newRoomSingle, charPos)
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XLuaUiManager.Open("UiSimulatedCombatRoomCharacter", XTool.Clone(newRoomSingle.CurTeam.TeamData), charPos, function(resTeam)
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newRoomSingle:UpdateTeam(resTeam)
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end)
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end
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function XUiSimulatedCombatNewRoomSingle.HandleBtnMainUiClick()
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local title = CSXTextManagerGetText("TipTitle")
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local content = CSXTextManagerGetText("SimulatedCombatBackConfirm")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, function()
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XLuaUiManager.RunMain()
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end)
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end
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function XUiSimulatedCombatNewRoomSingle.UpdateTeam(newRoomSingle)
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XDataCenter.TeamManager.SaveTeamLocal(newRoomSingle.CurTeam, newRoomSingle.CurrentStageId)
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XDataCenter.TeamManager.SetPlayerTeam(newRoomSingle.CurTeam, false)
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end
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function XUiSimulatedCombatNewRoomSingle.UpdateRoleModel(newRoomSingle, charId, roleModelPanel, pos)
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roleModelPanel:ShowRoleModel()
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local callback = function()
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newRoomSingle.LoadModelCount = newRoomSingle.LoadModelCount - 1
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if newRoomSingle.LoadModelCount <= 0 then
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newRoomSingle.BtnEnterFight:SetDisable(false)
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end
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end
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local data = XDataCenter.FubenSimulatedCombatManager.GetCurStageMemberDataByCharId(charId)
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if not data then
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XLog.Error("no data ", charId)
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return
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end
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local robotCfg = XRobotManager.GetRobotTemplate(data.RobotId)
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roleModelPanel:UpdateRobotModel(data.RobotId, charId, callback, robotCfg.FashionId, robotCfg.WeaponId)
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end
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function XUiSimulatedCombatNewRoomSingle.OnResetEvent(newRoomSingle)
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XLuaUiManager.RunMain()
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XUiManager.TipMsg(CS.XTextManager.GetText("ActivityMainLineEnd"))
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end
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function XUiSimulatedCombatNewRoomSingle.GetRealCharData(newRoomSingle)
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local teamData = newRoomSingle.CurTeam.TeamData
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local teamIdData = {}
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for pos, charId in pairs(teamData) do
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if charId and charId > 0 then
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local data = XDataCenter.FubenSimulatedCombatManager.GetCurStageMemberDataByCharId(charId)
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teamIdData[pos] = data and data.RobotId or 0
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else
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teamIdData[pos] = 0
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end
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end
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return teamIdData
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end
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return XUiSimulatedCombatNewRoomSingle |