252 lines
9.4 KiB
Lua
252 lines
9.4 KiB
Lua
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local XUiFubenResourceDetail = XLuaUiManager.Register(XLuaUi, "UiFubenResourceDetail")
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function XUiFubenResourceDetail:OnAwake()
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self:InitAutoScript()
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end
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function XUiFubenResourceDetail:OnStart(params)
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self.Params = params
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self.IsPlaying = false
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self.Stage = nil
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self.StarItemsList = { self.GridStar1, self.GridStar2, self.GridStar3 }
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self.StarGridList = {}
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self.GridList = {}
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self.GridCommonItem = self.Transform:Find("SafeAreaContentPane/PanelDropList/DropList/Viewport/PanelDropContent/GridCommon")
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self.GridCommonItem.gameObject:SetActive(false)
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiFubenResourceDetail:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiFubenResourceDetail:AutoInitUi()
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self.BtnClose = self.Transform:Find("SafeAreaContentPane/BtnClose"):GetComponent("Button")
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self.PanelDropList = self.Transform:Find("SafeAreaContentPane/PanelDropList")
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self.PanelDrop = self.Transform:Find("SafeAreaContentPane/PanelDropList/PanelDrop")
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self.TxtDrop = self.Transform:Find("SafeAreaContentPane/PanelDropList/PanelDrop/TxtDrop"):GetComponent("Text")
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self.TxtDropEn = self.Transform:Find("SafeAreaContentPane/PanelDropList/PanelDrop/TxtDropEn"):GetComponent("Text")
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self.PanelDropContent = self.Transform:Find("SafeAreaContentPane/PanelDropList/DropList/Viewport/PanelDropContent")
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self.GridCommon = self.Transform:Find("SafeAreaContentPane/PanelDropList/DropList/Viewport/PanelDropContent/GridCommon")
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self.PanelNums = self.Transform:Find("SafeAreaContentPane/PanelNums")
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self.TxtAllNums = self.Transform:Find("SafeAreaContentPane/PanelNums/TxtAllNums"):GetComponent("Text")
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self.TxtLeftNums = self.Transform:Find("SafeAreaContentPane/PanelNums/TxtLeftNums"):GetComponent("Text")
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self.BtnAddNum = self.Transform:Find("SafeAreaContentPane/PanelNums/BtnAddNum"):GetComponent("Button")
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self.PanelBottom = self.Transform:Find("SafeAreaContentPane/PanelBottom")
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self.TxtATNums = self.Transform:Find("SafeAreaContentPane/PanelBottom/TxtATNums"):GetComponent("Text")
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self.BtnEnter = self.Transform:Find("SafeAreaContentPane/PanelBottom/BtnEnter"):GetComponent("Button")
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self.PanelDesc = self.Transform:Find("SafeAreaContentPane/PanelDesc")
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self.TxtTitle = self.Transform:Find("SafeAreaContentPane/PanelDesc/TxtTitle"):GetComponent("Text")
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self.TxtLevelVal = self.Transform:Find("SafeAreaContentPane/PanelDesc/TxtLevelVal"):GetComponent("Text")
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self.RImgNandu = self.Transform:Find("SafeAreaContentPane/PanelDesc/RImgNandu"):GetComponent("RawImage")
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self.TxtDesc = self.Transform:Find("SafeAreaContentPane/PanelDesc/TxtDesc"):GetComponent("Text")
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self.PanelTargetList = self.Transform:Find("SafeAreaContentPane/PanelTargetList")
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self.TxtActive3 = self.Transform:Find("SafeAreaContentPane/PanelTargetList/TxtActive3"):GetComponent("Text")
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self.TxtActive2 = self.Transform:Find("SafeAreaContentPane/PanelTargetList/TxtActive2"):GetComponent("Text")
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self.TxtActive1 = self.Transform:Find("SafeAreaContentPane/PanelTargetList/TxtActive1"):GetComponent("Text")
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self.PanelAsset = self.Transform:Find("SafeAreaContentPane/PanelAsset")
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self.PanelItem = self.Transform:Find("SafeAreaContentPane/PanelItem")
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self.PanelFubenTab = self.Transform:Find("SafeAreaContentPane/PanelItem/PanelFubenTab")
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self.PanelBg = self.Transform:Find("SafeAreaContentPane/PanelBg")
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end
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function XUiFubenResourceDetail:AutoAddListener()
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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self:RegisterClickEvent(self.BtnAddNum, self.OnBtnAddNumClick)
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self:RegisterClickEvent(self.BtnEnter, self.OnBtnEnterClick)
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end
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-- auto
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function XUiFubenResourceDetail:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiFubenResourceDetail:OnBtnCloseClick()
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if self.IsPlaying then
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return
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end
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XUiHelper.StopAnimation()
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self.IsPlaying = true
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-- local End = function()
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-- if XTool.UObjIsNil(self.GameObject) then
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-- return
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-- end
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-- self.GameObject:SetActive(false)
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-- self.IsPlaying = false
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-- self:Close()
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-- if self.Params and self.Params.closeCb then
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-- self.Params.closeCb()
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-- end
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-- end
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end
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function XUiFubenResourceDetail:OnBtnAddNumClick()
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local challengeData = XDataCenter.FubenMainLineManager.GetStageBuyChallengeData(self.Stage.StageId)
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local func = function()
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self:UpdateDetailText()
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end
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XLuaUiManager.Open("UiBuyAsset",1, func, challengeData)
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end
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function XUiFubenResourceDetail:OnBtnEnterClick()
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if self.Stage == nil then
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XLog.Error("OnBtnEnterClick: Can not find stage!")
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return
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end
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self:Close()
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if self.Params and self.Params.fightCb then
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self.Params.fightCb(self.Stage)
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end
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end
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-- 初始化 stage detail Ui
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function XUiFubenResourceDetail:InitStageDetail(chapterOrderId, stage, data)
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self.ChapterOrderId = chapterOrderId
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self.Stage = stage
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self.FocusPanelTab = XUiPanelFubenTab.New(self, self.PanelFubenTab)
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self.FocusPanelTab:SetData(data)
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self:UpdateRewards()
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self:UpdateDetailText()
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self:UpdateDifficulty()
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end
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function XUiFubenResourceDetail:UpdateRewards()
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local stage = self.Stage
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.StageId)
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local rewardId
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local IsFirst = false
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if stageInfo.Passed then
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-- 判断副本玩家等级调控
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local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
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rewardId = cfg and cfg.FinishRewardShow or stage.FinishRewardShow
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else
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-- 判断副本玩家等级调控
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local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
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rewardId = cfg and cfg.FirstRewardShow or stage.FirstRewardShow
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IsFirst = true
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end
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if rewardId == 0 then
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for j = 1, #self.GridList do
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self.GridList[j].GameObject:SetActive(false)
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end
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return
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end
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local rewards = IsFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
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if rewards then
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for i, item in ipairs(rewards) do
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local grid
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if self.GridList[i] then
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grid = self.GridList[i]
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommonItem)
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grid = XUiGridCommon.New(self, ui)
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grid.Transform:SetParent(self.PanelDropContent, false)
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self.GridList[i] = grid
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end
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grid:Refresh(item)
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grid.GameObject:SetActive(true)
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end
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end
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local rewardsCount = 0
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if rewards then
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rewardsCount = #rewards
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end
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for j = 1, #self.GridList do
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if j > rewardsCount then
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self.GridList[j].GameObject:SetActive(false)
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end
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end
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end
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function XUiFubenResourceDetail:UpdateDetailText()
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self.TxtTitle.text = self.Stage.Name
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self.TxtLevelVal.text = self.Stage.RecommandLevel
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self.TxtDesc.text = self.Stage.Description
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self.TxtATNums.text = self.Stage.RequireActionPoint
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-- local stageData = XDataCenter.FubenManager.GetStageData(self.Stage.StageId)
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.Stage.StageId)
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local leftNum = XDataCenter.FubenResourceManager.GetSectionDataByTypeId(stageInfo.ResourceType).LeftCount
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self.TxtAllNums.text = "/" .. XDataCenter.FubenResourceManager.GetSectionDataByTypeId(stageInfo.ResourceType).MaxCount
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self.TxtLeftNums.text = leftNum
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local cfg = XDataCenter.FubenManager.GetStageCfg(self.Stage.StageId)
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for i = 1, 3 do
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self["TxtActive" .. i].text = cfg.StarDesc[i] or ""
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end
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end
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function XUiFubenResourceDetail:UpdateDifficulty()
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local nanDuIcon = XDataCenter.FubenManager.GetDifficultIcon(self.Stage.StageId)
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self.RImgNandu:SetRawImage(nanDuIcon)
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end
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function XUiFubenResourceDetail:HideEnterBtn()
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if self.BtnEnter then
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self.BtnEnter.gameObject:SetActive(false)
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end
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end
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function XUiFubenResourceDetail:ShowEnterBtn()
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if self.BtnEnter then
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self.BtnEnter.gameObject:SetActive(true)
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end
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end
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function XUiFubenResourceDetail:Show()
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XUiHelper.StopAnimation()
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self:ResetSize()
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self.IsPlaying = true
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self.GameObject:SetActive(true)
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end
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function XUiFubenResourceDetail:OnEnable()
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local data = XDataCenter.FubenResourceManager.GetSectionDataByTypeId(self.Params.typeId or 1)
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId)
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self:Show()
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self:InitStageDetail(stageCfg.OrderId, stageCfg, data)
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self:UpdateRewards()
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self:UpdateDetailText()
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end
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function XUiFubenResourceDetail:ResetSize()
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self.PanelAsset.transform.localScale = CS.UnityEngine.Vector3.one
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self.PanelTargetList.transform.localScale = CS.UnityEngine.Vector3.one
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self.PanelDesc.transform.localScale = CS.UnityEngine.Vector3.one
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self.PanelBottom.transform.localScale = CS.UnityEngine.Vector3.one
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self.PanelNums.transform.localScale = CS.UnityEngine.Vector3.one
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self.PanelDropList.transform.localScale = CS.UnityEngine.Vector3.one
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self.PanelBg.transform.localScale = CS.UnityEngine.Vector3.one
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end
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