PGRData/Script/matrix/xui/xuifubensimulatedcombat/XUiSimulatedCombatNewRoomSingle.lua

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-- 模拟战斗出战界面代理
local XUiSimulatedCombatNewRoomSingle = {}
local CSXTextManagerGetText = CS.XTextManager.GetText
function XUiSimulatedCombatNewRoomSingle.InitEditBattleUi(newRoomSingle)
newRoomSingle.BtnTeamPrefab.gameObject:SetActiveEx(false)
newRoomSingle.PanelCharacterLimit.gameObject:SetActiveEx(false)
end
function XUiSimulatedCombatNewRoomSingle.InitEditBattleUiCharacterInfo(newRoomSingle)
newRoomSingle.BtnShowInfoToggle.gameObject:SetActiveEx(false)
newRoomSingle.IsShowCharacterInfo = 0
end
function XUiSimulatedCombatNewRoomSingle.GetBattleTeamData(newRoomSingle)
local curTeam = XDataCenter.FubenSimulatedCombatManager.GetTeam()
XDataCenter.TeamManager.SaveTeamLocal(curTeam, newRoomSingle.CurrentStageId)
XDataCenter.TeamManager.SetPlayerTeam(curTeam, false)
return curTeam
end
function XUiSimulatedCombatNewRoomSingle.HandleCharClick(newRoomSingle, charPos)
XLuaUiManager.Open("UiSimulatedCombatRoomCharacter", XTool.Clone(newRoomSingle.CurTeam.TeamData), charPos, function(resTeam)
newRoomSingle:UpdateTeam(resTeam)
end)
end
function XUiSimulatedCombatNewRoomSingle.HandleBtnMainUiClick()
local title = CSXTextManagerGetText("TipTitle")
local content = CSXTextManagerGetText("SimulatedCombatBackConfirm")
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, function()
XLuaUiManager.RunMain()
end)
end
function XUiSimulatedCombatNewRoomSingle.UpdateTeam(newRoomSingle)
XDataCenter.TeamManager.SaveTeamLocal(newRoomSingle.CurTeam, newRoomSingle.CurrentStageId)
XDataCenter.TeamManager.SetPlayerTeam(newRoomSingle.CurTeam, false)
end
function XUiSimulatedCombatNewRoomSingle.UpdateRoleModel(newRoomSingle, charId, roleModelPanel, pos)
roleModelPanel:ShowRoleModel()
local callback = function()
newRoomSingle.LoadModelCount = newRoomSingle.LoadModelCount - 1
if newRoomSingle.LoadModelCount <= 0 then
newRoomSingle.BtnEnterFight:SetDisable(false)
end
end
local data = XDataCenter.FubenSimulatedCombatManager.GetCurStageMemberDataByCharId(charId)
if not data then
XLog.Error("no data ", charId)
return
end
local robotCfg = XRobotManager.GetRobotTemplate(data.RobotId)
roleModelPanel:UpdateRobotModel(data.RobotId, charId, callback, robotCfg.FashionId, robotCfg.WeaponId)
end
function XUiSimulatedCombatNewRoomSingle.OnResetEvent(newRoomSingle)
XLuaUiManager.RunMain()
XUiManager.TipMsg(CS.XTextManager.GetText("ActivityMainLineEnd"))
end
function XUiSimulatedCombatNewRoomSingle.GetRealCharData(newRoomSingle)
local teamData = newRoomSingle.CurTeam.TeamData
local teamIdData = {}
for pos, charId in pairs(teamData) do
if charId and charId > 0 then
local data = XDataCenter.FubenSimulatedCombatManager.GetCurStageMemberDataByCharId(charId)
teamIdData[pos] = data and data.RobotId or 0
else
teamIdData[pos] = 0
end
end
return teamIdData
end
return XUiSimulatedCombatNewRoomSingle