PGRData/Script/matrix/xui/xuifubenresourcedetail/XUiFubenResourceDetail.lua

251 lines
9.4 KiB
Lua

local XUiFubenResourceDetail = XLuaUiManager.Register(XLuaUi, "UiFubenResourceDetail")
function XUiFubenResourceDetail:OnAwake()
self:InitAutoScript()
end
function XUiFubenResourceDetail:OnStart(params)
self.Params = params
self.IsPlaying = false
self.Stage = nil
self.StarItemsList = { self.GridStar1, self.GridStar2, self.GridStar3 }
self.StarGridList = {}
self.GridList = {}
self.GridCommonItem = self.Transform:Find("SafeAreaContentPane/PanelDropList/DropList/Viewport/PanelDropContent/GridCommon")
self.GridCommonItem.gameObject:SetActive(false)
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiFubenResourceDetail:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiFubenResourceDetail:AutoInitUi()
self.BtnClose = self.Transform:Find("SafeAreaContentPane/BtnClose"):GetComponent("Button")
self.PanelDropList = self.Transform:Find("SafeAreaContentPane/PanelDropList")
self.PanelDrop = self.Transform:Find("SafeAreaContentPane/PanelDropList/PanelDrop")
self.TxtDrop = self.Transform:Find("SafeAreaContentPane/PanelDropList/PanelDrop/TxtDrop"):GetComponent("Text")
self.TxtDropEn = self.Transform:Find("SafeAreaContentPane/PanelDropList/PanelDrop/TxtDropEn"):GetComponent("Text")
self.PanelDropContent = self.Transform:Find("SafeAreaContentPane/PanelDropList/DropList/Viewport/PanelDropContent")
self.GridCommon = self.Transform:Find("SafeAreaContentPane/PanelDropList/DropList/Viewport/PanelDropContent/GridCommon")
self.PanelNums = self.Transform:Find("SafeAreaContentPane/PanelNums")
self.TxtAllNums = self.Transform:Find("SafeAreaContentPane/PanelNums/TxtAllNums"):GetComponent("Text")
self.TxtLeftNums = self.Transform:Find("SafeAreaContentPane/PanelNums/TxtLeftNums"):GetComponent("Text")
self.BtnAddNum = self.Transform:Find("SafeAreaContentPane/PanelNums/BtnAddNum"):GetComponent("Button")
self.PanelBottom = self.Transform:Find("SafeAreaContentPane/PanelBottom")
self.TxtATNums = self.Transform:Find("SafeAreaContentPane/PanelBottom/TxtATNums"):GetComponent("Text")
self.BtnEnter = self.Transform:Find("SafeAreaContentPane/PanelBottom/BtnEnter"):GetComponent("Button")
self.PanelDesc = self.Transform:Find("SafeAreaContentPane/PanelDesc")
self.TxtTitle = self.Transform:Find("SafeAreaContentPane/PanelDesc/TxtTitle"):GetComponent("Text")
self.TxtLevelVal = self.Transform:Find("SafeAreaContentPane/PanelDesc/TxtLevelVal"):GetComponent("Text")
self.RImgNandu = self.Transform:Find("SafeAreaContentPane/PanelDesc/RImgNandu"):GetComponent("RawImage")
self.TxtDesc = self.Transform:Find("SafeAreaContentPane/PanelDesc/TxtDesc"):GetComponent("Text")
self.PanelTargetList = self.Transform:Find("SafeAreaContentPane/PanelTargetList")
self.TxtActive3 = self.Transform:Find("SafeAreaContentPane/PanelTargetList/TxtActive3"):GetComponent("Text")
self.TxtActive2 = self.Transform:Find("SafeAreaContentPane/PanelTargetList/TxtActive2"):GetComponent("Text")
self.TxtActive1 = self.Transform:Find("SafeAreaContentPane/PanelTargetList/TxtActive1"):GetComponent("Text")
self.PanelAsset = self.Transform:Find("SafeAreaContentPane/PanelAsset")
self.PanelItem = self.Transform:Find("SafeAreaContentPane/PanelItem")
self.PanelFubenTab = self.Transform:Find("SafeAreaContentPane/PanelItem/PanelFubenTab")
self.PanelBg = self.Transform:Find("SafeAreaContentPane/PanelBg")
end
function XUiFubenResourceDetail:AutoAddListener()
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
self:RegisterClickEvent(self.BtnAddNum, self.OnBtnAddNumClick)
self:RegisterClickEvent(self.BtnEnter, self.OnBtnEnterClick)
end
-- auto
function XUiFubenResourceDetail:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiFubenResourceDetail:OnBtnCloseClick()
if self.IsPlaying then
return
end
XUiHelper.StopAnimation()
self.IsPlaying = true
-- local End = function()
-- if XTool.UObjIsNil(self.GameObject) then
-- return
-- end
-- self.GameObject:SetActive(false)
-- self.IsPlaying = false
-- self:Close()
-- if self.Params and self.Params.closeCb then
-- self.Params.closeCb()
-- end
-- end
end
function XUiFubenResourceDetail:OnBtnAddNumClick()
local challengeData = XDataCenter.FubenMainLineManager.GetStageBuyChallengeData(self.Stage.StageId)
local func = function()
self:UpdateDetailText()
end
XLuaUiManager.Open("UiBuyAsset",1, func, challengeData)
end
function XUiFubenResourceDetail:OnBtnEnterClick()
if self.Stage == nil then
XLog.Error("OnBtnEnterClick: Can not find stage!")
return
end
self:Close()
if self.Params and self.Params.fightCb then
self.Params.fightCb(self.Stage)
end
end
-- 初始化 stage detail Ui
function XUiFubenResourceDetail:InitStageDetail(chapterOrderId, stage, data)
self.ChapterOrderId = chapterOrderId
self.Stage = stage
self.FocusPanelTab = XUiPanelFubenTab.New(self, self.PanelFubenTab)
self.FocusPanelTab:SetData(data)
self:UpdateRewards()
self:UpdateDetailText()
self:UpdateDifficulty()
end
function XUiFubenResourceDetail:UpdateRewards()
local stage = self.Stage
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.StageId)
local rewardId
local IsFirst = false
if stageInfo.Passed then
-- 判断副本玩家等级调控
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
rewardId = cfg and cfg.FinishRewardShow or stage.FinishRewardShow
else
-- 判断副本玩家等级调控
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
rewardId = cfg and cfg.FirstRewardShow or stage.FirstRewardShow
IsFirst = true
end
if rewardId == 0 then
for j = 1, #self.GridList do
self.GridList[j].GameObject:SetActive(false)
end
return
end
local rewards = IsFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
if rewards then
for i, item in ipairs(rewards) do
local grid
if self.GridList[i] then
grid = self.GridList[i]
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommonItem)
grid = XUiGridCommon.New(self, ui)
grid.Transform:SetParent(self.PanelDropContent, false)
self.GridList[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActive(true)
end
end
local rewardsCount = 0
if rewards then
rewardsCount = #rewards
end
for j = 1, #self.GridList do
if j > rewardsCount then
self.GridList[j].GameObject:SetActive(false)
end
end
end
function XUiFubenResourceDetail:UpdateDetailText()
self.TxtTitle.text = self.Stage.Name
self.TxtLevelVal.text = self.Stage.RecommandLevel
self.TxtDesc.text = self.Stage.Description
self.TxtATNums.text = self.Stage.RequireActionPoint
-- local stageData = XDataCenter.FubenManager.GetStageData(self.Stage.StageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.Stage.StageId)
local leftNum = XDataCenter.FubenResourceManager.GetSectionDataByTypeId(stageInfo.ResourceType).LeftCount
self.TxtAllNums.text = "/" .. XDataCenter.FubenResourceManager.GetSectionDataByTypeId(stageInfo.ResourceType).MaxCount
self.TxtLeftNums.text = leftNum
local cfg = XDataCenter.FubenManager.GetStageCfg(self.Stage.StageId)
for i = 1, 3 do
self["TxtActive" .. i].text = cfg.StarDesc[i] or ""
end
end
function XUiFubenResourceDetail:UpdateDifficulty()
local nanDuIcon = XDataCenter.FubenManager.GetDifficultIcon(self.Stage.StageId)
self.RImgNandu:SetRawImage(nanDuIcon)
end
function XUiFubenResourceDetail:HideEnterBtn()
if self.BtnEnter then
self.BtnEnter.gameObject:SetActive(false)
end
end
function XUiFubenResourceDetail:ShowEnterBtn()
if self.BtnEnter then
self.BtnEnter.gameObject:SetActive(true)
end
end
function XUiFubenResourceDetail:Show()
XUiHelper.StopAnimation()
self:ResetSize()
self.IsPlaying = true
self.GameObject:SetActive(true)
end
function XUiFubenResourceDetail:OnEnable()
local data = XDataCenter.FubenResourceManager.GetSectionDataByTypeId(self.Params.typeId or 1)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId)
self:Show()
self:InitStageDetail(stageCfg.OrderId, stageCfg, data)
self:UpdateRewards()
self:UpdateDetailText()
end
function XUiFubenResourceDetail:ResetSize()
self.PanelAsset.transform.localScale = CS.UnityEngine.Vector3.one
self.PanelTargetList.transform.localScale = CS.UnityEngine.Vector3.one
self.PanelDesc.transform.localScale = CS.UnityEngine.Vector3.one
self.PanelBottom.transform.localScale = CS.UnityEngine.Vector3.one
self.PanelNums.transform.localScale = CS.UnityEngine.Vector3.one
self.PanelDropList.transform.localScale = CS.UnityEngine.Vector3.one
self.PanelBg.transform.localScale = CS.UnityEngine.Vector3.one
end